116 lines
4.7 KiB
C
116 lines
4.7 KiB
C
#include "pc/rom_assets.h"
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// Bowser Key
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// 0x030156E0, ambient color brown - light color orange
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static const Lights1 bowser_key_lights = gdSPDefLights1(
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0x3f, 0x2c, 0x00,
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0xff, 0xb2, 0x00, 0x28, 0x28, 0x28
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);
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ALIGNED8 const Texture bowser_key_left_texture[] = {
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#include "actors/bowser_key/bowser_key_left.rgba16.inc.c"
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};
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ALIGNED8 const Texture bowser_key_right_texture[] = {
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#include "actors/bowser_key/bowser_key_right.rgba16.inc.c"
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};
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// 0x030156F8
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ROM_ASSET_LOAD_VTX(bowser_key_dl_vertex_group1, 0x00201410, 96653, 0x000156f8, 256);
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// 0x030157F8
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ROM_ASSET_LOAD_VTX(bowser_key_dl_vertex_group2, 0x00201410, 96653, 0x000157f8, 256);
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// 0x030158F8
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ROM_ASSET_LOAD_VTX(bowser_key_dl_vertex_group3, 0x00201410, 96653, 0x000158f8, 256);
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// 0x030159F8
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ROM_ASSET_LOAD_VTX(bowser_key_dl_vertex_group4, 0x00201410, 96653, 0x000159f8, 256);
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// 0x03015AF8
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ROM_ASSET_LOAD_VTX(bowser_key_dl_vertex_group5, 0x00201410, 96653, 0x00015af8, 256);
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// 0x03015BF8
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ROM_ASSET_LOAD_VTX(bowser_key_dl_vertex_group6, 0x00201410, 96653, 0x00015bf8, 256);
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// 0x03015CF8
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ROM_ASSET_LOAD_VTX(bowser_key_dl_vertex_group7, 0x00201410, 96653, 0x00015cf8, 224);
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// 0x03015DD8
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ROM_ASSET_LOAD_VTX(bowser_key_dl_vertex_group8, 0x00201410, 96653, 0x00015dd8, 256);
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// 0x03015ED8
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ROM_ASSET_LOAD_VTX(bowser_key_dl_vertex_group9, 0x00201410, 96653, 0x00015ed8, 256);
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// 0x03015FD8
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ROM_ASSET_LOAD_VTX(bowser_key_dl_vertex_group10, 0x00201410, 96653, 0x00015fd8, 224);
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// 0x030160B8
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ROM_ASSET_LOAD_VTX(bowser_key_dl_vertex_group11, 0x00201410, 96653, 0x000160b8, 256);
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// 0x030161B8
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ROM_ASSET_LOAD_VTX(bowser_key_dl_vertex_group12, 0x00201410, 96653, 0x000161b8, 64);
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// 0x030161F8 - 0x03016530
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const Gfx bowser_key_dl[] = {
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gsSPLight(&bowser_key_lights.l, 1),
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gsSPLight(&bowser_key_lights.a, 2),
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gsSPVertex(bowser_key_dl_vertex_group1, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
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gsSPVertex(bowser_key_dl_vertex_group2, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
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gsSPVertex(bowser_key_dl_vertex_group3, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
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gsSPVertex(bowser_key_dl_vertex_group4, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 15, 12, 14, 0x0),
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gsSPVertex(bowser_key_dl_vertex_group5, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 6, 0x0, 5, 8, 6, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
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gsSP2Triangles(13, 14, 15, 0x0, 13, 15, 10, 0x0),
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gsSPVertex(bowser_key_dl_vertex_group6, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
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gsSPVertex(bowser_key_dl_vertex_group7, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSPVertex(bowser_key_dl_vertex_group8, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 3, 5, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
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gsSPVertex(bowser_key_dl_vertex_group9, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 15, 12, 14, 0x0),
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gsSPVertex(bowser_key_dl_vertex_group10, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 0, 3, 0x0, 4, 3, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 13, 10, 12, 0x0),
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gsSPVertex(bowser_key_dl_vertex_group11, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
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gsSPVertex(bowser_key_dl_vertex_group12, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
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gsSPEndDisplayList(),
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};
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