55 lines
2.2 KiB
C
55 lines
2.2 KiB
C
#include "pc/rom_assets.h"
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// 0x0700BD70 - 0x0700BD88
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static const Lights1 ssl_seg7_lights_0700BD70 = gdSPDefLights1(
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0x3f, 0x3f, 0x3f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x0700BD88 - 0x0700BE48
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ROM_ASSET_LOAD_VTX(ssl_seg7_vertex_0700BD88, 0x003e76b0, 82641, 0x0000bd88, 192);
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// 0x0700BE48 - 0x0700BE88
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ROM_ASSET_LOAD_VTX(ssl_seg7_vertex_0700BE48, 0x003e76b0, 82641, 0x0000be48, 64);
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// 0x0700BE88 - 0x0700BEE0
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static const Gfx ssl_seg7_dl_0700BE88[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, generic_09000800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&ssl_seg7_lights_0700BD70.l, 1),
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gsSPLight(&ssl_seg7_lights_0700BD70.a, 2),
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gsSPVertex(ssl_seg7_vertex_0700BD88, 12, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700BEE0 - 0x0700BF18
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static const Gfx ssl_seg7_dl_0700BEE0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, generic_0900A800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(ssl_seg7_vertex_0700BE48, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700BF18 - 0x0700BF90
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const Gfx ssl_seg7_dl_0700BF18[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(ssl_seg7_dl_0700BE88),
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gsSPDisplayList(ssl_seg7_dl_0700BEE0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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