630 lines
24 KiB
C++
630 lines
24 KiB
C++
#include "dynos.cpp.h"
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extern "C" {
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}
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//
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// Model files
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//
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enum {
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COMMENT_NONE = 0,
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COMMENT_START, // first slash
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COMMENT_SINGLE_LINE, // double slash, reset to COMMENT_NONE if \\n is hit
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COMMENT_BLOCK, // slash-star, set to comment block end if * is hit
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COMMENT_BLOCK_END, // slash-star-star, set to comment none if / is hit, else return to COMMENT_BLOCK
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};
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struct IfDefPtr { const char *mPtr; u64 mSize; bool mErase; };
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static IfDefPtr GetNearestIfDefPointer(char *pFileBuffer) {
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static const IfDefPtr sIfDefs[] = {
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{ "#ifdef VERSION_JP", 17, true },
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{ "#ifndef VERSION_JP", 18, false },
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{ "#ifdef VERSION_EU", 17, true },
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{ "#ifdef TEXTURE_FIX", 18, false },
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};
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IfDefPtr _Nearest = { NULL, 0, false };
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for (const auto &_IfDef : sIfDefs) {
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const char *_Ptr = strstr(pFileBuffer, _IfDef.mPtr);
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if (_Ptr != NULL && (_Nearest.mPtr == NULL || _Nearest.mPtr > _Ptr)) {
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_Nearest.mPtr = _Ptr;
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_Nearest.mSize = _IfDef.mSize;
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_Nearest.mErase = _IfDef.mErase;
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}
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}
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return _Nearest;
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}
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static char *LoadFileBuffer(FILE* aFile, GfxData* aGfxData) {
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fseek(aFile, 0, SEEK_END);
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s32 _Length = ftell(aFile);
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if (aGfxData && aGfxData->mModelIdentifier == 0) {
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aGfxData->mModelIdentifier = (u32) _Length;
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}
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// Remove comments
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rewind(aFile);
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char *_FileBuffer = New<char>(_Length + 1);
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char *pFileBuffer = _FileBuffer;
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char _Previous = 0;
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char _Current = 0;
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s32 _CommentType = 0;
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while (fread(&_Current, 1, 1, aFile)) {
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if (_CommentType == COMMENT_NONE) {
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if (_Current == '/') {
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_CommentType = COMMENT_START;
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} else {
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*(pFileBuffer++) = _Current;
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}
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} else if (_CommentType == COMMENT_START) {
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if (_Current == '/') {
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_CommentType = COMMENT_SINGLE_LINE;
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} else if (_Current == '*') {
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_CommentType = COMMENT_BLOCK;
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} else {
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_CommentType = COMMENT_NONE;
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*(pFileBuffer++) = _Previous;
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*(pFileBuffer++) = _Current;
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}
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} else if (_CommentType == COMMENT_SINGLE_LINE) {
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if (_Current == '\n') {
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_CommentType = COMMENT_NONE;
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*(pFileBuffer++) = _Current;
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}
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} else if (_CommentType == COMMENT_BLOCK) {
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if (_Current == '*') {
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_CommentType = COMMENT_BLOCK_END;
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}
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} else if (_CommentType == COMMENT_BLOCK_END) {
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if (_Current == '/') {
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_CommentType = COMMENT_NONE;
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} else {
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_CommentType = COMMENT_BLOCK;
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}
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}
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_Previous = _Current;
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}
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*(pFileBuffer++) = 0;
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// Remove ifdef blocks
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// Doesn't support nested blocks
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for (pFileBuffer = _FileBuffer; pFileBuffer != NULL;) {
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IfDefPtr _IfDefPtr = GetNearestIfDefPointer(pFileBuffer);
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if (_IfDefPtr.mPtr) {
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char *pIfDef = (char *) _IfDefPtr.mPtr;
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char *pElse = (char *) strstr(_IfDefPtr.mPtr, "#else");
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char *pEndIf = (char *) strstr(_IfDefPtr.mPtr, "#endif");
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if (pElse && pElse < pEndIf) {
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if (_IfDefPtr.mErase) memset(pIfDef, ' ', pElse + 5 - pIfDef);
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else memset(pElse, ' ', pEndIf - pElse);
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} else {
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if (_IfDefPtr.mErase) memset(pIfDef, ' ', pEndIf - pIfDef);
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}
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memset(pIfDef, ' ', _IfDefPtr.mSize);
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memset(pEndIf, ' ', 6);
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pFileBuffer = pEndIf;
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} else {
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pFileBuffer = NULL;
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}
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}
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return _FileBuffer;
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}
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template <typename T>
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static void AppendNewNode(GfxData *aGfxData, DataNodes<T> &aNodes, const String &aName, String *&aDataName, Array<String> *&aDataTokens) {
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DataNode<T> *_Node = New<DataNode<T>>();
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_Node->mName = aName;
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_Node->mModelIdentifier = aGfxData->mModelIdentifier;
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aNodes.Add(_Node);
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aDataName = &_Node->mName;
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aDataTokens = &_Node->mTokens;
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}
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static void ScanModelFile(GfxData *aGfxData, const SysPath &aFilename) {
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FILE *_File = fopen(aFilename.c_str(), "rb");
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if (!_File) return;
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// Remember the geo layout count
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s32 prevGeoLayoutCount = aGfxData->mGeoLayouts.Count();
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// Load file into a buffer while removing all comments
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char *_FileBuffer = LoadFileBuffer(_File, aGfxData);
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fclose(_File);
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// Scanning the loaded data
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s32 _DataType = DATA_TYPE_NONE;
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String* pDataName = NULL;
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Array<String> *pDataTokens = NULL;
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char *pDataStart = NULL;
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bool _DataIgnore = false; // Needed to ignore the '#include "file.h"' strings
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String _Buffer = "";
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for (char *c = _FileBuffer; *c != 0; ++c) {
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// Scanning data type
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if (_DataType == DATA_TYPE_NONE) {
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// Reading data type name
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if ((*c >= 'A' && *c <= 'Z') || (*c >= 'a' && *c <= 'z') || (*c >= '0' && *c <= '9') || (*c == '_') || (*c == '\"')) {
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if (*c == '\"') {
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_DataIgnore = !_DataIgnore;
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} else if (!_DataIgnore) {
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_Buffer.Add(*c);
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}
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}
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// Retrieving data type
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else if (_Buffer.Length() != 0) {
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if (_Buffer == "static") {
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// Ignore static keyword
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} else if (_Buffer == "const") {
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// Ignore const keyword
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} else if (_Buffer == "inline") {
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// Ignore inline keyword
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} else if (_Buffer == "include") {
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// Ignore include keyword
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} else if (_Buffer == "ALIGNED8") {
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// Ignore ALIGNED8 keyword
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} else if (_Buffer == "UNUSED") {
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// Ignore UNUSED keyword
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} else if (_Buffer == "u64") {
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_DataType = DATA_TYPE_UNUSED;
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} else if (_Buffer == "Lights1") {
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_DataType = DATA_TYPE_LIGHT;
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} else if (_Buffer == "u8") {
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_DataType = DATA_TYPE_TEXTURE;
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} else if (_Buffer == "Texture") {
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_DataType = DATA_TYPE_TEXTURE;
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} else if (_Buffer == "Vtx") {
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_DataType = DATA_TYPE_VERTEX;
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} else if (_Buffer == "Gfx") {
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_DataType = DATA_TYPE_DISPLAY_LIST;
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} else if (_Buffer == "GeoLayout") {
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_DataType = DATA_TYPE_GEO_LAYOUT;
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} else if (_Buffer == "Collision") {
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_DataType = DATA_TYPE_COLLISION;
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} else if (_Buffer == "LevelScript") {
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_DataType = DATA_TYPE_LEVEL_SCRIPT;
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} else if (_Buffer == "MacroObject") {
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_DataType = DATA_TYPE_MACRO_OBJECT;
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} else {
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PrintError(" ERROR: Unknown type name: %s", _Buffer.begin());
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}
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_Buffer.Clear();
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}
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}
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// Scanning data identifier
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else if (!pDataTokens) {
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// Reading data identifier name
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if ((*c >= 'A' && *c <= 'Z') || (*c >= 'a' && *c <= 'z') || (*c >= '0' && *c <= '9') || (*c == '_')) {
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_Buffer.Add(*c);
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}
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// Adding new data node
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else if (_Buffer.Length() != 0) {
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switch (_DataType) {
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case DATA_TYPE_LIGHT: AppendNewNode(aGfxData, aGfxData->mLights, _Buffer, pDataName, pDataTokens); break;
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case DATA_TYPE_TEXTURE: AppendNewNode(aGfxData, aGfxData->mTextures, _Buffer, pDataName, pDataTokens); break;
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case DATA_TYPE_VERTEX: AppendNewNode(aGfxData, aGfxData->mVertices, _Buffer, pDataName, pDataTokens); break;
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case DATA_TYPE_DISPLAY_LIST: AppendNewNode(aGfxData, aGfxData->mDisplayLists, _Buffer, pDataName, pDataTokens); break;
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case DATA_TYPE_GEO_LAYOUT: AppendNewNode(aGfxData, aGfxData->mGeoLayouts, _Buffer, pDataName, pDataTokens); break;
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case DATA_TYPE_COLLISION: AppendNewNode(aGfxData, aGfxData->mCollisions, _Buffer, pDataName, pDataTokens); break;
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case DATA_TYPE_LEVEL_SCRIPT: AppendNewNode(aGfxData, aGfxData->mLevelScripts, _Buffer, pDataName, pDataTokens); break;
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case DATA_TYPE_MACRO_OBJECT: AppendNewNode(aGfxData, aGfxData->mMacroObjects, _Buffer, pDataName, pDataTokens); break;
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case DATA_TYPE_UNUSED: pDataTokens = (Array<String> *) 1; break;
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}
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_Buffer.Clear();
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}
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}
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// Looking for data
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else if (pDataStart == 0) {
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if (*c == '=') {
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pDataStart = c + 1;
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} else if (*c == ';') {
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PrintError(" ERROR: %s: Unexpected end of data", pDataName->begin());
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}
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}
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// Data end
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else if (*c == ';') {
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if (_DataType != DATA_TYPE_UNUSED) {
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char* pDataEnd = &*c;
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String _Token = "";
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for (u8 _Bracket = 0; pDataStart <= pDataEnd; pDataStart++) {
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if (*pDataStart == '(') _Bracket++;
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if (*pDataStart == ' ' || *pDataStart == '\t' || *pDataStart == '\r' || *pDataStart == '\n') continue;
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if (_Bracket <= 1 && (*pDataStart == '(' || *pDataStart == ')' || *pDataStart == ',' || *pDataStart == '{' || *pDataStart == '}' || *pDataStart == ';')) {
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if (_Token.Length() != 0) {
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pDataTokens->Add(_Token);
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_Token.Clear();
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}
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} else {
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_Token.Add(*pDataStart);
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}
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if (*pDataStart == ')') _Bracket--;
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}
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}
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_DataType = DATA_TYPE_NONE;
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pDataName = NULL;
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pDataTokens = NULL;
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pDataStart = NULL;
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_DataIgnore = false;
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_Buffer = "";
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}
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}
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// Figure out which geo layouts to generate
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s32 geoLayoutCount = aGfxData->mGeoLayouts.Count();
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if (geoLayoutCount > prevGeoLayoutCount) {
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// find actors to generate
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bool foundActor = false;
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for (s32 i = prevGeoLayoutCount; i < geoLayoutCount; i++) {
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String _GeoRootName = aGfxData->mGeoLayouts[i]->mName;
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const void* actor = DynOS_Geo_GetActorLayoutFromName(_GeoRootName.begin());
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if (actor != NULL) {
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foundActor = true;
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aGfxData->mGenerateGeoLayouts.Add(aGfxData->mGeoLayouts[i]);
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}
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}
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// if we haven't found an actor, just add the last geo layout found
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if (!foundActor) {
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aGfxData->mGenerateGeoLayouts.Add(aGfxData->mGeoLayouts[geoLayoutCount - 1]);
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}
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}
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Delete(_FileBuffer);
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Print("Data read from file \"%s\"", aFilename.c_str());
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}
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//
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// Animation files
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//
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static void ScanAnimationDataFile(GfxData *aGfxData, const SysPath &aFilename) {
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FILE *_File = fopen(aFilename.c_str(), "rb");
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if (!_File) {
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PrintError(" ERROR: Unable to open file \"%s\"", aFilename.c_str());
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}
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// Load file into a buffer while removing all comments
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char *_FileBuffer = LoadFileBuffer(_File, NULL);
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fclose(_File);
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// Parse animation data
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u8 _DataType = DATA_TYPE_NONE;
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String _DataName;
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bool _IsData = false;
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Array<String> _Data;
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Array<String> _Tokens = Split(_FileBuffer, " []()=&,;\t\r\n\b");
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for (const auto &_Token : _Tokens) {
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// Data type
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if (_DataType == DATA_TYPE_NONE) {
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if (_Token == "s16" || _Token == "u16" || _Token == "s16") {
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_DataType = DATA_TYPE_ANIMATION_VALUE;
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} else if (_Token == "Animation") {
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_DataType = DATA_TYPE_ANIMATION;
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}
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}
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// Data name
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else if (_DataName.Empty()) {
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_DataName = _Token;
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if (_DataType == DATA_TYPE_ANIMATION_VALUE && (_DataName.Find("index") != -1 || _DataName.Find("indices") != -1)) {
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_DataType = DATA_TYPE_ANIMATION_INDEX;
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}
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}
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// Is data?
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else if (!_IsData) {
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if (_Token == "{") {
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_IsData = true;
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}
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}
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// Data
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else {
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if (_Token == "}") {
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switch (_DataType) {
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case DATA_TYPE_ANIMATION_VALUE: {
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AnimBuffer<s16> *_AnimValues = New<AnimBuffer<s16>>();
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_AnimValues->first = _DataName;
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for (const auto &_Value : _Data) {
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_AnimValues->second.Add(_Value.ParseInt());
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}
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aGfxData->mAnimValues.Add(_AnimValues);
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} break;
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case DATA_TYPE_ANIMATION_INDEX: {
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AnimBuffer<u16> *_AnimIndices = New<AnimBuffer<u16>>();
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_AnimIndices->first = _DataName;
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for (const auto &_Index : _Data) {
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_AnimIndices->second.Add(_Index.ParseInt());
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}
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aGfxData->mAnimIndices.Add(_AnimIndices);
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} break;
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case DATA_TYPE_ANIMATION: {
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if (_Data.Count() < 10) {
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PrintError(" ERROR: %s: Not enough data", _DataName.begin());
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break;
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}
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DataNode<AnimData> *_Node = New<DataNode<AnimData>>();
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_Node->mName = _DataName;
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_Node->mData = New<AnimData>();
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_Node->mData->mFlags = (s16) _Data[0].ParseInt();
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_Node->mData->mUnk02 = (s16) _Data[1].ParseInt();
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_Node->mData->mUnk04 = (s16) _Data[2].ParseInt();
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_Node->mData->mUnk06 = (s16) _Data[3].ParseInt();
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_Node->mData->mUnk08 = (s16) _Data[4].ParseInt();
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_Node->mData->mUnk0A.first = _Data[6]; // 5 is "ANIMINDEX_NUMPARTS"
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_Node->mData->mValues.first = _Data[7];
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_Node->mData->mIndex.first = _Data[8];
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_Node->mData->mLength = (u32) _Data[9].ParseInt();
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aGfxData->mAnimations.Add(_Node);
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} break;
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}
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_DataType = DATA_TYPE_NONE;
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_DataName.Clear();
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_IsData = false;
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_Data.Clear();
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} else {
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_Data.Add(_Token);
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}
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}
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}
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Delete(_FileBuffer);
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}
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static void ScanAnimationTableFile(GfxData *aGfxData, const SysPath &aFilename) {
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FILE *_File = fopen(aFilename.c_str(), "rb");
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if (!_File) {
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PrintError(" ERROR: Unable to open file \"%s\"", aFilename.c_str());
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}
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// Load file into a buffer while removing all comments
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char *_FileBuffer = LoadFileBuffer(_File, NULL);
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fclose(_File);
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// Retrieve animation names
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bool _IsAnimName = false;
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Array<String> _Tokens = Split(_FileBuffer, " =&,;\t\r\n\b");
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for (const auto &_Token : _Tokens) {
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if (_Token == "{") {
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_IsAnimName = true;
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} else if (_Token == "}") {
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_IsAnimName = false;
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} else if (_IsAnimName) {
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aGfxData->mAnimationTable.Add({ _Token, NULL });
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}
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}
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Delete(_FileBuffer);
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}
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static void ScanAnimationFolder(GfxData *aGfxData, const SysPath &aAnimsFolder) {
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DIR *_AnimsDir = opendir(aAnimsFolder.c_str());
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if (!_AnimsDir) return;
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struct dirent *_AnimsEnt = NULL;
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while ((_AnimsEnt = readdir(_AnimsDir)) != NULL) {
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// Skip
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if (SysPath(_AnimsEnt->d_name) == ".") continue;
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if (SysPath(_AnimsEnt->d_name) == "..") continue;
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if (SysPath(_AnimsEnt->d_name) == "data.inc.c") continue;
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// Animation file
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SysPath _AnimsFilename = fstring("%s/%s", aAnimsFolder.c_str(), _AnimsEnt->d_name);
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if (fs_sys_file_exists(_AnimsFilename.c_str())) {
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// Table file
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if (SysPath(_AnimsEnt->d_name) == "table.inc.c") {
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ScanAnimationTableFile(aGfxData, _AnimsFilename);
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}
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// Data file
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else {
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ScanAnimationDataFile(aGfxData, _AnimsFilename);
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}
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}
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}
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closedir(_AnimsDir);
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}
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//
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// Read & Generate
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//
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// Free data pointers, but keep nodes and tokens intact
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// Delete nodes generated from GfxDynCmds
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template <typename T>
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static void ClearGfxDataNodes(DataNodes<T> &aDataNodes) {
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for (s32 i = aDataNodes.Count(); i != 0; --i) {
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Delete(aDataNodes[i - 1]->mData);
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}
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}
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static String GetActorFolder(const Array<Pair<u64, String>> &aActorsFolders, u64 aModelIdentifier) {
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for (const auto &_Pair : aActorsFolders) {
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if (_Pair.first == aModelIdentifier) {
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return _Pair.second;
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}
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}
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return String();
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}
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static void DynOS_Col_Generate(const SysPath &aPackFolder, Array<Pair<u64, String>> _ActorsFolders, GfxData *_GfxData) {
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for (auto &_ColNode : _GfxData->mCollisions) {
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String _ColRootName = _ColNode->mName;
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// If there is an existing binary file for this collision, skip and go to the next actor
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SysPath _ColFilename = fstring("%s/%s.col", aPackFolder.c_str(), _ColRootName.begin());
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if (fs_sys_file_exists(_ColFilename.c_str())) {
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continue;
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|
}
|
|
|
|
// Init
|
|
_GfxData->mErrorCount = 0;
|
|
_GfxData->mLoadIndex = 0;
|
|
|
|
// Parse data
|
|
PrintNoNewLine("%s.col: Model identifier: %X - Processing... ", _ColRootName.begin(), _GfxData->mModelIdentifier);
|
|
DynOS_Col_Parse(_GfxData, _ColNode, true);
|
|
|
|
// Write if no error
|
|
if (_GfxData->mErrorCount == 0) {
|
|
DynOS_Col_WriteBinary(_ColFilename, _GfxData, _ColNode);
|
|
} else {
|
|
Print(" %u error(s): Unable to parse data", _GfxData->mErrorCount);
|
|
}
|
|
|
|
// Clear data pointers
|
|
ClearGfxDataNodes(_GfxData->mCollisions);
|
|
}
|
|
}
|
|
|
|
static void DynOS_Actor_Generate(const SysPath &aPackFolder, Array<Pair<u64, String>> _ActorsFolders, GfxData *_GfxData) {
|
|
for (auto &_GeoNode : _GfxData->mGenerateGeoLayouts) {
|
|
String _GeoRootName = _GeoNode->mName;
|
|
|
|
// If there is an existing binary file for this layout, skip and go to the next actor
|
|
SysPath _BinFilename = fstring("%s/%s.bin", aPackFolder.c_str(), _GeoRootName.begin());
|
|
if (fs_sys_file_exists(_BinFilename.c_str())) {
|
|
continue;
|
|
}
|
|
|
|
// Init
|
|
_GfxData->mLoadIndex = 0;
|
|
_GfxData->mErrorCount = 0;
|
|
_GfxData->mModelIdentifier = _GeoNode->mModelIdentifier;
|
|
_GfxData->mPackFolder = aPackFolder;
|
|
_GfxData->mPointerList = { NULL }; // The NULL pointer is needed, so we add it here
|
|
_GfxData->mGfxContext.mCurrentTexture = NULL;
|
|
_GfxData->mGfxContext.mCurrentPalette = NULL;
|
|
_GfxData->mGeoNodeStack.Clear();
|
|
|
|
// Parse data
|
|
PrintNoNewLine("%s.bin: Model identifier: %X - Processing... ", _GeoRootName.begin(), _GfxData->mModelIdentifier);
|
|
DynOS_Geo_Parse(_GfxData, _GeoNode, true);
|
|
|
|
// Init animation data
|
|
for (auto &_AnimBuffer : _GfxData->mAnimValues) Delete(_AnimBuffer);
|
|
for (auto &_AnimBuffer : _GfxData->mAnimIndices) Delete(_AnimBuffer);
|
|
for (auto &_AnimNode : _GfxData->mAnimations) Delete(_AnimNode);
|
|
_GfxData->mAnimValues.Clear();
|
|
_GfxData->mAnimIndices.Clear();
|
|
_GfxData->mAnimations.Clear();
|
|
_GfxData->mAnimationTable.Clear();
|
|
|
|
// Scan anims folder for animation data
|
|
String _ActorFolder = GetActorFolder(_ActorsFolders, _GfxData->mModelIdentifier);
|
|
SysPath _AnimsFolder = fstring("%s/%s/anims", aPackFolder.c_str(), _ActorFolder.begin());
|
|
ScanAnimationFolder(_GfxData, _AnimsFolder);
|
|
|
|
// Create table for player model animations
|
|
if ((_GeoRootName == "mario_geo" || _GeoRootName == "luigi_geo" || _GeoRootName == "toad_player_geo" || _GeoRootName == "wario_geo" || _GeoRootName == "waluigi_geo") && !_GfxData->mAnimations.Empty()) {
|
|
_GfxData->mAnimationTable.Resize(256);
|
|
for (s32 i = 0; i != 256; ++i) {
|
|
String _AnimName("anim_%02X", i);
|
|
if (_GfxData->mAnimations.FindIf([&_AnimName](const DataNode<AnimData> *aNode) { return aNode->mName == _AnimName; }) != -1) {
|
|
_GfxData->mAnimationTable[i] = { _AnimName, NULL };
|
|
} else {
|
|
_GfxData->mAnimationTable[i] = { "NULL", NULL };
|
|
}
|
|
}
|
|
}
|
|
|
|
// Write if no error
|
|
if (_GfxData->mErrorCount == 0) {
|
|
DynOS_Gfx_WriteBinary(_BinFilename, _GfxData);
|
|
} else {
|
|
Print(" %u error(s): Unable to parse data", _GfxData->mErrorCount);
|
|
}
|
|
// Clear data pointers
|
|
ClearGfxDataNodes(_GfxData->mLights);
|
|
ClearGfxDataNodes(_GfxData->mTextures);
|
|
ClearGfxDataNodes(_GfxData->mVertices);
|
|
ClearGfxDataNodes(_GfxData->mDisplayLists);
|
|
ClearGfxDataNodes(_GfxData->mGeoLayouts);
|
|
ClearGfxDataNodes(_GfxData->mCollisions);
|
|
}
|
|
}
|
|
|
|
void DynOS_Gfx_GeneratePack(const SysPath &aPackFolder) {
|
|
Print("---------- Pack folder: \"%s\" ----------", aPackFolder.c_str());
|
|
Array<Pair<u64, String>> _ActorsFolders;
|
|
GfxData *_GfxData = New<GfxData>();
|
|
|
|
// Read all the model.inc.c files and geo.inc.c files from the subfolders of the pack folder
|
|
// Animations are processed separately
|
|
DIR *aPackDir = opendir(aPackFolder.c_str());
|
|
if (aPackDir) {
|
|
struct dirent *_PackEnt = NULL;
|
|
while ((_PackEnt = readdir(aPackDir)) != NULL) {
|
|
|
|
// Skip . and ..
|
|
if (SysPath(_PackEnt->d_name) == ".") continue;
|
|
if (SysPath(_PackEnt->d_name) == "..") continue;
|
|
|
|
// For each subfolder, read tokens from model.inc.c and geo.inc.c
|
|
SysPath _Folder = fstring("%s/%s", aPackFolder.c_str(), _PackEnt->d_name);
|
|
if (fs_sys_dir_exists(_Folder.c_str())) {
|
|
_GfxData->mModelIdentifier = 0;
|
|
ScanModelFile(_GfxData, fstring("%s/model.inc.c", _Folder.c_str()));
|
|
ScanModelFile(_GfxData, fstring("%s/geo.inc.c", _Folder.c_str()));
|
|
ScanModelFile(_GfxData, fstring("%s/collision.inc.c", _Folder.c_str()));
|
|
if (_GfxData->mModelIdentifier != 0) {
|
|
_ActorsFolders.Add({ _GfxData->mModelIdentifier, String(_PackEnt->d_name) });
|
|
}
|
|
}
|
|
}
|
|
closedir(aPackDir);
|
|
}
|
|
|
|
// Generate a binary file for each actor found in the GfxData
|
|
DynOS_Col_Generate(aPackFolder, _ActorsFolders, _GfxData);
|
|
DynOS_Actor_Generate(aPackFolder, _ActorsFolders, _GfxData);
|
|
|
|
DynOS_Gfx_Free(_GfxData);
|
|
}
|
|
|
|
void DynOS_Lvl_GeneratePack(const SysPath &aPackFolder) {
|
|
Print("---------- Level pack folder: \"%s\" ----------", aPackFolder.c_str());
|
|
Array<Pair<u64, String>> _ActorsFolders;
|
|
GfxData *_GfxData = New<GfxData>();
|
|
|
|
DIR *aPackDir = opendir(aPackFolder.c_str());
|
|
if (aPackDir) {
|
|
struct dirent *_PackEnt = NULL;
|
|
while ((_PackEnt = readdir(aPackDir)) != NULL) {
|
|
|
|
// Skip . and ..
|
|
if (SysPath(_PackEnt->d_name) == ".") continue;
|
|
if (SysPath(_PackEnt->d_name) == "..") continue;
|
|
|
|
// For each subfolder, read tokens from script.c
|
|
SysPath _Folder = fstring("%s/%s", aPackFolder.c_str(), _PackEnt->d_name);
|
|
if (fs_sys_dir_exists(_Folder.c_str())) {
|
|
_GfxData->mModelIdentifier = 0;
|
|
ScanModelFile(_GfxData, fstring("%s/model.inc.c", _Folder.c_str()));
|
|
ScanModelFile(_GfxData, fstring("%s/area_1/collision.inc.c", _Folder.c_str()));
|
|
ScanModelFile(_GfxData, fstring("%s/area_1/geo.inc.c", _Folder.c_str()));
|
|
ScanModelFile(_GfxData, fstring("%s/script.c", _Folder.c_str()));
|
|
ScanModelFile(_GfxData, fstring("%s/area_1/macro.inc.c", _Folder.c_str()));
|
|
}
|
|
}
|
|
closedir(aPackDir);
|
|
}
|
|
|
|
// Generate a binary file for each actor found in the GfxData
|
|
DynOS_Lvl_GeneratePack_Internal(aPackFolder, _ActorsFolders, _GfxData);
|
|
|
|
DynOS_Gfx_Free(_GfxData);
|
|
}
|