sm64coopdx/assets/anims/anim_37.inc.c

21 lines
431 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_37[] = {
1,
189,
0,
0,
0x64,
ANIMINDEX_NUMPARTS(anim_37_indices),
anim_37_values,
anim_37_indices,
0,
ANIM_FIELD_LENGTH(anim_37_values),
ANIM_FIELD_LENGTH(anim_37_indices),
};
ROM_ASSET_LOAD_ANIM(anim_37_indices, 0x0051a76c, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_37_values, 0x0051a868, 6828, 0x00000000, 6828);