sm64coopdx/data/dynos_gfx_read.cpp

630 lines
24 KiB
C++

#include "dynos.cpp.h"
extern "C" {
}
//
// Model files
//
enum {
COMMENT_NONE = 0,
COMMENT_START, // first slash
COMMENT_SINGLE_LINE, // double slash, reset to COMMENT_NONE if \\n is hit
COMMENT_BLOCK, // slash-star, set to comment block end if * is hit
COMMENT_BLOCK_END, // slash-star-star, set to comment none if / is hit, else return to COMMENT_BLOCK
};
struct IfDefPtr { const char *mPtr; u64 mSize; bool mErase; };
static IfDefPtr GetNearestIfDefPointer(char *pFileBuffer) {
static const IfDefPtr sIfDefs[] = {
{ "#ifdef VERSION_JP", 17, true },
{ "#ifndef VERSION_JP", 18, false },
{ "#ifdef VERSION_EU", 17, true },
{ "#ifdef TEXTURE_FIX", 18, false },
};
IfDefPtr _Nearest = { NULL, 0, false };
for (const auto &_IfDef : sIfDefs) {
const char *_Ptr = strstr(pFileBuffer, _IfDef.mPtr);
if (_Ptr != NULL && (_Nearest.mPtr == NULL || _Nearest.mPtr > _Ptr)) {
_Nearest.mPtr = _Ptr;
_Nearest.mSize = _IfDef.mSize;
_Nearest.mErase = _IfDef.mErase;
}
}
return _Nearest;
}
static char *LoadFileBuffer(FILE* aFile, GfxData* aGfxData) {
fseek(aFile, 0, SEEK_END);
s32 _Length = ftell(aFile);
if (aGfxData && aGfxData->mModelIdentifier == 0) {
aGfxData->mModelIdentifier = (u32) _Length;
}
// Remove comments
rewind(aFile);
char *_FileBuffer = New<char>(_Length + 1);
char *pFileBuffer = _FileBuffer;
char _Previous = 0;
char _Current = 0;
s32 _CommentType = 0;
while (fread(&_Current, 1, 1, aFile)) {
if (_CommentType == COMMENT_NONE) {
if (_Current == '/') {
_CommentType = COMMENT_START;
} else {
*(pFileBuffer++) = _Current;
}
} else if (_CommentType == COMMENT_START) {
if (_Current == '/') {
_CommentType = COMMENT_SINGLE_LINE;
} else if (_Current == '*') {
_CommentType = COMMENT_BLOCK;
} else {
_CommentType = COMMENT_NONE;
*(pFileBuffer++) = _Previous;
*(pFileBuffer++) = _Current;
}
} else if (_CommentType == COMMENT_SINGLE_LINE) {
if (_Current == '\n') {
_CommentType = COMMENT_NONE;
*(pFileBuffer++) = _Current;
}
} else if (_CommentType == COMMENT_BLOCK) {
if (_Current == '*') {
_CommentType = COMMENT_BLOCK_END;
}
} else if (_CommentType == COMMENT_BLOCK_END) {
if (_Current == '/') {
_CommentType = COMMENT_NONE;
} else {
_CommentType = COMMENT_BLOCK;
}
}
_Previous = _Current;
}
*(pFileBuffer++) = 0;
// Remove ifdef blocks
// Doesn't support nested blocks
for (pFileBuffer = _FileBuffer; pFileBuffer != NULL;) {
IfDefPtr _IfDefPtr = GetNearestIfDefPointer(pFileBuffer);
if (_IfDefPtr.mPtr) {
char *pIfDef = (char *) _IfDefPtr.mPtr;
char *pElse = (char *) strstr(_IfDefPtr.mPtr, "#else");
char *pEndIf = (char *) strstr(_IfDefPtr.mPtr, "#endif");
if (pElse && pElse < pEndIf) {
if (_IfDefPtr.mErase) memset(pIfDef, ' ', pElse + 5 - pIfDef);
else memset(pElse, ' ', pEndIf - pElse);
} else {
if (_IfDefPtr.mErase) memset(pIfDef, ' ', pEndIf - pIfDef);
}
memset(pIfDef, ' ', _IfDefPtr.mSize);
memset(pEndIf, ' ', 6);
pFileBuffer = pEndIf;
} else {
pFileBuffer = NULL;
}
}
return _FileBuffer;
}
template <typename T>
static void AppendNewNode(GfxData *aGfxData, DataNodes<T> &aNodes, const String &aName, String *&aDataName, Array<String> *&aDataTokens) {
DataNode<T> *_Node = New<DataNode<T>>();
_Node->mName = aName;
_Node->mModelIdentifier = aGfxData->mModelIdentifier;
aNodes.Add(_Node);
aDataName = &_Node->mName;
aDataTokens = &_Node->mTokens;
}
static void ScanModelFile(GfxData *aGfxData, const SysPath &aFilename) {
FILE *_File = fopen(aFilename.c_str(), "rb");
if (!_File) return;
// Remember the geo layout count
s32 prevGeoLayoutCount = aGfxData->mGeoLayouts.Count();
// Load file into a buffer while removing all comments
char *_FileBuffer = LoadFileBuffer(_File, aGfxData);
fclose(_File);
// Scanning the loaded data
s32 _DataType = DATA_TYPE_NONE;
String* pDataName = NULL;
Array<String> *pDataTokens = NULL;
char *pDataStart = NULL;
bool _DataIgnore = false; // Needed to ignore the '#include "file.h"' strings
String _Buffer = "";
for (char *c = _FileBuffer; *c != 0; ++c) {
// Scanning data type
if (_DataType == DATA_TYPE_NONE) {
// Reading data type name
if ((*c >= 'A' && *c <= 'Z') || (*c >= 'a' && *c <= 'z') || (*c >= '0' && *c <= '9') || (*c == '_') || (*c == '\"')) {
if (*c == '\"') {
_DataIgnore = !_DataIgnore;
} else if (!_DataIgnore) {
_Buffer.Add(*c);
}
}
// Retrieving data type
else if (_Buffer.Length() != 0) {
if (_Buffer == "static") {
// Ignore static keyword
} else if (_Buffer == "const") {
// Ignore const keyword
} else if (_Buffer == "inline") {
// Ignore inline keyword
} else if (_Buffer == "include") {
// Ignore include keyword
} else if (_Buffer == "ALIGNED8") {
// Ignore ALIGNED8 keyword
} else if (_Buffer == "UNUSED") {
// Ignore UNUSED keyword
} else if (_Buffer == "u64") {
_DataType = DATA_TYPE_UNUSED;
} else if (_Buffer == "Lights1") {
_DataType = DATA_TYPE_LIGHT;
} else if (_Buffer == "u8") {
_DataType = DATA_TYPE_TEXTURE;
} else if (_Buffer == "Texture") {
_DataType = DATA_TYPE_TEXTURE;
} else if (_Buffer == "Vtx") {
_DataType = DATA_TYPE_VERTEX;
} else if (_Buffer == "Gfx") {
_DataType = DATA_TYPE_DISPLAY_LIST;
} else if (_Buffer == "GeoLayout") {
_DataType = DATA_TYPE_GEO_LAYOUT;
} else if (_Buffer == "Collision") {
_DataType = DATA_TYPE_COLLISION;
} else if (_Buffer == "LevelScript") {
_DataType = DATA_TYPE_LEVEL_SCRIPT;
} else if (_Buffer == "MacroObject") {
_DataType = DATA_TYPE_MACRO_OBJECT;
} else {
PrintError(" ERROR: Unknown type name: %s", _Buffer.begin());
}
_Buffer.Clear();
}
}
// Scanning data identifier
else if (!pDataTokens) {
// Reading data identifier name
if ((*c >= 'A' && *c <= 'Z') || (*c >= 'a' && *c <= 'z') || (*c >= '0' && *c <= '9') || (*c == '_')) {
_Buffer.Add(*c);
}
// Adding new data node
else if (_Buffer.Length() != 0) {
switch (_DataType) {
case DATA_TYPE_LIGHT: AppendNewNode(aGfxData, aGfxData->mLights, _Buffer, pDataName, pDataTokens); break;
case DATA_TYPE_TEXTURE: AppendNewNode(aGfxData, aGfxData->mTextures, _Buffer, pDataName, pDataTokens); break;
case DATA_TYPE_VERTEX: AppendNewNode(aGfxData, aGfxData->mVertices, _Buffer, pDataName, pDataTokens); break;
case DATA_TYPE_DISPLAY_LIST: AppendNewNode(aGfxData, aGfxData->mDisplayLists, _Buffer, pDataName, pDataTokens); break;
case DATA_TYPE_GEO_LAYOUT: AppendNewNode(aGfxData, aGfxData->mGeoLayouts, _Buffer, pDataName, pDataTokens); break;
case DATA_TYPE_COLLISION: AppendNewNode(aGfxData, aGfxData->mCollisions, _Buffer, pDataName, pDataTokens); break;
case DATA_TYPE_LEVEL_SCRIPT: AppendNewNode(aGfxData, aGfxData->mLevelScripts, _Buffer, pDataName, pDataTokens); break;
case DATA_TYPE_MACRO_OBJECT: AppendNewNode(aGfxData, aGfxData->mMacroObjects, _Buffer, pDataName, pDataTokens); break;
case DATA_TYPE_UNUSED: pDataTokens = (Array<String> *) 1; break;
}
_Buffer.Clear();
}
}
// Looking for data
else if (pDataStart == 0) {
if (*c == '=') {
pDataStart = c + 1;
} else if (*c == ';') {
PrintError(" ERROR: %s: Unexpected end of data", pDataName->begin());
}
}
// Data end
else if (*c == ';') {
if (_DataType != DATA_TYPE_UNUSED) {
char* pDataEnd = &*c;
String _Token = "";
for (u8 _Bracket = 0; pDataStart <= pDataEnd; pDataStart++) {
if (*pDataStart == '(') _Bracket++;
if (*pDataStart == ' ' || *pDataStart == '\t' || *pDataStart == '\r' || *pDataStart == '\n') continue;
if (_Bracket <= 1 && (*pDataStart == '(' || *pDataStart == ')' || *pDataStart == ',' || *pDataStart == '{' || *pDataStart == '}' || *pDataStart == ';')) {
if (_Token.Length() != 0) {
pDataTokens->Add(_Token);
_Token.Clear();
}
} else {
_Token.Add(*pDataStart);
}
if (*pDataStart == ')') _Bracket--;
}
}
_DataType = DATA_TYPE_NONE;
pDataName = NULL;
pDataTokens = NULL;
pDataStart = NULL;
_DataIgnore = false;
_Buffer = "";
}
}
// Figure out which geo layouts to generate
s32 geoLayoutCount = aGfxData->mGeoLayouts.Count();
if (geoLayoutCount > prevGeoLayoutCount) {
// find actors to generate
bool foundActor = false;
for (s32 i = prevGeoLayoutCount; i < geoLayoutCount; i++) {
String _GeoRootName = aGfxData->mGeoLayouts[i]->mName;
const void* actor = DynOS_Geo_GetActorLayoutFromName(_GeoRootName.begin());
if (actor != NULL) {
foundActor = true;
aGfxData->mGenerateGeoLayouts.Add(aGfxData->mGeoLayouts[i]);
}
}
// if we haven't found an actor, just add the last geo layout found
if (!foundActor) {
aGfxData->mGenerateGeoLayouts.Add(aGfxData->mGeoLayouts[geoLayoutCount - 1]);
}
}
Delete(_FileBuffer);
Print("Data read from file \"%s\"", aFilename.c_str());
}
//
// Animation files
//
static void ScanAnimationDataFile(GfxData *aGfxData, const SysPath &aFilename) {
FILE *_File = fopen(aFilename.c_str(), "rb");
if (!_File) {
PrintError(" ERROR: Unable to open file \"%s\"", aFilename.c_str());
}
// Load file into a buffer while removing all comments
char *_FileBuffer = LoadFileBuffer(_File, NULL);
fclose(_File);
// Parse animation data
u8 _DataType = DATA_TYPE_NONE;
String _DataName;
bool _IsData = false;
Array<String> _Data;
Array<String> _Tokens = Split(_FileBuffer, " []()=&,;\t\r\n\b");
for (const auto &_Token : _Tokens) {
// Data type
if (_DataType == DATA_TYPE_NONE) {
if (_Token == "s16" || _Token == "u16" || _Token == "s16") {
_DataType = DATA_TYPE_ANIMATION_VALUE;
} else if (_Token == "Animation") {
_DataType = DATA_TYPE_ANIMATION;
}
}
// Data name
else if (_DataName.Empty()) {
_DataName = _Token;
if (_DataType == DATA_TYPE_ANIMATION_VALUE && (_DataName.Find("index") != -1 || _DataName.Find("indices") != -1)) {
_DataType = DATA_TYPE_ANIMATION_INDEX;
}
}
// Is data?
else if (!_IsData) {
if (_Token == "{") {
_IsData = true;
}
}
// Data
else {
if (_Token == "}") {
switch (_DataType) {
case DATA_TYPE_ANIMATION_VALUE: {
AnimBuffer<s16> *_AnimValues = New<AnimBuffer<s16>>();
_AnimValues->first = _DataName;
for (const auto &_Value : _Data) {
_AnimValues->second.Add(_Value.ParseInt());
}
aGfxData->mAnimValues.Add(_AnimValues);
} break;
case DATA_TYPE_ANIMATION_INDEX: {
AnimBuffer<u16> *_AnimIndices = New<AnimBuffer<u16>>();
_AnimIndices->first = _DataName;
for (const auto &_Index : _Data) {
_AnimIndices->second.Add(_Index.ParseInt());
}
aGfxData->mAnimIndices.Add(_AnimIndices);
} break;
case DATA_TYPE_ANIMATION: {
if (_Data.Count() < 10) {
PrintError(" ERROR: %s: Not enough data", _DataName.begin());
break;
}
DataNode<AnimData> *_Node = New<DataNode<AnimData>>();
_Node->mName = _DataName;
_Node->mData = New<AnimData>();
_Node->mData->mFlags = (s16) _Data[0].ParseInt();
_Node->mData->mUnk02 = (s16) _Data[1].ParseInt();
_Node->mData->mUnk04 = (s16) _Data[2].ParseInt();
_Node->mData->mUnk06 = (s16) _Data[3].ParseInt();
_Node->mData->mUnk08 = (s16) _Data[4].ParseInt();
_Node->mData->mUnk0A.first = _Data[6]; // 5 is "ANIMINDEX_NUMPARTS"
_Node->mData->mValues.first = _Data[7];
_Node->mData->mIndex.first = _Data[8];
_Node->mData->mLength = (u32) _Data[9].ParseInt();
aGfxData->mAnimations.Add(_Node);
} break;
}
_DataType = DATA_TYPE_NONE;
_DataName.Clear();
_IsData = false;
_Data.Clear();
} else {
_Data.Add(_Token);
}
}
}
Delete(_FileBuffer);
}
static void ScanAnimationTableFile(GfxData *aGfxData, const SysPath &aFilename) {
FILE *_File = fopen(aFilename.c_str(), "rb");
if (!_File) {
PrintError(" ERROR: Unable to open file \"%s\"", aFilename.c_str());
}
// Load file into a buffer while removing all comments
char *_FileBuffer = LoadFileBuffer(_File, NULL);
fclose(_File);
// Retrieve animation names
bool _IsAnimName = false;
Array<String> _Tokens = Split(_FileBuffer, " =&,;\t\r\n\b");
for (const auto &_Token : _Tokens) {
if (_Token == "{") {
_IsAnimName = true;
} else if (_Token == "}") {
_IsAnimName = false;
} else if (_IsAnimName) {
aGfxData->mAnimationTable.Add({ _Token, NULL });
}
}
Delete(_FileBuffer);
}
static void ScanAnimationFolder(GfxData *aGfxData, const SysPath &aAnimsFolder) {
DIR *_AnimsDir = opendir(aAnimsFolder.c_str());
if (!_AnimsDir) return;
struct dirent *_AnimsEnt = NULL;
while ((_AnimsEnt = readdir(_AnimsDir)) != NULL) {
// Skip
if (SysPath(_AnimsEnt->d_name) == ".") continue;
if (SysPath(_AnimsEnt->d_name) == "..") continue;
if (SysPath(_AnimsEnt->d_name) == "data.inc.c") continue;
// Animation file
SysPath _AnimsFilename = fstring("%s/%s", aAnimsFolder.c_str(), _AnimsEnt->d_name);
if (fs_sys_file_exists(_AnimsFilename.c_str())) {
// Table file
if (SysPath(_AnimsEnt->d_name) == "table.inc.c") {
ScanAnimationTableFile(aGfxData, _AnimsFilename);
}
// Data file
else {
ScanAnimationDataFile(aGfxData, _AnimsFilename);
}
}
}
closedir(_AnimsDir);
}
//
// Read & Generate
//
// Free data pointers, but keep nodes and tokens intact
// Delete nodes generated from GfxDynCmds
template <typename T>
static void ClearGfxDataNodes(DataNodes<T> &aDataNodes) {
for (s32 i = aDataNodes.Count(); i != 0; --i) {
Delete(aDataNodes[i - 1]->mData);
}
}
static String GetActorFolder(const Array<Pair<u64, String>> &aActorsFolders, u64 aModelIdentifier) {
for (const auto &_Pair : aActorsFolders) {
if (_Pair.first == aModelIdentifier) {
return _Pair.second;
}
}
return String();
}
static void DynOS_Col_Generate(const SysPath &aPackFolder, Array<Pair<u64, String>> _ActorsFolders, GfxData *_GfxData) {
for (auto &_ColNode : _GfxData->mCollisions) {
String _ColRootName = _ColNode->mName;
// If there is an existing binary file for this collision, skip and go to the next actor
SysPath _ColFilename = fstring("%s/%s.col", aPackFolder.c_str(), _ColRootName.begin());
if (fs_sys_file_exists(_ColFilename.c_str())) {
continue;
}
// Init
_GfxData->mErrorCount = 0;
_GfxData->mLoadIndex = 0;
// Parse data
PrintNoNewLine("%s.col: Model identifier: %X - Processing... ", _ColRootName.begin(), _GfxData->mModelIdentifier);
DynOS_Col_Parse(_GfxData, _ColNode, true);
// Write if no error
if (_GfxData->mErrorCount == 0) {
DynOS_Col_WriteBinary(_ColFilename, _GfxData, _ColNode);
} else {
Print(" %u error(s): Unable to parse data", _GfxData->mErrorCount);
}
// Clear data pointers
ClearGfxDataNodes(_GfxData->mCollisions);
}
}
static void DynOS_Actor_Generate(const SysPath &aPackFolder, Array<Pair<u64, String>> _ActorsFolders, GfxData *_GfxData) {
for (auto &_GeoNode : _GfxData->mGenerateGeoLayouts) {
String _GeoRootName = _GeoNode->mName;
// If there is an existing binary file for this layout, skip and go to the next actor
SysPath _BinFilename = fstring("%s/%s.bin", aPackFolder.c_str(), _GeoRootName.begin());
if (fs_sys_file_exists(_BinFilename.c_str())) {
continue;
}
// Init
_GfxData->mLoadIndex = 0;
_GfxData->mErrorCount = 0;
_GfxData->mModelIdentifier = _GeoNode->mModelIdentifier;
_GfxData->mPackFolder = aPackFolder;
_GfxData->mPointerList = { NULL }; // The NULL pointer is needed, so we add it here
_GfxData->mGfxContext.mCurrentTexture = NULL;
_GfxData->mGfxContext.mCurrentPalette = NULL;
_GfxData->mGeoNodeStack.Clear();
// Parse data
PrintNoNewLine("%s.bin: Model identifier: %X - Processing... ", _GeoRootName.begin(), _GfxData->mModelIdentifier);
DynOS_Geo_Parse(_GfxData, _GeoNode, true);
// Init animation data
for (auto &_AnimBuffer : _GfxData->mAnimValues) Delete(_AnimBuffer);
for (auto &_AnimBuffer : _GfxData->mAnimIndices) Delete(_AnimBuffer);
for (auto &_AnimNode : _GfxData->mAnimations) Delete(_AnimNode);
_GfxData->mAnimValues.Clear();
_GfxData->mAnimIndices.Clear();
_GfxData->mAnimations.Clear();
_GfxData->mAnimationTable.Clear();
// Scan anims folder for animation data
String _ActorFolder = GetActorFolder(_ActorsFolders, _GfxData->mModelIdentifier);
SysPath _AnimsFolder = fstring("%s/%s/anims", aPackFolder.c_str(), _ActorFolder.begin());
ScanAnimationFolder(_GfxData, _AnimsFolder);
// Create table for player model animations
if ((_GeoRootName == "mario_geo" || _GeoRootName == "luigi_geo" || _GeoRootName == "toad_player_geo" || _GeoRootName == "wario_geo" || _GeoRootName == "waluigi_geo") && !_GfxData->mAnimations.Empty()) {
_GfxData->mAnimationTable.Resize(256);
for (s32 i = 0; i != 256; ++i) {
String _AnimName("anim_%02X", i);
if (_GfxData->mAnimations.FindIf([&_AnimName](const DataNode<AnimData> *aNode) { return aNode->mName == _AnimName; }) != -1) {
_GfxData->mAnimationTable[i] = { _AnimName, NULL };
} else {
_GfxData->mAnimationTable[i] = { "NULL", NULL };
}
}
}
// Write if no error
if (_GfxData->mErrorCount == 0) {
DynOS_Gfx_WriteBinary(_BinFilename, _GfxData);
} else {
Print(" %u error(s): Unable to parse data", _GfxData->mErrorCount);
}
// Clear data pointers
ClearGfxDataNodes(_GfxData->mLights);
ClearGfxDataNodes(_GfxData->mTextures);
ClearGfxDataNodes(_GfxData->mVertices);
ClearGfxDataNodes(_GfxData->mDisplayLists);
ClearGfxDataNodes(_GfxData->mGeoLayouts);
ClearGfxDataNodes(_GfxData->mCollisions);
}
}
void DynOS_Gfx_GeneratePack(const SysPath &aPackFolder) {
Print("---------- Pack folder: \"%s\" ----------", aPackFolder.c_str());
Array<Pair<u64, String>> _ActorsFolders;
GfxData *_GfxData = New<GfxData>();
// Read all the model.inc.c files and geo.inc.c files from the subfolders of the pack folder
// Animations are processed separately
DIR *aPackDir = opendir(aPackFolder.c_str());
if (aPackDir) {
struct dirent *_PackEnt = NULL;
while ((_PackEnt = readdir(aPackDir)) != NULL) {
// Skip . and ..
if (SysPath(_PackEnt->d_name) == ".") continue;
if (SysPath(_PackEnt->d_name) == "..") continue;
// For each subfolder, read tokens from model.inc.c and geo.inc.c
SysPath _Folder = fstring("%s/%s", aPackFolder.c_str(), _PackEnt->d_name);
if (fs_sys_dir_exists(_Folder.c_str())) {
_GfxData->mModelIdentifier = 0;
ScanModelFile(_GfxData, fstring("%s/model.inc.c", _Folder.c_str()));
ScanModelFile(_GfxData, fstring("%s/geo.inc.c", _Folder.c_str()));
ScanModelFile(_GfxData, fstring("%s/collision.inc.c", _Folder.c_str()));
if (_GfxData->mModelIdentifier != 0) {
_ActorsFolders.Add({ _GfxData->mModelIdentifier, String(_PackEnt->d_name) });
}
}
}
closedir(aPackDir);
}
// Generate a binary file for each actor found in the GfxData
DynOS_Col_Generate(aPackFolder, _ActorsFolders, _GfxData);
DynOS_Actor_Generate(aPackFolder, _ActorsFolders, _GfxData);
DynOS_Gfx_Free(_GfxData);
}
void DynOS_Lvl_GeneratePack(const SysPath &aPackFolder) {
Print("---------- Level pack folder: \"%s\" ----------", aPackFolder.c_str());
Array<Pair<u64, String>> _ActorsFolders;
GfxData *_GfxData = New<GfxData>();
DIR *aPackDir = opendir(aPackFolder.c_str());
if (aPackDir) {
struct dirent *_PackEnt = NULL;
while ((_PackEnt = readdir(aPackDir)) != NULL) {
// Skip . and ..
if (SysPath(_PackEnt->d_name) == ".") continue;
if (SysPath(_PackEnt->d_name) == "..") continue;
// For each subfolder, read tokens from script.c
SysPath _Folder = fstring("%s/%s", aPackFolder.c_str(), _PackEnt->d_name);
if (fs_sys_dir_exists(_Folder.c_str())) {
_GfxData->mModelIdentifier = 0;
ScanModelFile(_GfxData, fstring("%s/model.inc.c", _Folder.c_str()));
ScanModelFile(_GfxData, fstring("%s/area_1/collision.inc.c", _Folder.c_str()));
ScanModelFile(_GfxData, fstring("%s/area_1/geo.inc.c", _Folder.c_str()));
ScanModelFile(_GfxData, fstring("%s/script.c", _Folder.c_str()));
ScanModelFile(_GfxData, fstring("%s/area_1/macro.inc.c", _Folder.c_str()));
}
}
closedir(aPackDir);
}
// Generate a binary file for each actor found in the GfxData
DynOS_Lvl_GeneratePack_Internal(aPackFolder, _ActorsFolders, _GfxData);
DynOS_Gfx_Free(_GfxData);
}