sm64coopdx/assets/anims/anim_50.inc.c

21 lines
429 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_50[] = {
1,
189,
0,
0,
0x06,
ANIMINDEX_NUMPARTS(anim_50_indices),
anim_50_values,
anim_50_indices,
0,
ANIM_FIELD_LENGTH(anim_50_values),
ANIM_FIELD_LENGTH(anim_50_indices),
};
ROM_ASSET_LOAD_ANIM(anim_50_indices, 0x0052983c, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_50_values, 0x00529938, 420, 0x00000000, 420);