sm64coopdx/bin/custom_textures.c

29 lines
820 B
C

#include <ultra64.h>
#include "sm64.h"
#include "game/ingame_menu.h"
#include "make_const_nonconst.h"
ALIGNED8 const Texture texture_hud_char_luigi_head[] = {
#include "textures/segment2/custom_luigi_head.rgba16.inc.c"
};
ALIGNED8 const Texture texture_hud_char_toad_head[] = {
#include "textures/segment2/custom_toad_head.rgba16.inc.c"
};
ALIGNED8 const Texture texture_hud_char_waluigi_head[] = {
#include "textures/segment2/custom_waluigi_head.rgba16.inc.c"
};
ALIGNED8 const Texture texture_hud_char_wario_head[] = {
#include "textures/segment2/custom_wario_head.rgba16.inc.c"
};
ALIGNED8 const Texture texture_shadow_spike_ext[] = {
#include "textures/segment2/shadow_spike_custom.ia8.inc.c"
};
ALIGNED8 u8 texture_selectionbox_icon[] = {
#include "textures/segment2/custom_selectionbox_icon.rgba16.inc.c"
};