84 lines
3.6 KiB
C
84 lines
3.6 KiB
C
#include "pc/rom_assets.h"
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// 0x07016378 - 0x070163B8
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ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07016378, 0x0046c3a0, 47442, 0x00014c98, 64);
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// 0x070163B8 - 0x070164B8
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ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070163B8, 0x0046c3a0, 47442, 0x000163b8, 256);
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// 0x070164B8 - 0x070165A8
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ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070164B8, 0x0046c3a0, 47442, 0x000164b8, 240);
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// 0x070165A8 - 0x07016688
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ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070165A8, 0x0046c3a0, 47442, 0x000165a8, 224);
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// 0x07016688 - 0x07016768
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ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07016688, 0x0046c3a0, 47442, 0x00016688, 224);
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// 0x07016768 - 0x07016848
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ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07016768, 0x0046c3a0, 47442, 0x00016768, 224);
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// 0x07016848 - 0x070168F8
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ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07016848, 0x0046c3a0, 47442, 0x00016848, 176);
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// 0x070168F8 - 0x07016930
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static const Gfx bits_seg7_dl_070168F8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09007000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(bits_seg7_vertex_07016378, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07016930 - 0x07016AA0
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static const Gfx bits_seg7_dl_07016930[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09008000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(bits_seg7_vertex_070163B8, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
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gsSPVertex(bits_seg7_vertex_070164B8, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 14, 12, 0x0),
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gsSPVertex(bits_seg7_vertex_070165A8, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
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gsSPVertex(bits_seg7_vertex_07016688, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSPVertex(bits_seg7_vertex_07016768, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSPVertex(bits_seg7_vertex_07016848, 11, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP1Triangle( 7, 9, 10, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07016AA0 - 0x07016B18
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const Gfx bits_seg7_dl_07016AA0[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(bits_seg7_dl_070168F8),
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gsSPDisplayList(bits_seg7_dl_07016930),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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