sm64coopdx/assets/anims/anim_C0.inc.c

21 lines
431 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_C0[] = {
1,
189,
0,
0,
0x20,
ANIMINDEX_NUMPARTS(anim_C0_indices),
anim_C0_values,
anim_C0_indices,
0,
ANIM_FIELD_LENGTH(anim_C0_values),
ANIM_FIELD_LENGTH(anim_C0_indices),
};
ROM_ASSET_LOAD_ANIM(anim_C0_indices, 0x0056f768, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_C0_values, 0x0056f864, 2452, 0x00000000, 2452);