sm64coopdx/assets/anims/anim_06.inc.c

21 lines
429 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_06[] = {
1,
189,
0,
0,
0x0C,
ANIMINDEX_NUMPARTS(anim_06_indices),
anim_06_values,
anim_06_indices,
0,
ANIM_FIELD_LENGTH(anim_06_values),
ANIM_FIELD_LENGTH(anim_06_indices),
};
ROM_ASSET_LOAD_ANIM(anim_06_indices, 0x004f2090, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_06_values, 0x004f218c, 892, 0x00000000, 892);