sm64coopdx/assets/anims/anim_AD.inc.c

21 lines
431 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_AD[] = {
1,
189,
0,
0,
0x19,
ANIMINDEX_NUMPARTS(anim_AD_indices),
anim_AD_values,
anim_AD_indices,
0,
ANIM_FIELD_LENGTH(anim_AD_values),
ANIM_FIELD_LENGTH(anim_AD_indices),
};
ROM_ASSET_LOAD_ANIM(anim_AD_indices, 0x00565de8, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_AD_values, 0x00565ee4, 1860, 0x00000000, 1860);