sm64coopdx/levels/hmc/rolling_rock_fragment_1/model.inc.c

55 lines
2.4 KiB
C

#include "pc/rom_assets.h"
// 0x07023C70 - 0x07023C88
static const Lights1 hmc_seg7_lights_07023C70 = gdSPDefLights1(
0x79, 0x79, 0x79,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x07023C88 - 0x07023D48
ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_07023C88, 0x003d0dc0, 89137, 0x00023c88, 192);
// 0x07023D48 - 0x07023E10
static const Gfx hmc_seg7_dl_07023D48[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, hmc_seg7_texture_07004800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&hmc_seg7_lights_07023C70.l, 1),
gsSPLight(&hmc_seg7_lights_07023C70.a, 2),
gsSPVertex(hmc_seg7_vertex_07023C88, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 2, 4, 3, 0x0, 5, 6, 4, 0x0),
gsSP2Triangles( 4, 6, 7, 0x0, 3, 8, 0, 0x0),
gsSP2Triangles( 8, 9, 1, 0x0, 10, 7, 9, 0x0),
gsSP2Triangles( 1, 0, 8, 0x0, 3, 10, 8, 0x0),
gsSP2Triangles( 3, 4, 10, 0x0, 9, 8, 10, 0x0),
gsSP2Triangles(11, 9, 7, 0x0, 11, 7, 6, 0x0),
gsSP2Triangles(11, 1, 9, 0x0, 11, 2, 1, 0x0),
gsSP2Triangles(11, 6, 2, 0x0, 7, 10, 4, 0x0),
gsSPEndDisplayList(),
};
// 0x07023E10 - 0x07023EB8
const Gfx hmc_seg7_dl_07023E10[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(0, 0, 0, 255),
gsSPFogPosition(960, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(hmc_seg7_dl_07023D48),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};