sm64coopdx/mods/gun-mod/a-constants.lua

49 lines
1.6 KiB
Lua

if SM64COOPDX_VERSION == nil then
local first = false
hook_event(HOOK_ON_LEVEL_INIT, function()
if not first then
first = true
play_sound(SOUND_MENU_CAMERA_BUZZ, { x = 0, y = 0, z = 0 })
djui_chat_message_create("\\#ff7f7f\\Gun Mod is no longer supported with sm64ex-coop as it uses sm64coopdx exclusive Lua functionality.\n\\#dcdcdc\\To play this mod, try out sm64coopdx, at\n\\#7f7fff\\https://sm64coopdx.com")
end
end)
return
end
-- models
E_MODEL_BULLET_HOLE = smlua_model_util_get_id("bullet_hole_geo")
E_MODEL_SINGLE_ARM = smlua_model_util_get_id("arm_geo")
E_MODEL_PISTOL = smlua_model_util_get_id("pistol_geo")
E_MODEL_MAGNUM = smlua_model_util_get_id("magnum_geo")
E_MODEL_AK47 = smlua_model_util_get_id("ak47_geo")
E_MODEL_SHOTGUN = smlua_model_util_get_id("shotgun_geo")
E_MODEL_ARROW = smlua_model_util_get_id("arrow_geo")
E_MODEL_TROLL_EXPLOSION = smlua_model_util_get_id("troll_explosion_geo")
-- textures
TEX_CROSSHAIR = get_texture_info("gun_mod_crosshair")
-- custom sounds
SOUND_CUSTOM_IMPACT = audio_sample_load("impact.mp3")
SOUND_CUSTOM_RICOCHET = audio_sample_load("ricochet.mp3")
SOUND_CUSTOM_DRY = audio_sample_load("dry.mp3")
SOUND_CUSTOM_BAD_TO_THE_BONE = audio_sample_load("bad_to_the_bone_riff.mp3")
-- actions
-- ACT_CUSTOM_MOVEMENT = allocate_mario_action(ACT_GROUP_CUTSCENE)
-- packet ids
PACKET_ATTACK = 0
PACKET_SOUND = 1
-- misc
START_IN_FIRST_PERSON = true
MAX_INVENTORY_SLOTS = 2
HEALTH_SIGN = 30
HEALTH_BREAKABLE_BOX = 30
HEALTH_BOWLING_BALL = 75
HEALTH_CHUCKYA = 60
HEALTH_KING_BOBOMB = 200
HEALTH_BOWSER = 300