sm64coopdx/levels/wf/areas/1/10/2.inc.c

112 lines
4.6 KiB
C

#include "pc/rom_assets.h"
// 0x07008838 - 0x07008850
static const Lights1 wf_seg7_lights_07008838 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x07008850 - 0x07008950
ROM_ASSET_LOAD_VTX(wf_seg7_vertex_07008850, 0x00496090, 31162, 0x00008850, 256);
// 0x07008950 - 0x070089F0
ROM_ASSET_LOAD_VTX(wf_seg7_vertex_07008950, 0x00496090, 31162, 0x00008950, 160);
// 0x070089F0 - 0x07008AF0
ROM_ASSET_LOAD_VTX(wf_seg7_vertex_070089F0, 0x00496090, 31162, 0x000089f0, 256);
// 0x07008AF0 - 0x07008BD0
ROM_ASSET_LOAD_VTX(wf_seg7_vertex_07008AF0, 0x00496090, 31162, 0x00008af0, 224);
// 0x07008BD0 - 0x07008C30
ROM_ASSET_LOAD_VTX(wf_seg7_vertex_07008BD0, 0x00496090, 31162, 0x00008bd0, 96);
// 0x07008C30 - 0x07008D20
ROM_ASSET_LOAD_VTX(wf_seg7_vertex_07008C30, 0x00496090, 31162, 0x00008c30, 240);
// 0x07008D20 - 0x07008DD0
ROM_ASSET_LOAD_VTX(wf_seg7_vertex_07008D20, 0x00496090, 31162, 0x00008d20, 176);
// 0x07008DD0 - 0x07008E48
static const Gfx wf_seg7_dl_07008DD0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wf_seg7_texture_07001800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&wf_seg7_lights_07008838.l, 1),
gsSPLight(&wf_seg7_lights_07008838.a, 2),
gsSPVertex(wf_seg7_vertex_07008850, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(11, 13, 14, 0x0, 0, 2, 15, 0x0),
gsSPEndDisplayList(),
};
// 0x07008E48 - 0x07008EA0
static const Gfx wf_seg7_dl_07008E48[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09007800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(wf_seg7_vertex_07008950, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 8, 0x0),
gsSP2Triangles( 4, 8, 9, 0x0, 4, 9, 5, 0x0),
gsSPEndDisplayList(),
};
// 0x07008EA0 - 0x07008F58
static const Gfx wf_seg7_dl_07008EA0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09009000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(wf_seg7_vertex_070089F0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(11, 14, 12, 0x0, 0, 2, 15, 0x0),
gsSPVertex(wf_seg7_vertex_07008AF0, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSPVertex(wf_seg7_vertex_07008BD0, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPEndDisplayList(),
};
// 0x07008F58 - 0x07008FE8
static const Gfx wf_seg7_dl_07008F58[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09007000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(wf_seg7_vertex_07008C30, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPVertex(wf_seg7_vertex_07008D20, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP1Triangle( 0, 2, 10, 0x0),
gsSPEndDisplayList(),
};
// 0x07008FE8 - 0x07009070
const Gfx wf_seg7_dl_07008FE8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(wf_seg7_dl_07008DD0),
gsSPDisplayList(wf_seg7_dl_07008E48),
gsSPDisplayList(wf_seg7_dl_07008EA0),
gsSPDisplayList(wf_seg7_dl_07008F58),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};