sm64coopdx/levels/lll/tilting_square_platform/collision.inc.c

4 lines
152 B
C

#include "pc/rom_assets.h"
// 0x0701D510 - 0x0701D55E
ROM_ASSET_LOAD_COLLISION(lll_seg7_collision_inverted_pyramid, 0x004784a0, 83204, 0x0001d480, 78);