sm64coopdx/data/dynos_bin_vtx.cpp

86 lines
2.9 KiB
C++

#include "dynos.cpp.h"
/////////////
// Parsing //
/////////////
DataNode<Vtx>* DynOS_Vtx_Parse(GfxData* aGfxData, DataNode<Vtx>* aNode) {
if (aNode->mData) return aNode;
// Vertex data
aNode->mSize = (u32) (aNode->mTokens.Count() / 10);
aNode->mData = New<Vtx>(aNode->mSize);
for (u32 i = 0; i != aNode->mSize; ++i) {
f32 px = (f32) aNode->mTokens[10 * i + 0].ParseFloat();
f32 py = (f32) aNode->mTokens[10 * i + 1].ParseFloat();
f32 pz = (f32) aNode->mTokens[10 * i + 2].ParseFloat();
u8 fl = (u8) aNode->mTokens[10 * i + 3].ParseInt();
s16 tu = (s16) aNode->mTokens[10 * i + 4].ParseInt();
s16 tv = (s16) aNode->mTokens[10 * i + 5].ParseInt();
u8 nx = (u8) aNode->mTokens[10 * i + 6].ParseInt();
u8 ny = (u8) aNode->mTokens[10 * i + 7].ParseInt();
u8 nz = (u8) aNode->mTokens[10 * i + 8].ParseInt();
u8 a = (u8) aNode->mTokens[10 * i + 9].ParseInt();
aNode->mData[i] = { { { px, py, pz }, fl, { tu, tv }, { nx, ny, nz, a } } };
}
aNode->mLoadIndex = aGfxData->mLoadIndex++;
return aNode;
}
/////////////
// Writing //
/////////////
void DynOS_Vtx_Write(FILE* aFile, GfxData* aGfxData, DataNode<Vtx> *aNode) {
if (!aNode->mData) return;
// Header
WriteBytes<u8>(aFile, DATA_TYPE_VERTEX);
aNode->mName.Write(aFile);
// Data
WriteBytes<u32>(aFile, aNode->mSize);
for (u32 i = 0; i != aNode->mSize; ++i) {
WriteBytes<s16>(aFile, aNode->mData[i].n.ob[0]);
WriteBytes<s16>(aFile, aNode->mData[i].n.ob[1]);
WriteBytes<s16>(aFile, aNode->mData[i].n.ob[2]);
WriteBytes<s16>(aFile, aNode->mData[i].n.flag);
WriteBytes<s16>(aFile, aNode->mData[i].n.tc[0]);
WriteBytes<s16>(aFile, aNode->mData[i].n.tc[1]);
WriteBytes<s8> (aFile, aNode->mData[i].n.n[0]);
WriteBytes<s8> (aFile, aNode->mData[i].n.n[1]);
WriteBytes<s8> (aFile, aNode->mData[i].n.n[2]);
WriteBytes<u8> (aFile, aNode->mData[i].n.a);
}
}
/////////////
// Reading //
/////////////
void DynOS_Vtx_Load(FILE *aFile, GfxData *aGfxData) {
DataNode<Vtx> *_Node = New<DataNode<Vtx>>();
// Name
_Node->mName.Read(aFile);
// Data
_Node->mSize = ReadBytes<u32>(aFile);
_Node->mData = New<Vtx>(_Node->mSize);
for (u32 i = 0; i != _Node->mSize; ++i) {
_Node->mData[i].n.ob[0] = ReadBytes<s16>(aFile);
_Node->mData[i].n.ob[1] = ReadBytes<s16>(aFile);
_Node->mData[i].n.ob[2] = ReadBytes<s16>(aFile);
_Node->mData[i].n.flag = ReadBytes<s16>(aFile);
_Node->mData[i].n.tc[0] = ReadBytes<s16>(aFile);
_Node->mData[i].n.tc[1] = ReadBytes<s16>(aFile);
_Node->mData[i].n.n[0] = ReadBytes<s8> (aFile);
_Node->mData[i].n.n[1] = ReadBytes<s8> (aFile);
_Node->mData[i].n.n[2] = ReadBytes<s8> (aFile);
_Node->mData[i].n.a = ReadBytes<u8>(aFile);
}
// Append
aGfxData->mVertices.Add(_Node);
}