sm64coopdx/assets/anims/anim_CD.inc.c

21 lines
431 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_CD[] = {
1,
189,
0,
0,
0x3F,
ANIMINDEX_NUMPARTS(anim_CD_indices),
anim_CD_values,
anim_CD_indices,
0,
ANIM_FIELD_LENGTH(anim_CD_values),
ANIM_FIELD_LENGTH(anim_CD_indices),
};
ROM_ASSET_LOAD_ANIM(anim_CD_indices, 0x0057707c, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_CD_values, 0x00577178, 5184, 0x00000000, 5184);