sm64coopdx/actors/luigi
fgsfds 109e713689 implement changeable model colors
in a very dumb way:

the custom colors are set for lights 3, 4, 5, 6 in a GEO_ASM callback, then copied to lights 1, 2 using gsSPCopyLightEXT
2021-04-06 00:22:42 +03:00
..
custom_luigi_eyes_center.rgba16.png Fixed Luigi sideburns, renamed Luigi textures 2020-09-05 10:02:11 -07:00
custom_luigi_eyes_closed.rgba16.png Fixed Luigi sideburns, renamed Luigi textures 2020-09-05 10:02:11 -07:00
custom_luigi_eyes_dead.ia8.png Fixed Luigi sideburns, renamed Luigi textures 2020-09-05 10:02:11 -07:00
custom_luigi_eyes_half_closed.rgba16.png Fixed Luigi sideburns, renamed Luigi textures 2020-09-05 10:02:11 -07:00
custom_luigi_logo.rgba16.png Fixed Luigi sideburns, renamed Luigi textures 2020-09-05 10:02:11 -07:00
custom_luigi_mustache.rgba16.png Fixed Luigi sideburns, renamed Luigi textures 2020-09-05 10:02:11 -07:00
custom_luigi_sideburn.rgba16.png Fixed Luigi sideburns, renamed Luigi textures 2020-09-05 10:02:11 -07:00
geo.inc.c implement changeable model colors 2021-04-06 00:22:42 +03:00
geo_header.h L is real 2020 2020-08-08 21:36:49 -07:00
model.inc.c implement changeable model colors 2021-04-06 00:22:42 +03:00