sm64coopdx/levels/lll
Agent X 49bca1cc01 sm64coopdx
Co-Authored-By: Yuyake <140215214+AngelicMiracles@users.noreply.github.com>
Co-Authored-By: FluffaMario <50761036+FluffaMario@users.noreply.github.com>
Co-Authored-By: Gregory Heskett <gheskett@gmail.com>
Co-Authored-By: iZePlayzYT <69536095+iZePlayzYT@users.noreply.github.com>
Co-Authored-By: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-Authored-By: eros71 <16540103+eros71-dev@users.noreply.github.com>
2023-10-30 01:03:36 -04:00
..
areas sm64coopdx 2023-10-30 01:03:36 -04:00
collapsing_wooden_platform refresh 4 2019-12-01 21:52:53 -05:00
drawbridge_part refresh 4 2019-12-01 21:52:53 -05:00
long_wooden_bridge refresh 4 2019-12-01 21:52:53 -05:00
moving_octagonal_mesh_platform refresh 4 2019-12-01 21:52:53 -05:00
puzzle_piece refresh 4 2019-12-01 21:52:53 -05:00
rolling_log refresh 4 2019-12-01 21:52:53 -05:00
rotating_block_fire_bars refresh 4 2019-12-01 21:52:53 -05:00
rotating_hexagonal_ring refresh 4 2019-12-01 21:52:53 -05:00
sinking_rectangular_platform refresh 4 2019-12-01 21:52:53 -05:00
sinking_rock_block refresh 4 2019-12-01 21:52:53 -05:00
sinking_square_platform refresh 4 2019-12-01 21:52:53 -05:00
tilting_square_platform refresh 4 2019-12-01 21:52:53 -05:00
volcano_falling_trap Refresh 3 2019-11-03 14:36:27 -05:00
wooden_float_large refresh 4 2019-12-01 21:52:53 -05:00
wooden_float_small refresh 4 2019-12-01 21:52:53 -05:00
geo.c Refresh 8 2020-04-03 14:57:26 -04:00
header.h Refresh 3 2019-11-03 14:36:27 -05:00
level.yaml Refresh 3 2019-11-03 14:36:27 -05:00
leveldata.c refresh 4 2019-12-01 21:52:53 -05:00
script.c Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
texture.inc.c Add support for custom HUD textures and faster texture packs w/o EXTERNAL_DATA 2022-05-06 22:03:12 -07:00