sm64coopdx/assets/anims/anim_23.inc.c

21 lines
431 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_23[] = {
1,
189,
0,
0,
0x64,
ANIMINDEX_NUMPARTS(anim_23_indices),
anim_23_values,
anim_23_indices,
0,
ANIM_FIELD_LENGTH(anim_23_values),
ANIM_FIELD_LENGTH(anim_23_indices),
};
ROM_ASSET_LOAD_ANIM(anim_23_indices, 0x00501428, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_23_values, 0x00501524, 8216, 0x00000000, 8216);