sm64coopdx/data/dynos_bin_lvl.cpp

2192 lines
84 KiB
C++

#include "dynos.cpp.h"
extern "C" {
#include "include/level_commands.h"
#include "include/model_ids.h"
#include "include/behavior_data.h"
#include "include/surface_terrains.h"
#include "include/seq_ids.h"
#include "level_commands.h"
#include "src/game/level_update.h"
#include "include/dialog_ids.h"
#include "levels/scripts.h"
#include "src/game/area.h"
}
// Free data pointers, but keep nodes and tokens intact
// Delete nodes generated from GfxDynCmds
template <typename T>
static void ClearLvlDataNodes(DataNodes<T> &aDataNodes) {
for (s32 i = aDataNodes.Count(); i != 0; --i) {
Delete(aDataNodes[i - 1]->mData);
}
}
/////////////
// Parsing //
/////////////
#define LEVEL_SCRIPT_SIZE_PER_TOKEN 4
#define lvl_constant(x) if (_Arg == #x) { return (LevelScript) (x); }
#define lvl_legacy_constant(x, y) if (_Arg == #x) { return (LevelScript) (y); }
s64 DynOS_Lvl_ParseLevelScriptConstants(const String& _Arg, bool* found) {
*found = true;
// Behavior constants
lvl_constant(bhvStarDoor);
lvl_constant(bhvMrI);
lvl_constant(bhvMrIBody);
lvl_constant(bhvMrIParticle);
lvl_constant(bhvPurpleParticle);
lvl_constant(bhvGiantPole);
lvl_constant(bhvPoleGrabbing);
lvl_constant(bhvThiHugeIslandTop);
lvl_constant(bhvThiTinyIslandTop);
lvl_constant(bhvCapSwitchBase);
lvl_constant(bhvCapSwitch);
lvl_constant(bhvKingBobomb);
lvl_constant(bhvBobombAnchorMario);
lvl_constant(bhvBetaChestBottom);
lvl_constant(bhvBetaChestLid);
lvl_constant(bhvBubbleParticleSpawner);
lvl_constant(bhvBubbleMaybe);
lvl_constant(bhvBubblePlayer);
lvl_constant(bhvSmallWaterWave);
lvl_constant(bhvSmallWaterWave398);
lvl_constant(bhvWaterAirBubble);
lvl_constant(bhvSmallParticle);
lvl_constant(bhvPlungeBubble);
lvl_constant(bhvSmallParticleSnow);
lvl_constant(bhvSmallParticleBubbles);
lvl_constant(bhvFishGroup);
lvl_constant(bhvCannon);
lvl_constant(bhvCannonBarrel);
lvl_constant(bhvCannonBaseUnused);
lvl_constant(bhvChuckya);
lvl_constant(bhvChuckyaAnchorMario);
lvl_constant(bhvUnused05A8);
lvl_constant(bhvRotatingPlatform);
lvl_constant(bhvTower);
lvl_constant(bhvBulletBillCannon);
lvl_constant(bhvWfBreakableWallRight);
lvl_constant(bhvWfBreakableWallLeft);
lvl_constant(bhvKickableBoard);
lvl_constant(bhvTowerDoor);
lvl_constant(bhvRotatingCounterClockwise);
lvl_constant(bhvWfRotatingWoodenPlatform);
lvl_constant(bhvKoopaShellUnderwater);
lvl_constant(bhvExitPodiumWarp);
lvl_constant(bhvFadingWarp);
lvl_constant(bhvWarp);
lvl_constant(bhvWarpPipe);
lvl_constant(bhvWhitePuffExplosion);
lvl_constant(bhvSpawnedStar);
lvl_constant(bhvSpawnedStarNoLevelExit);
lvl_constant(bhvMrIBlueCoin);
lvl_constant(bhvCoinInsideBoo);
lvl_constant(bhvCoinFormationSpawn);
lvl_constant(bhvCoinFormation);
lvl_constant(bhvOneCoin);
lvl_constant(bhvYellowCoin);
lvl_constant(bhvTemporaryYellowCoin);
lvl_constant(bhvThreeCoinsSpawn);
lvl_constant(bhvTenCoinsSpawn);
lvl_constant(bhvSingleCoinGetsSpawned);
lvl_constant(bhvCoinSparkles);
lvl_constant(bhvGoldenCoinSparkles);
lvl_constant(bhvWallTinyStarParticle);
lvl_constant(bhvVertStarParticleSpawner);
lvl_constant(bhvPoundTinyStarParticle);
lvl_constant(bhvHorStarParticleSpawner);
lvl_constant(bhvPunchTinyTriangle);
lvl_constant(bhvTriangleParticleSpawner);
lvl_constant(bhvDoorWarp);
lvl_constant(bhvDoor);
lvl_constant(bhvGrindel);
lvl_constant(bhvThwomp2);
lvl_constant(bhvThwomp);
lvl_constant(bhvTumblingBridgePlatform);
lvl_constant(bhvWfTumblingBridge);
lvl_constant(bhvBbhTumblingBridge);
lvl_constant(bhvLllTumblingBridge);
lvl_constant(bhvFlame);
lvl_constant(bhvAnotherElavator);
lvl_constant(bhvRrElevatorPlatform);
lvl_constant(bhvHmcElevatorPlatform);
lvl_constant(bhvWaterMist);
lvl_constant(bhvBreathParticleSpawner);
lvl_constant(bhvBreakBoxTriangle);
lvl_constant(bhvWaterMist2);
lvl_constant(bhvUnused0DFC);
lvl_constant(bhvMistCircParticleSpawner);
lvl_constant(bhvDirtParticleSpawner);
lvl_constant(bhvSnowParticleSpawner);
lvl_constant(bhvWind);
lvl_constant(bhvEndToad);
lvl_constant(bhvEndPeach);
lvl_constant(bhvUnusedParticleSpawn);
lvl_constant(bhvUkiki);
lvl_constant(bhvUkikiCageChild);
lvl_constant(bhvUkikiCageStar);
lvl_constant(bhvUkikiCage);
lvl_constant(bhvBitfsSinkingPlatforms);
lvl_constant(bhvBitfsSinkingCagePlatform);
lvl_constant(bhvDddMovingPole);
lvl_constant(bhvBitfsTiltingInvertedPyramid);
lvl_constant(bhvSquishablePlatform);
lvl_constant(bhvCutOutObject);
lvl_constant(bhvBetaMovingFlamesSpawn);
lvl_constant(bhvBetaMovingFlames);
lvl_constant(bhvRrRotatingBridgePlatform);
lvl_constant(bhvFlamethrower);
lvl_constant(bhvFlamethrowerFlame);
lvl_constant(bhvBouncingFireball);
lvl_constant(bhvBouncingFireballFlame);
lvl_constant(bhvBowserShockWave);
lvl_constant(bhvFireParticleSpawner);
lvl_constant(bhvBlackSmokeMario);
lvl_constant(bhvBlackSmokeBowser);
lvl_constant(bhvBlackSmokeUpward);
lvl_constant(bhvBetaFishSplashSpawner);
lvl_constant(bhvSpindrift);
lvl_constant(bhvTowerPlatformGroup);
lvl_constant(bhvWfSlidingTowerPlatform);
lvl_constant(bhvWfElevatorTowerPlatform);
lvl_constant(bhvWfSolidTowerPlatform);
lvl_constant(bhvLeafParticleSpawner);
lvl_constant(bhvTreeSnow);
lvl_constant(bhvTreeLeaf);
lvl_constant(bhvAnotherTiltingPlatform);
lvl_constant(bhvSquarishPathMoving);
lvl_constant(bhvSquarishPathParent);
lvl_constant(bhvPiranhaPlantBubble);
lvl_constant(bhvPiranhaPlantWakingBubbles);
lvl_constant(bhvFloorSwitchAnimatesObject);
lvl_constant(bhvFloorSwitchGrills);
lvl_constant(bhvFloorSwitchHardcodedModel);
lvl_constant(bhvFloorSwitchHiddenObjects);
lvl_constant(bhvHiddenObject);
lvl_constant(bhvBreakableBox);
lvl_constant(bhvPushableMetalBox);
lvl_constant(bhvHeaveHo);
lvl_constant(bhvHeaveHoThrowMario);
lvl_constant(bhvCcmTouchedStarSpawn);
lvl_constant(bhvUnusedPoundablePlatform);
lvl_constant(bhvBetaTrampolineTop);
lvl_constant(bhvBetaTrampolineSpring);
lvl_constant(bhvJumpingBox);
lvl_constant(bhvBooCage);
lvl_constant(bhvStub);
lvl_constant(bhvIgloo);
lvl_constant(bhvBowserKey);
lvl_constant(bhvGrandStar);
lvl_constant(bhvBetaBooKey);
lvl_constant(bhvAlphaBooKey);
lvl_constant(bhvBulletBill);
lvl_constant(bhvWhitePuffSmoke);
lvl_constant(bhvUnused1820);
lvl_constant(bhvBowserTailAnchor);
lvl_constant(bhvBowser);
lvl_constant(bhvBowserBodyAnchor);
lvl_constant(bhvBowserFlameSpawn);
lvl_constant(bhvTiltingBowserLavaPlatform);
lvl_constant(bhvFallingBowserPlatform);
lvl_constant(bhvBlueBowserFlame);
lvl_constant(bhvFlameFloatingLanding);
lvl_constant(bhvBlueFlamesGroup);
lvl_constant(bhvFlameBouncing);
lvl_constant(bhvFlameMovingForwardGrowing);
lvl_constant(bhvFlameBowser);
lvl_constant(bhvFlameLargeBurningOut);
lvl_constant(bhvBlueFish);
lvl_constant(bhvTankFishGroup);
lvl_constant(bhvCheckerboardElevatorGroup);
lvl_constant(bhvCheckerboardPlatformSub);
lvl_constant(bhvBowserKeyUnlockDoor);
lvl_constant(bhvBowserKeyCourseExit);
lvl_constant(bhvInvisibleObjectsUnderBridge);
lvl_constant(bhvWaterLevelPillar);
lvl_constant(bhvDddWarp);
lvl_constant(bhvMoatGrills);
lvl_constant(bhvClockMinuteHand);
lvl_constant(bhvClockHourHand);
lvl_constant(bhvMacroUkiki);
lvl_constant(bhvStub1D0C);
lvl_constant(bhvLllRotatingHexagonalPlatform);
lvl_constant(bhvLllSinkingRockBlock);
lvl_constant(bhvStub1D70);
lvl_constant(bhvLllMovingOctagonalMeshPlatform);
lvl_constant(bhvSnowBall);
lvl_constant(bhvLllRotatingBlockWithFireBars);
lvl_constant(bhvLllRotatingHexFlame);
lvl_constant(bhvLllWoodPiece);
lvl_constant(bhvLllFloatingWoodBridge);
lvl_constant(bhvVolcanoFlames);
lvl_constant(bhvLllRotatingHexagonalRing);
lvl_constant(bhvLllSinkingRectangularPlatform);
lvl_constant(bhvLllSinkingSquarePlatforms);
lvl_constant(bhvLllTiltingInvertedPyramid);
lvl_constant(bhvUnused1F30);
lvl_constant(bhvKoopaShell);
lvl_constant(bhvKoopaShellFlame);
lvl_constant(bhvToxBox);
lvl_constant(bhvPiranhaPlant);
lvl_constant(bhvLllHexagonalMesh);
lvl_constant(bhvLllBowserPuzzlePiece);
lvl_constant(bhvLllBowserPuzzle);
lvl_constant(bhvTuxiesMother);
lvl_constant(bhvPenguinBaby);
lvl_constant(bhvUnused20E0);
lvl_constant(bhvSmallPenguin);
lvl_constant(bhvManyBlueFishSpawner);
lvl_constant(bhvFewBlueFishSpawner);
lvl_constant(bhvFishSpawner);
lvl_constant(bhvFish);
lvl_constant(bhvWdwExpressElevator);
lvl_constant(bhvWdwExpressElevatorPlatform);
lvl_constant(bhvChirpChirp);
lvl_constant(bhvChirpChirpUnused);
lvl_constant(bhvBub);
lvl_constant(bhvExclamationBox);
lvl_constant(bhvRotatingExclamationMark);
lvl_constant(bhvSoundSpawner);
lvl_constant(bhvRockSolid);
lvl_constant(bhvBowserSubDoor);
lvl_constant(bhvBowsersSub);
lvl_constant(bhvSushiShark);
lvl_constant(bhvSushiSharkCollisionChild);
lvl_constant(bhvJrbSlidingBox);
lvl_constant(bhvShipPart3);
lvl_constant(bhvInSunkenShip3);
lvl_constant(bhvSunkenShipPart);
lvl_constant(bhvSunkenShipSetRotation);
lvl_constant(bhvSunkenShipPart2);
lvl_constant(bhvInSunkenShip);
lvl_constant(bhvInSunkenShip2);
lvl_constant(bhvMistParticleSpawner);
lvl_constant(bhvWhitePuff1);
lvl_constant(bhvWhitePuff2);
lvl_constant(bhvWhitePuffSmoke2);
lvl_constant(bhvPurpleSwitchHiddenBoxes);
lvl_constant(bhvBlueCoinSwitch);
lvl_constant(bhvHiddenBlueCoin);
lvl_constant(bhvOpenableCageDoor);
lvl_constant(bhvOpenableGrill);
lvl_constant(bhvWaterLevelDiamond);
lvl_constant(bhvInitializeChangingWaterLevel);
lvl_constant(bhvTweesterSandParticle);
lvl_constant(bhvTweester);
lvl_constant(bhvMerryGoRoundBooManager);
lvl_constant(bhvPlaysMusicTrackWhenTouched);
lvl_constant(bhvAnimatedTexture);
lvl_constant(bhvBooInCastle);
lvl_constant(bhvBooWithCage);
lvl_constant(bhvBalconyBigBoo);
lvl_constant(bhvMerryGoRoundBigBoo);
lvl_constant(bhvGhostHuntBigBoo);
lvl_constant(bhvCourtyardBooTriplet);
lvl_constant(bhvBoo);
lvl_constant(bhvMerryGoRoundBoo);
lvl_constant(bhvGhostHuntBoo);
lvl_constant(bhvHiddenStaircaseStep);
lvl_constant(bhvBooBossSpawnedBridge);
lvl_constant(bhvBbhTiltingTrapPlatform);
lvl_constant(bhvHauntedBookshelf);
lvl_constant(bhvMeshElevator);
lvl_constant(bhvMerryGoRound);
lvl_constant(bhvInsideCannon);
lvl_constant(bhvBetaBowserAnchor);
lvl_constant(bhvStaticCheckeredPlatform);
lvl_constant(bhvUnused2A10);
lvl_constant(bhvStar);
lvl_constant(bhvStaticObject);
lvl_constant(bhvUnused2A54);
lvl_constant(bhvCastleFloorTrap);
lvl_constant(bhvFloorTrapInCastle);
lvl_constant(bhvTree);
lvl_constant(bhvSparkle);
lvl_constant(bhvSparkleSpawn);
lvl_constant(bhvSparkleParticleSpawner);
lvl_constant(bhvScuttlebug);
lvl_constant(bhvScuttlebugSpawn);
lvl_constant(bhvWhompKingBoss);
lvl_constant(bhvSmallWhomp);
lvl_constant(bhvWaterSplash);
lvl_constant(bhvWaterDroplet);
lvl_constant(bhvWaterDropletSplash);
lvl_constant(bhvBubbleSplash);
lvl_constant(bhvIdleWaterWave);
lvl_constant(bhvObjectWaterSplash);
lvl_constant(bhvShallowWaterWave);
lvl_constant(bhvShallowWaterSplash);
lvl_constant(bhvObjectWaveTrail);
lvl_constant(bhvWaveTrail);
lvl_constant(bhvTinyStrongWindParticle);
lvl_constant(bhvStrongWindParticle);
lvl_constant(bhvSLSnowmanWind);
lvl_constant(bhvSLWalkingPenguin);
lvl_constant(bhvYellowBall);
lvl_constant(bhvMario);
lvl_constant(bhvToadMessage);
lvl_constant(bhvUnlockDoorStar);
lvl_constant(bhvInstantActiveWarp);
lvl_constant(bhvAirborneWarp);
lvl_constant(bhvHardAirKnockBackWarp);
lvl_constant(bhvSpinAirborneCircleWarp);
lvl_constant(bhvDeathWarp);
lvl_constant(bhvSpinAirborneWarp);
lvl_constant(bhvFlyingWarp);
lvl_constant(bhvPaintingStarCollectWarp);
lvl_constant(bhvPaintingDeathWarp);
lvl_constant(bhvAirborneDeathWarp);
lvl_constant(bhvAirborneStarCollectWarp);
lvl_constant(bhvLaunchStarCollectWarp);
lvl_constant(bhvLaunchDeathWarp);
lvl_constant(bhvSwimmingWarp);
lvl_constant(bhvRandomAnimatedTexture);
lvl_constant(bhvYellowBackgroundInMenu);
lvl_constant(bhvMenuButton);
lvl_constant(bhvMenuButtonManager);
lvl_constant(bhvActSelectorStarType);
lvl_constant(bhvActSelector);
lvl_constant(bhvMovingYellowCoin);
lvl_constant(bhvMovingBlueCoin);
lvl_constant(bhvBlueCoinSliding);
lvl_constant(bhvBlueCoinJumping);
lvl_constant(bhvSeaweed);
lvl_constant(bhvSeaweedBundle);
lvl_constant(bhvBobomb);
lvl_constant(bhvBobombFuseSmoke);
lvl_constant(bhvBobombBuddy);
lvl_constant(bhvBobombBuddyOpensCannon);
lvl_constant(bhvCannonClosed);
lvl_constant(bhvWhirlpool);
lvl_constant(bhvJetStream);
lvl_constant(bhvMessagePanel);
lvl_constant(bhvSignOnWall);
lvl_constant(bhvHomingAmp);
lvl_constant(bhvCirclingAmp);
lvl_constant(bhvButterfly);
lvl_constant(bhvHoot);
lvl_constant(bhvBetaHoldableObject);
lvl_constant(bhvCarrySomething1);
lvl_constant(bhvCarrySomething2);
lvl_constant(bhvCarrySomething3);
lvl_constant(bhvCarrySomething4);
lvl_constant(bhvCarrySomething5);
lvl_constant(bhvCarrySomething6);
lvl_constant(bhvObjectBubble);
lvl_constant(bhvObjectWaterWave);
lvl_constant(bhvExplosion);
lvl_constant(bhvBobombBullyDeathSmoke);
lvl_constant(bhvSmoke);
lvl_constant(bhvBobombExplosionBubble);
lvl_constant(bhvBobombExplosionBubble3600);
lvl_constant(bhvRespawner);
lvl_constant(bhvSmallBully);
lvl_constant(bhvBigBully);
lvl_constant(bhvBigBullyWithMinions);
lvl_constant(bhvSmallChillBully);
lvl_constant(bhvBigChillBully);
lvl_constant(bhvJetStreamRingSpawner);
lvl_constant(bhvJetStreamWaterRing);
lvl_constant(bhvMantaRayWaterRing);
lvl_constant(bhvMantaRayRingManager);
lvl_constant(bhvBowserBomb);
lvl_constant(bhvBowserBombExplosion);
lvl_constant(bhvBowserBombSmoke);
lvl_constant(bhvCelebrationStar);
lvl_constant(bhvCelebrationStarSparkle);
lvl_constant(bhvStarKeyCollectionPuffSpawner);
lvl_constant(bhvLllDrawbridgeSpawner);
lvl_constant(bhvLllDrawbridge);
lvl_constant(bhvSmallBomp);
lvl_constant(bhvLargeBomp);
lvl_constant(bhvWfSlidingPlatform);
lvl_constant(bhvMoneybag);
lvl_constant(bhvMoneybagHidden);
lvl_constant(bhvPitBowlingBall);
lvl_constant(bhvFreeBowlingBall);
lvl_constant(bhvBowlingBall);
lvl_constant(bhvTtmBowlingBallSpawner);
lvl_constant(bhvBobBowlingBallSpawner);
lvl_constant(bhvThiBowlingBallSpawner);
lvl_constant(bhvRrCruiserWing);
lvl_constant(bhvSpindel);
lvl_constant(bhvSslMovingPyramidWall);
lvl_constant(bhvPyramidElevator);
lvl_constant(bhvPyramidElevatorTrajectoryMarkerBall);
lvl_constant(bhvPyramidTop);
lvl_constant(bhvPyramidTopFragment);
lvl_constant(bhvPyramidPillarTouchDetector);
lvl_constant(bhvWaterfallSoundLoop);
lvl_constant(bhvVolcanoSoundLoop);
lvl_constant(bhvCastleFlagWaving);
lvl_constant(bhvBirdsSoundLoop);
lvl_constant(bhvAmbientSounds);
lvl_constant(bhvSandSoundLoop);
lvl_constant(bhvHiddenAt120Stars);
lvl_constant(bhvSnowmansBottom);
lvl_constant(bhvSnowmansHead);
lvl_constant(bhvSnowmansBodyCheckpoint);
lvl_constant(bhvBigSnowmanWhole);
lvl_constant(bhvBigBoulder);
lvl_constant(bhvBigBoulderGenerator);
lvl_constant(bhvWingCap);
lvl_constant(bhvMetalCap);
lvl_constant(bhvNormalCap);
lvl_constant(bhvVanishCap);
lvl_constant(bhvStar);
lvl_constant(bhvStarSpawnCoordinates);
lvl_constant(bhvHiddenRedCoinStar);
lvl_constant(bhvRedCoin);
lvl_constant(bhvBowserCourseRedCoinStar);
lvl_constant(bhvHiddenStar);
lvl_constant(bhvHiddenStarTrigger);
lvl_constant(bhvTtmRollingLog);
lvl_constant(bhvLllVolcanoFallingTrap);
lvl_constant(bhvLllRollingLog);
lvl_constant(bhv1upWalking);
lvl_constant(bhv1upRunningAway);
lvl_constant(bhv1upSliding);
lvl_constant(bhv1Up);
lvl_constant(bhv1upJumpOnApproach);
lvl_constant(bhvHidden1up);
lvl_constant(bhvHidden1upTrigger);
lvl_constant(bhvHidden1upInPole);
lvl_constant(bhvHidden1upInPoleTrigger);
lvl_constant(bhvHidden1upInPoleSpawner);
lvl_constant(bhvControllablePlatform);
lvl_constant(bhvControllablePlatformSub);
lvl_constant(bhvBreakableBoxSmall);
lvl_constant(bhvSlidingSnowMound);
lvl_constant(bhvSnowMoundSpawn);
lvl_constant(bhvWdwSquareFloatingPlatform);
lvl_constant(bhvWdwRectangularFloatingPlatform);
lvl_constant(bhvJrbFloatingPlatform);
lvl_constant(bhvArrowLift);
lvl_constant(bhvOrangeNumber);
lvl_constant(bhvMantaRay);
lvl_constant(bhvFallingPillar);
lvl_constant(bhvFallingPillarHitbox);
lvl_constant(bhvPillarBase);
lvl_constant(bhvJrbFloatingBox);
lvl_constant(bhvDecorativePendulum);
lvl_constant(bhvTreasureChestsShip);
lvl_constant(bhvTreasureChestsJrb);
lvl_constant(bhvTreasureChests);
lvl_constant(bhvTreasureChestBottom);
lvl_constant(bhvTreasureChestTop);
lvl_constant(bhvMips);
lvl_constant(bhvYoshi);
lvl_constant(bhvKoopa);
lvl_constant(bhvKoopaRaceEndpoint);
lvl_constant(bhvKoopaFlag);
lvl_constant(bhvPokey);
lvl_constant(bhvPokeyBodyPart);
lvl_constant(bhvSwoop);
lvl_constant(bhvFlyGuy);
lvl_constant(bhvGoomba);
lvl_constant(bhvGoombaTripletSpawner);
lvl_constant(bhvChainChomp);
lvl_constant(bhvChainChompChainPart);
lvl_constant(bhvWoodenPost);
lvl_constant(bhvChainChompGate);
lvl_constant(bhvWigglerHead);
lvl_constant(bhvWigglerBody);
lvl_constant(bhvEnemyLakitu);
lvl_constant(bhvCameraLakitu);
lvl_constant(bhvCloud);
lvl_constant(bhvCloudPart);
lvl_constant(bhvSpiny);
lvl_constant(bhvMontyMole);
lvl_constant(bhvMontyMoleHole);
lvl_constant(bhvMontyMoleRock);
lvl_constant(bhvPlatformOnTrack);
lvl_constant(bhvTrackBall);
lvl_constant(bhvSeesawPlatform);
lvl_constant(bhvFerrisWheelAxle);
lvl_constant(bhvFerrisWheelPlatform);
lvl_constant(bhvWaterBombSpawner);
lvl_constant(bhvWaterBomb);
lvl_constant(bhvWaterBombShadow);
lvl_constant(bhvTTCRotatingSolid);
lvl_constant(bhvTTCPendulum);
lvl_constant(bhvTTCTreadmill);
lvl_constant(bhvTTCMovingBar);
lvl_constant(bhvTTCCog);
lvl_constant(bhvTTCPitBlock);
lvl_constant(bhvTTCElevator);
lvl_constant(bhvTTC2DRotator);
lvl_constant(bhvTTCSpinner);
lvl_constant(bhvMrBlizzard);
lvl_constant(bhvMrBlizzardSnowball);
lvl_constant(bhvSlidingPlatform2);
lvl_constant(bhvOctagonalPlatformRotating);
lvl_constant(bhvAnimatesOnFloorSwitchPress);
lvl_constant(bhvActivatedBackAndForthPlatform);
lvl_constant(bhvRecoveryHeart);
lvl_constant(bhvWaterBombCannon);
lvl_constant(bhvCannonBarrelBubbles);
lvl_constant(bhvUnagi);
lvl_constant(bhvUnagiSubobject);
lvl_constant(bhvDorrie);
lvl_constant(bhvHauntedChair);
lvl_constant(bhvMadPiano);
lvl_constant(bhvFlyingBookend);
lvl_constant(bhvBookendSpawn);
lvl_constant(bhvHauntedBookshelfManager);
lvl_constant(bhvBookSwitch);
lvl_constant(bhvFirePiranhaPlant);
lvl_constant(bhvSmallPiranhaFlame);
lvl_constant(bhvFireSpitter);
lvl_constant(bhvFlyguyFlame);
lvl_constant(bhvSnufit);
lvl_constant(bhvSnufitBalls);
lvl_constant(bhvHorizontalGrindel);
lvl_constant(bhvEyerokBoss);
lvl_constant(bhvEyerokHand);
lvl_constant(bhvKlepto);
lvl_constant(bhvBird);
lvl_constant(bhvRacingPenguin);
lvl_constant(bhvPenguinRaceFinishLine);
lvl_constant(bhvPenguinRaceShortcutCheck);
lvl_constant(bhvCoffinSpawner);
lvl_constant(bhvCoffin);
lvl_constant(bhvClamShell);
lvl_constant(bhvSkeeter);
lvl_constant(bhvSkeeterWave);
lvl_constant(bhvSwingPlatform);
lvl_constant(bhvDonutPlatformSpawner);
lvl_constant(bhvDonutPlatform);
lvl_constant(bhvDDDPole);
lvl_constant(bhvRedCoinStarMarker);
lvl_constant(bhvTripletButterfly);
lvl_constant(bhvBubba);
lvl_constant(bhvBeginningLakitu);
lvl_constant(bhvBeginningPeach);
lvl_constant(bhvEndBirds1);
lvl_constant(bhvEndBirds2);
lvl_constant(bhvIntroScene);
lvl_constant(bhvUnusedFakeStar);
// Legacy behavior names
lvl_legacy_constant(bhvFish2, bhvManyBlueFishSpawner);
lvl_legacy_constant(bhvFish3, bhvFewBlueFishSpawner);
lvl_legacy_constant(bhvLargeFishGroup, bhvFishSpawner);
// Level constants
lvl_constant(LEVEL_UNKNOWN_1);
lvl_constant(LEVEL_UNKNOWN_2);
lvl_constant(LEVEL_UNKNOWN_3);
lvl_constant(LEVEL_BBH);
lvl_constant(LEVEL_CCM);
lvl_constant(LEVEL_CASTLE);
lvl_constant(LEVEL_HMC);
lvl_constant(LEVEL_SSL);
lvl_constant(LEVEL_BOB);
lvl_constant(LEVEL_SL);
lvl_constant(LEVEL_WDW);
lvl_constant(LEVEL_JRB);
lvl_constant(LEVEL_THI);
lvl_constant(LEVEL_TTC);
lvl_constant(LEVEL_RR);
lvl_constant(LEVEL_CASTLE_GROUNDS);
lvl_constant(LEVEL_BITDW);
lvl_constant(LEVEL_VCUTM);
lvl_constant(LEVEL_BITFS);
lvl_constant(LEVEL_SA);
lvl_constant(LEVEL_BITS);
lvl_constant(LEVEL_LLL);
lvl_constant(LEVEL_DDD);
lvl_constant(LEVEL_WF);
lvl_constant(LEVEL_ENDING);
lvl_constant(LEVEL_CASTLE_COURTYARD);
lvl_constant(LEVEL_PSS);
lvl_constant(LEVEL_COTMC);
lvl_constant(LEVEL_TOTWC);
lvl_constant(LEVEL_BOWSER_1);
lvl_constant(LEVEL_WMOTR);
lvl_constant(LEVEL_UNKNOWN_32);
lvl_constant(LEVEL_BOWSER_2);
lvl_constant(LEVEL_BOWSER_3);
lvl_constant(LEVEL_UNKNOWN_35);
lvl_constant(LEVEL_TTM);
lvl_constant(LEVEL_UNKNOWN_37);
lvl_constant(LEVEL_UNKNOWN_38);
// Surface constants
lvl_constant(TERRAIN_GRASS);
lvl_constant(TERRAIN_STONE);
lvl_constant(TERRAIN_SNOW);
lvl_constant(TERRAIN_SAND);
lvl_constant(TERRAIN_SPOOKY);
lvl_constant(TERRAIN_WATER);
lvl_constant(TERRAIN_SLIDE);
lvl_constant(TERRAIN_MASK);
// Seq ids constants
lvl_constant(SEQ_BASE_ID);
lvl_constant(SEQ_VARIATION);
lvl_constant(SEQ_SOUND_PLAYER);
lvl_constant(SEQ_EVENT_CUTSCENE_COLLECT_STAR);
lvl_constant(SEQ_MENU_TITLE_SCREEN);
lvl_constant(SEQ_LEVEL_GRASS);
lvl_constant(SEQ_LEVEL_INSIDE_CASTLE);
lvl_constant(SEQ_LEVEL_WATER);
lvl_constant(SEQ_LEVEL_HOT);
lvl_constant(SEQ_LEVEL_BOSS_KOOPA);
lvl_constant(SEQ_LEVEL_SNOW);
lvl_constant(SEQ_LEVEL_SLIDE);
lvl_constant(SEQ_LEVEL_SPOOKY);
lvl_constant(SEQ_EVENT_PIRANHA_PLANT);
lvl_constant(SEQ_LEVEL_UNDERGROUND);
lvl_constant(SEQ_MENU_STAR_SELECT);
lvl_constant(SEQ_EVENT_POWERUP);
lvl_constant(SEQ_EVENT_METAL_CAP);
lvl_constant(SEQ_EVENT_KOOPA_MESSAGE);
lvl_constant(SEQ_LEVEL_KOOPA_ROAD);
lvl_constant(SEQ_EVENT_HIGH_SCORE);
lvl_constant(SEQ_EVENT_MERRY_GO_ROUND);
lvl_constant(SEQ_EVENT_RACE);
lvl_constant(SEQ_EVENT_CUTSCENE_STAR_SPAWN);
lvl_constant(SEQ_EVENT_BOSS);
lvl_constant(SEQ_EVENT_CUTSCENE_COLLECT_KEY);
lvl_constant(SEQ_EVENT_ENDLESS_STAIRS);
lvl_constant(SEQ_LEVEL_BOSS_KOOPA_FINAL);
lvl_constant(SEQ_EVENT_CUTSCENE_CREDITS);
lvl_constant(SEQ_EVENT_SOLVE_PUZZLE);
lvl_constant(SEQ_EVENT_TOAD_MESSAGE);
lvl_constant(SEQ_EVENT_PEACH_MESSAGE);
lvl_constant(SEQ_EVENT_CUTSCENE_INTRO);
lvl_constant(SEQ_EVENT_CUTSCENE_VICTORY);
lvl_constant(SEQ_EVENT_CUTSCENE_ENDING);
lvl_constant(SEQ_MENU_FILE_SELECT);
lvl_constant(SEQ_EVENT_CUTSCENE_LAKITU);
lvl_constant(SEQ_COUNT);
// Model constants
lvl_constant(ACT_1);
lvl_constant(ACT_2);
lvl_constant(ACT_3);
lvl_constant(ACT_4);
lvl_constant(ACT_5);
lvl_constant(ACT_6);
lvl_constant(ALL_ACTS_MACRO);
lvl_constant(ALL_ACTS);
lvl_constant(COIN_FORMATION_FLAG_VERTICAL);
lvl_constant(COIN_FORMATION_FLAG_RING);
lvl_constant(COIN_FORMATION_FLAG_ARROW);
lvl_constant(COIN_FORMATION_FLAG_FLYING);
lvl_constant(MODEL_NONE);
lvl_constant(MODEL_MARIO);
lvl_constant(MODEL_LEVEL_GEOMETRY_03);
lvl_constant(MODEL_LEVEL_GEOMETRY_04);
lvl_constant(MODEL_LEVEL_GEOMETRY_05);
lvl_constant(MODEL_LEVEL_GEOMETRY_06);
lvl_constant(MODEL_LEVEL_GEOMETRY_07);
lvl_constant(MODEL_LEVEL_GEOMETRY_08);
lvl_constant(MODEL_LEVEL_GEOMETRY_09);
lvl_constant(MODEL_LEVEL_GEOMETRY_0A);
lvl_constant(MODEL_LEVEL_GEOMETRY_0B);
lvl_constant(MODEL_LEVEL_GEOMETRY_0C);
lvl_constant(MODEL_LEVEL_GEOMETRY_0D);
lvl_constant(MODEL_LEVEL_GEOMETRY_0E);
lvl_constant(MODEL_LEVEL_GEOMETRY_0F);
lvl_constant(MODEL_LEVEL_GEOMETRY_10);
lvl_constant(MODEL_LEVEL_GEOMETRY_11);
lvl_constant(MODEL_LEVEL_GEOMETRY_12);
lvl_constant(MODEL_LEVEL_GEOMETRY_13);
lvl_constant(MODEL_LEVEL_GEOMETRY_14);
lvl_constant(MODEL_LEVEL_GEOMETRY_15);
lvl_constant(MODEL_LEVEL_GEOMETRY_16);
lvl_constant(MODEL_BOB_BUBBLY_TREE);
lvl_constant(MODEL_WDW_BUBBLY_TREE);
lvl_constant(MODEL_CASTLE_GROUNDS_BUBBLY_TREE);
lvl_constant(MODEL_WF_BUBBLY_TREE);
lvl_constant(MODEL_THI_BUBBLY_TREE);
lvl_constant(MODEL_COURTYARD_SPIKY_TREE);
lvl_constant(MODEL_CCM_SNOW_TREE);
lvl_constant(MODEL_SL_SNOW_TREE);
lvl_constant(MODEL_UNKNOWN_TREE_1A);
lvl_constant(MODEL_SSL_PALM_TREE);
lvl_constant(MODEL_CASTLE_CASTLE_DOOR_UNUSED);
lvl_constant(MODEL_CASTLE_WOODEN_DOOR_UNUSED);
lvl_constant(MODEL_BBH_HAUNTED_DOOR);
lvl_constant(MODEL_HMC_WOODEN_DOOR);
lvl_constant(MODEL_UNKNOWN_DOOR_1E);
lvl_constant(MODEL_HMC_METAL_DOOR);
lvl_constant(MODEL_HMC_HAZY_MAZE_DOOR);
lvl_constant(MODEL_UNKNOWN_DOOR_21);
lvl_constant(MODEL_CASTLE_DOOR_0_STARS);
lvl_constant(MODEL_CASTLE_DOOR_1_STAR);
lvl_constant(MODEL_CASTLE_DOOR_3_STARS);
lvl_constant(MODEL_CASTLE_KEY_DOOR);
lvl_constant(MODEL_CASTLE_CASTLE_DOOR);
lvl_constant(MODEL_CASTLE_GROUNDS_CASTLE_DOOR);
lvl_constant(MODEL_CASTLE_WOODEN_DOOR);
lvl_constant(MODEL_COURTYARD_WOODEN_DOOR);
lvl_constant(MODEL_CCM_CABIN_DOOR);
lvl_constant(MODEL_UNKNOWN_DOOR_28);
lvl_constant(MODEL_CASTLE_METAL_DOOR);
lvl_constant(MODEL_CASTLE_GROUNDS_METAL_DOOR);
lvl_constant(MODEL_UNKNOWN_DOOR_2A);
lvl_constant(MODEL_UNKNOWN_DOOR_2B);
lvl_constant(MODEL_WF_TOWER_TRAPEZOID_PLATORM);
lvl_constant(MODEL_WF_TOWER_SQUARE_PLATORM);
lvl_constant(MODEL_WF_TOWER_SQUARE_PLATORM_UNUSED);
lvl_constant(MODEL_WF_TOWER_SQUARE_PLATORM_ELEVATOR);
lvl_constant(MODEL_BBH_STAIRCASE_STEP);
lvl_constant(MODEL_BBH_TILTING_FLOOR_PLATFORM);
lvl_constant(MODEL_BBH_TUMBLING_PLATFORM);
lvl_constant(MODEL_BBH_TUMBLING_PLATFORM_PART);
lvl_constant(MODEL_BBH_MOVING_BOOKSHELF);
lvl_constant(MODEL_BBH_MESH_ELEVATOR);
lvl_constant(MODEL_BBH_MERRY_GO_ROUND);
lvl_constant(MODEL_BBH_WOODEN_TOMB);
lvl_constant(MODEL_CCM_ROPEWAY_LIFT);
lvl_constant(MODEL_CCM_SNOWMAN_HEAD);
lvl_constant(MODEL_CASTLE_BOWSER_TRAP);
lvl_constant(MODEL_CASTLE_WATER_LEVEL_PILLAR);
lvl_constant(MODEL_CASTLE_CLOCK_MINUTE_HAND);
lvl_constant(MODEL_CASTLE_CLOCK_HOUR_HAND);
lvl_constant(MODEL_CASTLE_CLOCK_PENDULUM);
lvl_constant(MODEL_HMC_METAL_PLATFORM);
lvl_constant(MODEL_HMC_METAL_ARROW_PLATFORM);
lvl_constant(MODEL_HMC_ELEVATOR_PLATFORM);
lvl_constant(MODEL_HMC_ROLLING_ROCK);
lvl_constant(MODEL_HMC_ROCK_PIECE);
lvl_constant(MODEL_HMC_ROCK_SMALL_PIECE);
lvl_constant(MODEL_HMC_RED_GRILLS);
lvl_constant(MODEL_SSL_PYRAMID_TOP);
lvl_constant(MODEL_SSL_GRINDEL);
lvl_constant(MODEL_SSL_SPINDEL);
lvl_constant(MODEL_SSL_MOVING_PYRAMID_WALL);
lvl_constant(MODEL_SSL_PYRAMID_ELEVATOR);
lvl_constant(MODEL_BOB_CHAIN_CHOMP_GATE);
lvl_constant(MODEL_BOB_SEESAW_PLATFORM);
lvl_constant(MODEL_BOB_BARS_GRILLS);
lvl_constant(MODEL_SL_SNOW_TRIANGLE);
lvl_constant(MODEL_SL_CRACKED_ICE);
lvl_constant(MODEL_SL_CRACKED_ICE_CHUNK);
lvl_constant(MODEL_WDW_SQUARE_FLOATING_PLATFORM);
lvl_constant(MODEL_WDW_ARROW_LIFT);
lvl_constant(MODEL_WDW_WATER_LEVEL_DIAMOND);
lvl_constant(MODEL_WDW_HIDDEN_PLATFORM);
lvl_constant(MODEL_WDW_EXPRESS_ELEVATOR);
lvl_constant(MODEL_WDW_RECTANGULAR_FLOATING_PLATFORM);
lvl_constant(MODEL_WDW_ROTATING_PLATFORM);
lvl_constant(MODEL_JRB_SHIP_LEFT_HALF_PART);
lvl_constant(MODEL_JRB_SHIP_BACK_LEFT_PART);
lvl_constant(MODEL_JRB_SHIP_RIGHT_HALF_PART);
lvl_constant(MODEL_JRB_SHIP_BACK_RIGHT_PART);
lvl_constant(MODEL_JRB_SUNKEN_SHIP);
lvl_constant(MODEL_JRB_SUNKEN_SHIP_BACK);
lvl_constant(MODEL_JRB_ROCK);
lvl_constant(MODEL_JRB_SLIDING_BOX);
lvl_constant(MODEL_JRB_FALLING_PILLAR);
lvl_constant(MODEL_JRB_FALLING_PILLAR_BASE);
lvl_constant(MODEL_JRB_FLOATING_PLATFORM);
lvl_constant(MODEL_THI_HUGE_ISLAND_TOP);
lvl_constant(MODEL_THI_TINY_ISLAND_TOP);
lvl_constant(MODEL_TTC_ROTATING_CUBE);
lvl_constant(MODEL_TTC_ROTATING_PRISM);
lvl_constant(MODEL_TTC_PENDULUM);
lvl_constant(MODEL_TTC_LARGE_TREADMILL);
lvl_constant(MODEL_TTC_SMALL_TREADMILL);
lvl_constant(MODEL_TTC_PUSH_BLOCK);
lvl_constant(MODEL_TTC_ROTATING_HEXAGON);
lvl_constant(MODEL_TTC_ROTATING_TRIANGLE);
lvl_constant(MODEL_TTC_PIT_BLOCK);
lvl_constant(MODEL_TTC_PIT_BLOCK_UNUSED);
lvl_constant(MODEL_TTC_ELEVATOR_PLATFORM);
lvl_constant(MODEL_TTC_CLOCK_HAND);
lvl_constant(MODEL_TTC_SPINNER);
lvl_constant(MODEL_TTC_SMALL_GEAR);
lvl_constant(MODEL_TTC_LARGE_GEAR);
lvl_constant(MODEL_RR_SLIDING_PLATFORM);
lvl_constant(MODEL_RR_FLYING_CARPET);
lvl_constant(MODEL_RR_OCTAGONAL_PLATFORM);
lvl_constant(MODEL_RR_ROTATING_BRIDGE_PLATFORM);
lvl_constant(MODEL_RR_TRIANGLE_PLATFORM);
lvl_constant(MODEL_RR_CRUISER_WING);
lvl_constant(MODEL_RR_SEESAW_PLATFORM);
lvl_constant(MODEL_RR_L_SHAPED_PLATFORM);
lvl_constant(MODEL_RR_SWINGING_PLATFORM);
lvl_constant(MODEL_RR_DONUT_PLATFORM);
lvl_constant(MODEL_RR_ELEVATOR_PLATFORM);
lvl_constant(MODEL_RR_TRICKY_TRIANGLES);
lvl_constant(MODEL_RR_TRICKY_TRIANGLES_FRAME1);
lvl_constant(MODEL_RR_TRICKY_TRIANGLES_FRAME2);
lvl_constant(MODEL_RR_TRICKY_TRIANGLES_FRAME3);
lvl_constant(MODEL_RR_TRICKY_TRIANGLES_FRAME4);
lvl_constant(MODEL_BITDW_SQUARE_PLATFORM);
lvl_constant(MODEL_BITDW_SEESAW_PLATFORM);
lvl_constant(MODEL_BITDW_SLIDING_PLATFORM);
lvl_constant(MODEL_BITDW_FERRIS_WHEEL_AXLE);
lvl_constant(MODEL_BITDW_BLUE_PLATFORM);
lvl_constant(MODEL_BITDW_STAIRCASE_FRAME4);
lvl_constant(MODEL_BITDW_STAIRCASE_FRAME3);
lvl_constant(MODEL_BITDW_STAIRCASE_FRAME2);
lvl_constant(MODEL_BITDW_STAIRCASE_FRAME1);
lvl_constant(MODEL_BITDW_STAIRCASE);
lvl_constant(MODEL_VCUTM_SEESAW_PLATFORM);
lvl_constant(MODEL_VCUTM_CHECKERBOARD_PLATFORM_SPAWNER);
lvl_constant(MODEL_BITFS_PLATFORM_ON_TRACK);
lvl_constant(MODEL_BITFS_TILTING_SQUARE_PLATFORM);
lvl_constant(MODEL_BITFS_SINKING_PLATFORMS);
lvl_constant(MODEL_BITFS_BLUE_POLE);
lvl_constant(MODEL_BITFS_SINKING_CAGE_PLATFORM);
lvl_constant(MODEL_BITFS_ELEVATOR);
lvl_constant(MODEL_BITFS_STRETCHING_PLATFORMS);
lvl_constant(MODEL_BITFS_SEESAW_PLATFORM);
lvl_constant(MODEL_BITFS_MOVING_SQUARE_PLATFORM);
lvl_constant(MODEL_BITFS_SLIDING_PLATFORM);
lvl_constant(MODEL_BITFS_TUMBLING_PLATFORM_PART);
lvl_constant(MODEL_BITFS_TUMBLING_PLATFORM);
lvl_constant(MODEL_BITS_SLIDING_PLATFORM);
lvl_constant(MODEL_BITS_TWIN_SLIDING_PLATFORMS);
lvl_constant(MODEL_BITS_OCTAGONAL_PLATFORM);
lvl_constant(MODEL_BITS_BLUE_PLATFORM);
lvl_constant(MODEL_BITS_FERRIS_WHEEL_AXLE);
lvl_constant(MODEL_BITS_ARROW_PLATFORM);
lvl_constant(MODEL_BITS_SEESAW_PLATFORM);
lvl_constant(MODEL_BITS_TILTING_W_PLATFORM);
lvl_constant(MODEL_BITS_STAIRCASE);
lvl_constant(MODEL_BITS_STAIRCASE_FRAME1);
lvl_constant(MODEL_BITS_STAIRCASE_FRAME2);
lvl_constant(MODEL_BITS_STAIRCASE_FRAME3);
lvl_constant(MODEL_BITS_STAIRCASE_FRAME4);
lvl_constant(MODEL_BITS_WARP_PIPE);
lvl_constant(MODEL_LLL_DRAWBRIDGE_PART);
lvl_constant(MODEL_LLL_ROTATING_BLOCK_FIRE_BARS);
lvl_constant(MODEL_LLL_ROTATING_HEXAGONAL_RING);
lvl_constant(MODEL_LLL_SINKING_RECTANGULAR_PLATFORM);
lvl_constant(MODEL_LLL_SINKING_SQUARE_PLATFORMS);
lvl_constant(MODEL_LLL_TILTING_SQUARE_PLATFORM);
lvl_constant(MODEL_LLL_BOWSER_PIECE_1);
lvl_constant(MODEL_LLL_BOWSER_PIECE_2);
lvl_constant(MODEL_LLL_BOWSER_PIECE_3);
lvl_constant(MODEL_LLL_BOWSER_PIECE_4);
lvl_constant(MODEL_LLL_BOWSER_PIECE_5);
lvl_constant(MODEL_LLL_BOWSER_PIECE_6);
lvl_constant(MODEL_LLL_BOWSER_PIECE_7);
lvl_constant(MODEL_LLL_BOWSER_PIECE_8);
lvl_constant(MODEL_LLL_BOWSER_PIECE_9);
lvl_constant(MODEL_LLL_BOWSER_PIECE_10);
lvl_constant(MODEL_LLL_BOWSER_PIECE_11);
lvl_constant(MODEL_LLL_BOWSER_PIECE_12);
lvl_constant(MODEL_LLL_BOWSER_PIECE_13);
lvl_constant(MODEL_LLL_BOWSER_PIECE_14);
lvl_constant(MODEL_LLL_MOVING_OCTAGONAL_MESH_PLATFORM);
lvl_constant(MODEL_LLL_SINKING_ROCK_BLOCK);
lvl_constant(MODEL_LLL_ROLLING_LOG);
lvl_constant(MODEL_LLL_WOOD_BRIDGE);
lvl_constant(MODEL_LLL_LARGE_WOOD_BRIDGE);
lvl_constant(MODEL_LLL_FALLING_PLATFORM);
lvl_constant(MODEL_LLL_LARGE_FALLING_PLATFORM);
lvl_constant(MODEL_LLL_VOLCANO_FALLING_TRAP);
lvl_constant(MODEL_DDD_BOWSER_SUB_DOOR);
lvl_constant(MODEL_DDD_BOWSER_SUB);
lvl_constant(MODEL_DDD_POLE);
lvl_constant(MODEL_WF_BREAKABLE_WALL_RIGHT);
lvl_constant(MODEL_WF_BREAKABLE_WALL_LEFT);
lvl_constant(MODEL_WF_KICKABLE_BOARD);
lvl_constant(MODEL_WF_TOWER_DOOR);
lvl_constant(MODEL_WF_KICKABLE_BOARD_FELLED);
lvl_constant(MODEL_CASTLE_GROUNDS_VCUTM_GRILL);
lvl_constant(MODEL_CASTLE_GROUNDS_FLAG);
lvl_constant(MODEL_CASTLE_GROUNDS_CANNON_GRILL);
lvl_constant(MODEL_BOWSER_2_TILTING_ARENA);
lvl_constant(MODEL_BOWSER_3_FALLING_PLATFORM_1);
lvl_constant(MODEL_BOWSER_3_FALLING_PLATFORM_2);
lvl_constant(MODEL_BOWSER_3_FALLING_PLATFORM_3);
lvl_constant(MODEL_BOWSER_3_FALLING_PLATFORM_4);
lvl_constant(MODEL_BOWSER_3_FALLING_PLATFORM_5);
lvl_constant(MODEL_BOWSER_3_FALLING_PLATFORM_6);
lvl_constant(MODEL_BOWSER_3_FALLING_PLATFORM_7);
lvl_constant(MODEL_BOWSER_3_FALLING_PLATFORM_8);
lvl_constant(MODEL_BOWSER_3_FALLING_PLATFORM_9);
lvl_constant(MODEL_BOWSER_3_FALLING_PLATFORM_10);
lvl_constant(MODEL_TTM_ROLLING_LOG);
lvl_constant(MODEL_TTM_STAR_CAGE);
lvl_constant(MODEL_TTM_BLUE_SMILEY);
lvl_constant(MODEL_TTM_YELLOW_SMILEY);
lvl_constant(MODEL_TTM_STAR_SMILEY);
lvl_constant(MODEL_TTM_MOON_SMILEY);
lvl_constant(MODEL_BULLET_BILL);
lvl_constant(MODEL_YELLOW_SPHERE);
lvl_constant(MODEL_HOOT);
lvl_constant(MODEL_YOSHI_EGG);
lvl_constant(MODEL_THWOMP);
lvl_constant(MODEL_HEAVE_HO);
lvl_constant(MODEL_BLARGG);
lvl_constant(MODEL_BULLY);
lvl_constant(MODEL_BULLY_BOSS);
lvl_constant(MODEL_WATER_BOMB);
lvl_constant(MODEL_WATER_BOMB_SHADOW);
lvl_constant(MODEL_KING_BOBOMB);
lvl_constant(MODEL_MANTA_RAY);
lvl_constant(MODEL_UNAGI);
lvl_constant(MODEL_SUSHI);
lvl_constant(MODEL_DL_WHIRLPOOL);
lvl_constant(MODEL_CLAM_SHELL);
lvl_constant(MODEL_POKEY_HEAD);
lvl_constant(MODEL_POKEY_BODY_PART);
lvl_constant(MODEL_TWEESTER);
lvl_constant(MODEL_KLEPTO);
lvl_constant(MODEL_EYEROK_LEFT_HAND);
lvl_constant(MODEL_EYEROK_RIGHT_HAND);
lvl_constant(MODEL_DL_MONTY_MOLE_HOLE);
lvl_constant(MODEL_MONTY_MOLE);
lvl_constant(MODEL_UKIKI);
lvl_constant(MODEL_FWOOSH);
lvl_constant(MODEL_SPINDRIFT);
lvl_constant(MODEL_MR_BLIZZARD_HIDDEN);
lvl_constant(MODEL_MR_BLIZZARD);
lvl_constant(MODEL_PENGUIN);
lvl_constant(MODEL_CAP_SWITCH_EXCLAMATION);
lvl_constant(MODEL_CAP_SWITCH);
lvl_constant(MODEL_CAP_SWITCH_BASE);
lvl_constant(MODEL_BOO);
lvl_constant(MODEL_BETA_BOO_KEY);
lvl_constant(MODEL_HAUNTED_CHAIR);
lvl_constant(MODEL_MAD_PIANO);
lvl_constant(MODEL_BOOKEND_PART);
lvl_constant(MODEL_BOOKEND);
lvl_constant(MODEL_HAUNTED_CAGE);
lvl_constant(MODEL_BIRDS);
lvl_constant(MODEL_YOSHI);
lvl_constant(MODEL_ENEMY_LAKITU);
lvl_constant(MODEL_SPINY_BALL);
lvl_constant(MODEL_SPINY);
lvl_constant(MODEL_WIGGLER_HEAD);
lvl_constant(MODEL_WIGGLER_BODY);
lvl_constant(MODEL_BUBBA);
lvl_constant(MODEL_UNKNOWN_54);
lvl_constant(MODEL_UNKNOWN_58);
lvl_constant(MODEL_BOWSER);
lvl_constant(MODEL_BOWSER_BOMB_CHILD_OBJ);
lvl_constant(MODEL_BOWSER_SMOKE);
lvl_constant(MODEL_BOWSER_FLAMES);
lvl_constant(MODEL_BOWSER_WAVE);
lvl_constant(MODEL_BOWSER2);
lvl_constant(MODEL_BUB);
lvl_constant(MODEL_TREASURE_CHEST_BASE);
lvl_constant(MODEL_TREASURE_CHEST_LID);
lvl_constant(MODEL_CYAN_FISH);
lvl_constant(MODEL_WATER_RING);
lvl_constant(MODEL_SKEETER);
lvl_constant(MODEL_PIRANHA_PLANT);
lvl_constant(MODEL_WHOMP);
lvl_constant(MODEL_KOOPA_WITH_SHELL);
lvl_constant(MODEL_METALLIC_BALL);
lvl_constant(MODEL_CHAIN_CHOMP);
lvl_constant(MODEL_KOOPA_FLAG);
lvl_constant(MODEL_WOODEN_POST);
lvl_constant(MODEL_MIPS);
lvl_constant(MODEL_BOO_CASTLE);
lvl_constant(MODEL_LAKITU);
lvl_constant(MODEL_CHILL_BULLY);
lvl_constant(MODEL_BIG_CHILL_BULLY);
lvl_constant(MODEL_MONEYBAG);
lvl_constant(MODEL_SWOOP);
lvl_constant(MODEL_SCUTTLEBUG);
lvl_constant(MODEL_MR_I_IRIS);
lvl_constant(MODEL_MR_I);
lvl_constant(MODEL_DORRIE);
lvl_constant(MODEL_YELLOW_COIN);
lvl_constant(MODEL_YELLOW_COIN_NO_SHADOW);
lvl_constant(MODEL_BLUE_COIN);
lvl_constant(MODEL_BLUE_COIN_NO_SHADOW);
lvl_constant(MODEL_HEART);
lvl_constant(MODEL_TRANSPARENT_STAR);
lvl_constant(MODEL_STAR);
lvl_constant(MODEL_TTM_SLIDE_EXIT_PODIUM);
lvl_constant(MODEL_WOODEN_SIGNPOST);
lvl_constant(MODEL_UNKNOWN_7D);
lvl_constant(MODEL_CANNON_BARREL);
lvl_constant(MODEL_CANNON_BASE);
lvl_constant(MODEL_BREAKABLE_BOX);
lvl_constant(MODEL_BREAKABLE_BOX_SMALL);
lvl_constant(MODEL_EXCLAMATION_BOX_OUTLINE);
lvl_constant(MODEL_EXCLAMATION_POINT);
lvl_constant(MODEL_MARIOS_WINGED_METAL_CAP);
lvl_constant(MODEL_MARIOS_METAL_CAP);
lvl_constant(MODEL_MARIOS_WING_CAP);
lvl_constant(MODEL_MARIOS_CAP);
lvl_constant(MODEL_EXCLAMATION_BOX);
lvl_constant(MODEL_DIRT_ANIMATION);
lvl_constant(MODEL_CARTOON_STAR);
lvl_constant(MODEL_BLUE_COIN_SWITCH);
lvl_constant(MODEL_MIST);
lvl_constant(MODEL_SPARKLES_ANIMATION);
lvl_constant(MODEL_RED_FLAME);
lvl_constant(MODEL_BLUE_FLAME);
lvl_constant(MODEL_BURN_SMOKE);
lvl_constant(MODEL_SPARKLES);
lvl_constant(MODEL_SMOKE);
lvl_constant(MODEL_BURN_SMOKE_UNUSED);
lvl_constant(MODEL_WHITE_PARTICLE_DL);
lvl_constant(MODEL_SAND_DUST);
lvl_constant(MODEL_WHITE_PARTICLE);
lvl_constant(MODEL_PEBBLE);
lvl_constant(MODEL_LEAVES);
lvl_constant(MODEL_WAVE_TRAIL);
lvl_constant(MODEL_WHITE_PARTICLE_SMALL);
lvl_constant(MODEL_SMALL_WATER_SPLASH);
lvl_constant(MODEL_IDLE_WATER_WAVE);
lvl_constant(MODEL_WATER_SPLASH);
lvl_constant(MODEL_BUBBLE);
lvl_constant(MODEL_PURPLE_MARBLE);
lvl_constant(MODEL_UNKNOWN_AC);
lvl_constant(MODEL_WF_SLIDING_PLATFORM);
lvl_constant(MODEL_WF_SMALL_BOMP);
lvl_constant(MODEL_WF_ROTATING_WOODEN_PLATFORM);
lvl_constant(MODEL_WF_TUMBLING_BRIDGE_PART);
lvl_constant(MODEL_WF_LARGE_BOMP);
lvl_constant(MODEL_WF_TUMBLING_BRIDGE);
lvl_constant(MODEL_BOWSER_BOMB);
lvl_constant(MODEL_WATER_MINE);
lvl_constant(MODEL_BOWLING_BALL);
lvl_constant(MODEL_TRAMPOLINE);
lvl_constant(MODEL_TRAMPOLINE_CENTER);
lvl_constant(MODEL_TRAMPOLINE_BASE);
lvl_constant(MODEL_UNKNOWN_B8);
lvl_constant(MODEL_FISH);
lvl_constant(MODEL_FISH_SHADOW);
lvl_constant(MODEL_BUTTERFLY);
lvl_constant(MODEL_BLACK_BOBOMB);
lvl_constant(MODEL_KOOPA_SHELL);
lvl_constant(MODEL_KOOPA_WITHOUT_SHELL);
lvl_constant(MODEL_GOOMBA);
lvl_constant(MODEL_SEAWEED);
lvl_constant(MODEL_AMP);
lvl_constant(MODEL_BOBOMB_BUDDY);
lvl_constant(MODEL_SSL_TOX_BOX);
lvl_constant(MODEL_BOWSER_KEY_CUTSCENE);
lvl_constant(MODEL_DL_CANNON_LID);
lvl_constant(MODEL_CHECKERBOARD_PLATFORM);
lvl_constant(MODEL_RED_FLAME_SHADOW);
lvl_constant(MODEL_BOWSER_KEY);
lvl_constant(MODEL_EXPLOSION);
lvl_constant(MODEL_SNUFIT);
lvl_constant(MODEL_PURPLE_SWITCH);
lvl_constant(MODEL_CASTLE_STAR_DOOR_30_STARS);
lvl_constant(MODEL_CASTLE_STAR_DOOR_50_STARS);
lvl_constant(MODEL_CCM_SNOWMAN_BASE);
lvl_constant(MODEL_1UP);
lvl_constant(MODEL_CASTLE_STAR_DOOR_8_STARS);
lvl_constant(MODEL_CASTLE_STAR_DOOR_70_STARS);
lvl_constant(MODEL_RED_COIN);
lvl_constant(MODEL_RED_COIN_NO_SHADOW);
lvl_constant(MODEL_METAL_BOX);
lvl_constant(MODEL_METAL_BOX_DL);
lvl_constant(MODEL_NUMBER);
lvl_constant(MODEL_FLYGUY);
lvl_constant(MODEL_TOAD);
lvl_constant(MODEL_PEACH);
lvl_constant(MODEL_CHUCKYA);
lvl_constant(MODEL_WHITE_PUFF);
lvl_constant(MODEL_TRAJECTORY_MARKER_BALL);
lvl_constant(MODEL_MAIN_MENU_MARIO_SAVE_BUTTON);
lvl_constant(MODEL_MAIN_MENU_RED_ERASE_BUTTON);
lvl_constant(MODEL_MAIN_MENU_BLUE_COPY_BUTTON);
lvl_constant(MODEL_MAIN_MENU_YELLOW_FILE_BUTTON);
lvl_constant(MODEL_MAIN_MENU_GREEN_SCORE_BUTTON);
lvl_constant(MODEL_MAIN_MENU_MARIO_SAVE_BUTTON_FADE);
lvl_constant(MODEL_MAIN_MENU_MARIO_NEW_BUTTON);
lvl_constant(MODEL_MAIN_MENU_MARIO_NEW_BUTTON_FADE);
lvl_constant(MODEL_MAIN_MENU_PURPLE_SOUND_BUTTON);
lvl_constant(MODEL_MAIN_MENU_GENERIC_BUTTON);
lvl_constant(MODEL_LLL_ROTATING_HEXAGONAL_PLATFORM);
lvl_constant(MODEL_WF_GIANT_POLE);
lvl_constant(MODEL_WF_ROTATING_PLATFORM);
lvl_constant(MODEL_BITDW_WARP_PIPE);
lvl_constant(MODEL_THI_WARP_PIPE);
lvl_constant(MODEL_VCUTM_WARP_PIPE);
lvl_constant(MODEL_CASTLE_GROUNDS_WARP_PIPE);
lvl_constant(MODEL_BUBBLE_PLAYER);
lvl_constant(MODEL_LUIGI);
lvl_constant(MODEL_LUIGIS_CAP);
lvl_constant(MODEL_LUIGIS_METAL_CAP);
lvl_constant(MODEL_LUIGIS_WING_CAP);
lvl_constant(MODEL_LUIGIS_WINGED_METAL_CAP);
lvl_constant(MODEL_TOAD_PLAYER);
lvl_constant(MODEL_TOADS_CAP);
lvl_constant(MODEL_TOADS_METAL_CAP);
lvl_constant(MODEL_TOADS_WING_CAP);
lvl_constant(MODEL_WALUIGI);
lvl_constant(MODEL_WALUIGIS_CAP);
lvl_constant(MODEL_WALUIGIS_METAL_CAP);
lvl_constant(MODEL_WALUIGIS_WING_CAP);
lvl_constant(MODEL_WALUIGIS_WINGED_METAL_CAP);
lvl_constant(MODEL_WARIO);
lvl_constant(MODEL_WARIOS_CAP);
lvl_constant(MODEL_WARIOS_METAL_CAP);
lvl_constant(MODEL_WARIOS_WING_CAP);
lvl_constant(MODEL_WARIOS_WINGED_METAL_CAP);
lvl_constant(MODEL_ERROR_MODEL);
// dialog constants
lvl_constant(DIALOG_000);
lvl_constant(DIALOG_001);
lvl_constant(DIALOG_002);
lvl_constant(DIALOG_003);
lvl_constant(DIALOG_004);
lvl_constant(DIALOG_005);
lvl_constant(DIALOG_006);
lvl_constant(DIALOG_007);
lvl_constant(DIALOG_008);
lvl_constant(DIALOG_009);
lvl_constant(DIALOG_010);
lvl_constant(DIALOG_011);
lvl_constant(DIALOG_012);
lvl_constant(DIALOG_013);
lvl_constant(DIALOG_014);
lvl_constant(DIALOG_015);
lvl_constant(DIALOG_016);
lvl_constant(DIALOG_017);
lvl_constant(DIALOG_018);
lvl_constant(DIALOG_019);
lvl_constant(DIALOG_020);
lvl_constant(DIALOG_021);
lvl_constant(DIALOG_022);
lvl_constant(DIALOG_023);
lvl_constant(DIALOG_024);
lvl_constant(DIALOG_025);
lvl_constant(DIALOG_026);
lvl_constant(DIALOG_027);
lvl_constant(DIALOG_028);
lvl_constant(DIALOG_029);
lvl_constant(DIALOG_030);
lvl_constant(DIALOG_031);
lvl_constant(DIALOG_032);
lvl_constant(DIALOG_033);
lvl_constant(DIALOG_034);
lvl_constant(DIALOG_035);
lvl_constant(DIALOG_036);
lvl_constant(DIALOG_037);
lvl_constant(DIALOG_038);
lvl_constant(DIALOG_039);
lvl_constant(DIALOG_040);
lvl_constant(DIALOG_041);
lvl_constant(DIALOG_042);
lvl_constant(DIALOG_043);
lvl_constant(DIALOG_044);
lvl_constant(DIALOG_045);
lvl_constant(DIALOG_046);
lvl_constant(DIALOG_047);
lvl_constant(DIALOG_048);
lvl_constant(DIALOG_049);
lvl_constant(DIALOG_050);
lvl_constant(DIALOG_051);
lvl_constant(DIALOG_052);
lvl_constant(DIALOG_053);
lvl_constant(DIALOG_054);
lvl_constant(DIALOG_055);
lvl_constant(DIALOG_056);
lvl_constant(DIALOG_057);
lvl_constant(DIALOG_058);
lvl_constant(DIALOG_059);
lvl_constant(DIALOG_060);
lvl_constant(DIALOG_061);
lvl_constant(DIALOG_062);
lvl_constant(DIALOG_063);
lvl_constant(DIALOG_064);
lvl_constant(DIALOG_065);
lvl_constant(DIALOG_066);
lvl_constant(DIALOG_067);
lvl_constant(DIALOG_068);
lvl_constant(DIALOG_069);
lvl_constant(DIALOG_070);
lvl_constant(DIALOG_071);
lvl_constant(DIALOG_072);
lvl_constant(DIALOG_073);
lvl_constant(DIALOG_074);
lvl_constant(DIALOG_075);
lvl_constant(DIALOG_076);
lvl_constant(DIALOG_077);
lvl_constant(DIALOG_078);
lvl_constant(DIALOG_079);
lvl_constant(DIALOG_080);
lvl_constant(DIALOG_081);
lvl_constant(DIALOG_082);
lvl_constant(DIALOG_083);
lvl_constant(DIALOG_084);
lvl_constant(DIALOG_085);
lvl_constant(DIALOG_086);
lvl_constant(DIALOG_087);
lvl_constant(DIALOG_088);
lvl_constant(DIALOG_089);
lvl_constant(DIALOG_090);
lvl_constant(DIALOG_091);
lvl_constant(DIALOG_092);
lvl_constant(DIALOG_093);
lvl_constant(DIALOG_094);
lvl_constant(DIALOG_095);
lvl_constant(DIALOG_096);
lvl_constant(DIALOG_097);
lvl_constant(DIALOG_098);
lvl_constant(DIALOG_099);
lvl_constant(DIALOG_100);
lvl_constant(DIALOG_101);
lvl_constant(DIALOG_102);
lvl_constant(DIALOG_103);
lvl_constant(DIALOG_104);
lvl_constant(DIALOG_105);
lvl_constant(DIALOG_106);
lvl_constant(DIALOG_107);
lvl_constant(DIALOG_108);
lvl_constant(DIALOG_109);
lvl_constant(DIALOG_110);
lvl_constant(DIALOG_111);
lvl_constant(DIALOG_112);
lvl_constant(DIALOG_113);
lvl_constant(DIALOG_114);
lvl_constant(DIALOG_115);
lvl_constant(DIALOG_116);
lvl_constant(DIALOG_117);
lvl_constant(DIALOG_118);
lvl_constant(DIALOG_119);
lvl_constant(DIALOG_120);
lvl_constant(DIALOG_121);
lvl_constant(DIALOG_122);
lvl_constant(DIALOG_123);
lvl_constant(DIALOG_124);
lvl_constant(DIALOG_125);
lvl_constant(DIALOG_126);
lvl_constant(DIALOG_127);
lvl_constant(DIALOG_128);
lvl_constant(DIALOG_129);
lvl_constant(DIALOG_130);
lvl_constant(DIALOG_131);
lvl_constant(DIALOG_132);
lvl_constant(DIALOG_133);
lvl_constant(DIALOG_134);
lvl_constant(DIALOG_135);
lvl_constant(DIALOG_136);
lvl_constant(DIALOG_137);
lvl_constant(DIALOG_138);
lvl_constant(DIALOG_139);
lvl_constant(DIALOG_140);
lvl_constant(DIALOG_141);
lvl_constant(DIALOG_142);
lvl_constant(DIALOG_143);
lvl_constant(DIALOG_144);
lvl_constant(DIALOG_145);
lvl_constant(DIALOG_146);
lvl_constant(DIALOG_147);
lvl_constant(DIALOG_148);
lvl_constant(DIALOG_149);
lvl_constant(DIALOG_150);
lvl_constant(DIALOG_151);
lvl_constant(DIALOG_152);
lvl_constant(DIALOG_153);
lvl_constant(DIALOG_154);
lvl_constant(DIALOG_155);
lvl_constant(DIALOG_156);
lvl_constant(DIALOG_157);
lvl_constant(DIALOG_158);
lvl_constant(DIALOG_159);
lvl_constant(DIALOG_160);
lvl_constant(DIALOG_161);
lvl_constant(DIALOG_162);
lvl_constant(DIALOG_163);
lvl_constant(DIALOG_164);
lvl_constant(DIALOG_165);
lvl_constant(DIALOG_166);
lvl_constant(DIALOG_167);
lvl_constant(DIALOG_168);
lvl_constant(DIALOG_169);
lvl_constant(DIALOG_COUNT);
// global scripts
lvl_constant(level_main_scripts_entry);
lvl_constant(script_func_global_1);
lvl_constant(script_func_global_2);
lvl_constant(script_func_global_3);
lvl_constant(script_func_global_4);
lvl_constant(script_func_global_5);
lvl_constant(script_func_global_6);
lvl_constant(script_func_global_7);
lvl_constant(script_func_global_8);
lvl_constant(script_func_global_9);
lvl_constant(script_func_global_10);
lvl_constant(script_func_global_11);
lvl_constant(script_func_global_12);
lvl_constant(script_func_global_13);
lvl_constant(script_func_global_14);
lvl_constant(script_func_global_15);
lvl_constant(script_func_global_16);
lvl_constant(script_func_global_17);
lvl_constant(script_func_global_18);
// level command constants
lvl_constant(OP_AND);
lvl_constant(OP_NAND);
lvl_constant(OP_EQ);
lvl_constant(OP_NEQ);
lvl_constant(OP_LT);
lvl_constant(OP_LEQ);
lvl_constant(OP_GT);
lvl_constant(OP_GEQ);
lvl_constant(OP_SET);
lvl_constant(OP_GET);
lvl_constant(VAR_CURR_SAVE_FILE_NUM);
lvl_constant(VAR_CURR_COURSE_NUM);
lvl_constant(VAR_CURR_ACT_NUM);
lvl_constant(VAR_CURR_LEVEL_NUM);
lvl_constant(VAR_CURR_AREA_INDEX);
lvl_constant(WARP_CHECKPOINT);
lvl_constant(WARP_NO_CHECKPOINT);
lvl_constant(WHIRLPOOL_COND_ALWAYS);
lvl_constant(WHIRLPOOL_COND_BOWSER2_BEATEN);
lvl_constant(WHIRLPOOL_COND_AT_LEAST_SECOND_STAR);
lvl_constant(REGULAR_FACE);
lvl_constant(DIZZY_FACE);
// warp transitions
lvl_constant(WARP_TRANSITION_FADE_FROM_COLOR);
lvl_constant(WARP_TRANSITION_FADE_INTO_COLOR);
lvl_constant(WARP_TRANSITION_FADE_FROM_STAR);
lvl_constant(WARP_TRANSITION_FADE_INTO_STAR);
lvl_constant(WARP_TRANSITION_FADE_FROM_CIRCLE);
lvl_constant(WARP_TRANSITION_FADE_INTO_CIRCLE);
lvl_constant(WARP_TRANSITION_FADE_FROM_MARIO);
lvl_constant(WARP_TRANSITION_FADE_INTO_MARIO);
lvl_constant(WARP_TRANSITION_FADE_FROM_BOWSER);
lvl_constant(WARP_TRANSITION_FADE_INTO_BOWSER);
// Other constants
lvl_constant(NULL);
lvl_constant(FALSE);
*found = false;
return 0;
}
template <typename T>
DataNode<T>* FindDataNode(DataNodes<T>& aDataNodes, String& aName, u32 aModelIdentifier) {
DataNode<T>* best = NULL;
for (auto& node : aDataNodes) {
if (aName == node->mName) {
if (aModelIdentifier == node->mModelIdentifier) {
return node;
}
best = node;
}
}
return best;
}
static LevelScript ParseLevelScriptSymbolArgInternal(GfxData* aGfxData, DataNode<LevelScript>* aNode, u64& aTokenIndex, bool* found) {
String _Arg = aNode->mTokens[aTokenIndex++];
u64 _ModelIdentifier = aNode->mModelIdentifier;
*found = true;
// Integers
bool integerFound = false;
s64 integerValue = DynOS_Misc_ParseInteger(_Arg, &integerFound);
if (integerFound) {
return integerValue;
}
// Offset
s32 _Offset = 0;
s32 _Plus = _Arg.Find('+');
if (_Plus != -1) {
_Offset = _Arg.SubString(_Plus + 1).ParseInt();
_Arg = _Arg.SubString(0, _Plus);
}
// Built-in functions
const void *_FunctionPtr = DynOS_Builtin_Func_GetFromName(_Arg.begin());
if (_FunctionPtr != NULL) {
return (s64) _FunctionPtr;
}
bool constantFound = false;
s64 constantValue = DynOS_Lvl_ParseLevelScriptConstants(_Arg, &constantFound);
if (constantFound) {
return (LevelScript) constantValue;
}
// Level Scripts
{
auto _Node = FindDataNode<LevelScript>(aGfxData->mLevelScripts, _Arg, aGfxData->mModelIdentifier);
if (_Node != NULL) {
auto base = DynOS_Lvl_Parse(aGfxData, _Node, false)->mData;
auto data = (u8*)base + _Offset;
if (_Offset != 0) {
aGfxData->mPointerOffsetList.Add({ data, base });
}
return (LevelScript) data;
}
}
// Geo layouts
{
auto _Node = FindDataNode<GeoLayout>(aGfxData->mGeoLayouts, _Arg, aGfxData->mModelIdentifier);
if (_Node != NULL) {
return (LevelScript) DynOS_Geo_Parse(aGfxData, _Node, false)->mData;
}
}
// Collisions
{
auto _Node = FindDataNode<Collision>(aGfxData->mCollisions, _Arg, aGfxData->mModelIdentifier);
if (_Node != NULL) {
return (LevelScript) DynOS_Col_Parse(aGfxData, _Node, false)->mData;
}
}
// MacroObjects
{
auto _Node = FindDataNode<MacroObject>(aGfxData->mMacroObjects, _Arg, aGfxData->mModelIdentifier);
if (_Node != NULL) {
return (LevelScript) DynOS_MacroObject_Parse(aGfxData, _Node, false)->mData;
}
}
// Trajectories
{
auto _Node = FindDataNode<Trajectory>(aGfxData->mTrajectories, _Arg, aGfxData->mModelIdentifier);
if (_Node != NULL) {
return (LevelScript) DynOS_Trajectory_Parse(aGfxData, _Node, false)->mData;
}
}
// Movtexs
{
auto _Node = FindDataNode<Movtex>(aGfxData->mMovtexs, _Arg, aGfxData->mModelIdentifier);
if (_Node != NULL) {
return (LevelScript) DynOS_Movtex_Parse(aGfxData, _Node, false)->mData;
}
}
// MovtexQCs
{
auto _Node = FindDataNode<MovtexQC>(aGfxData->mMovtexQCs, _Arg, aGfxData->mModelIdentifier);
if (_Node != NULL) {
return (LevelScript) DynOS_MovtexQC_Parse(aGfxData, _Node)->mData;
}
}
// Rooms
{
auto _Node = FindDataNode<u8>(aGfxData->mRooms, _Arg, aGfxData->mModelIdentifier);
if (_Node != NULL) {
return (LevelScript) DynOS_Rooms_Parse(aGfxData, _Node)->mData;
}
}
// Built-in actors
auto builtinActor = DynOS_Builtin_Actor_GetFromName(_Arg.begin());
if (builtinActor != NULL) {
return (LevelScript)builtinActor;
}
// Built-in Lvl Geos
auto builtinGeo = DynOS_Builtin_LvlGeo_GetFromName(_Arg.begin());
if (builtinGeo != NULL) {
return (LevelScript)builtinGeo;
}
// Built-in Lvl Cols
auto builtinCol = DynOS_Builtin_LvlCol_GetFromName(_Arg.begin());
if (builtinCol != NULL) {
return (LevelScript)builtinCol;
}
// Recursive descent parsing
bool rdSuccess = false;
s64 rdValue = DynOS_RecursiveDescent_Parse(_Arg.begin(), &rdSuccess, DynOS_Lvl_ParseLevelScriptConstants);
if (rdSuccess) {
return (LevelScript)rdValue;
}
*found = false;
return 0;
}
static LevelScript ParseLevelScriptSymbolArg(GfxData* aGfxData, DataNode<LevelScript>* aNode, u64& aTokenIndex) {
bool found = true;
LevelScript value = ParseLevelScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &found);
if (!found) {
const String& _Arg = aNode->mTokens[aTokenIndex - 1];
PrintError(" ERROR: Unknown lvl arg: %s", _Arg.begin());
}
return value;
}
#define lvl_symbol_0(symb) \
if (_Symbol == #symb) { \
LevelScript _Ls[] = { symb() }; \
memcpy(aHead, _Ls, sizeof(_Ls)); \
aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \
return; \
}
#define lvl_symbol_1(symb, n) \
if (_Symbol == #symb) { \
LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
LevelScript _Ls[] = { symb(_Arg0) }; \
memcpy(aHead, _Ls, sizeof(_Ls)); \
aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \
return; \
}
#define lvl_symbol_2(symb, n1, n2) \
if (_Symbol == #symb) { \
LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg1 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n1 != 0) { aGfxData->mPointerList.Add(aHead + n1); } \
if (n2 != 0) { aGfxData->mPointerList.Add(aHead + n2); } \
LevelScript _Ls[] = { symb(_Arg0, _Arg1) }; \
memcpy(aHead, _Ls, sizeof(_Ls)); \
aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \
return; \
}
#define lvl_symbol_3(symb, n1, n2, n3) \
if (_Symbol == #symb) { \
LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg1 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg2 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n1 != 0) { aGfxData->mPointerList.Add(aHead + n1); } \
if (n2 != 0) { aGfxData->mPointerList.Add(aHead + n2); } \
if (n3 != 0) { aGfxData->mPointerList.Add(aHead + n3); } \
LevelScript _Ls[] = { symb(_Arg0, _Arg1, _Arg2) }; \
memcpy(aHead, _Ls, sizeof(_Ls)); \
aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \
return; \
}
#define lvl_symbol_4(symb, n1, n2, n3) \
if (_Symbol == #symb) { \
LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg1 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg2 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg3 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n1 != 0) { aGfxData->mPointerList.Add(aHead + n1); } \
if (n2 != 0) { aGfxData->mPointerList.Add(aHead + n2); } \
if (n3 != 0) { aGfxData->mPointerList.Add(aHead + n3); } \
LevelScript _Ls[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3) }; \
memcpy(aHead, _Ls, sizeof(_Ls)); \
aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \
return; \
}
#define lvl_symbol_5(symb, n1, n2, n3) \
if (_Symbol == #symb) { \
LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg1 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg2 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg3 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg4 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n1 != 0) { aGfxData->mPointerList.Add(aHead + n1); } \
if (n2 != 0) { aGfxData->mPointerList.Add(aHead + n2); } \
if (n3 != 0) { aGfxData->mPointerList.Add(aHead + n3); } \
LevelScript _Ls[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4) }; \
memcpy(aHead, _Ls, sizeof(_Ls)); \
aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \
return; \
}
#define lvl_symbol_6(symb, n1, n2, n3) \
if (_Symbol == #symb) { \
LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg1 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg2 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg3 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg4 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg5 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n1 != 0) { aGfxData->mPointerList.Add(aHead + n1); } \
if (n2 != 0) { aGfxData->mPointerList.Add(aHead + n2); } \
if (n3 != 0) { aGfxData->mPointerList.Add(aHead + n3); } \
LevelScript _Ls[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4, _Arg5) }; \
memcpy(aHead, _Ls, sizeof(_Ls)); \
aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \
return; \
}
#define lvl_symbol_noop_3(symb) \
if (_Symbol == #symb) { \
aTokenIndex += 3; \
LevelScript _Ls[] = { symb(0, 0, 0) }; \
memcpy(aHead, _Ls, sizeof(_Ls)); \
aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \
return; \
}
static void ParseLevelScriptSymbol(GfxData* aGfxData, DataNode<LevelScript>* aNode, LevelScript*& aHead, u64& aTokenIndex, Array<u64>& aSwitchNodes) {
const String& _Symbol = aNode->mTokens[aTokenIndex++];
// execution
lvl_symbol_4(EXECUTE, 1, 2, 3);
lvl_symbol_4(EXIT_AND_EXECUTE, 1, 2, 3);
lvl_symbol_0(EXIT);
// sleep
lvl_symbol_1(SLEEP, 0);
lvl_symbol_1(SLEEP_BEFORE_EXIT, 0);
// jumps
lvl_symbol_1(JUMP, 1);
lvl_symbol_1(JUMP_LINK, 1);
lvl_symbol_0(RETURN);
lvl_symbol_1(JUMP_LINK_PUSH_ARG, 0);
lvl_symbol_0(JUMP_N_TIMES);
lvl_symbol_0(LOOP_BEGIN);
lvl_symbol_2(LOOP_UNTIL, 0, 0);
lvl_symbol_3(JUMP_IF, 2, 0, 0);
lvl_symbol_2(SKIP_IF, 0, 0);
lvl_symbol_0(SKIP);
lvl_symbol_0(SKIP_NOP);
lvl_symbol_3(JUMP_AREA_EXT, 2, 0, 0);
// calls
lvl_symbol_2(CALL, 1, 0);
lvl_symbol_2(CALL_LOOP, 1, 0);
// misc memory
lvl_symbol_1(SET_REG, 0);
lvl_symbol_0(PUSH_POOL);
lvl_symbol_0(POP_POOL);
lvl_symbol_3(FIXED_LOAD, 1, 2, 3);
lvl_symbol_noop_3(LOAD_RAW);
lvl_symbol_noop_3(LOAD_MIO0);
lvl_symbol_1(LOAD_MARIO_HEAD, 0);
lvl_symbol_noop_3(LOAD_MIO0_TEXTURE);
// levels
lvl_symbol_0(INIT_LEVEL);
lvl_symbol_0(CLEAR_LEVEL);
lvl_symbol_0(ALLOC_LEVEL_POOL);
lvl_symbol_0(FREE_LEVEL_POOL);
// areas
lvl_symbol_2(AREA, 1, 0);
lvl_symbol_0(END_AREA);
// models
lvl_symbol_3(LOAD_MODEL_FROM_DL, 1, 0, 0);
lvl_symbol_3(CMD23, 1, 0, 0);
// objects
lvl_symbol_3(MARIO, 2, 0, 0);
// warps
lvl_symbol_5(WARP_NODE, 0, 0, 0);
lvl_symbol_5(PAINTING_WARP_NODE, 0, 0, 0);
lvl_symbol_5(INSTANT_WARP, 0, 0, 0);
// misc
lvl_symbol_1(LOAD_AREA, 0);
lvl_symbol_1(CMD2A, 0);
lvl_symbol_5(MARIO_POS, 0, 0, 0);
lvl_symbol_0(CMD2C);
lvl_symbol_0(CMD2D);
lvl_symbol_1(TERRAIN, 1);
lvl_symbol_1(ROOMS, 1);
lvl_symbol_2(SHOW_DIALOG, 0, 0);
lvl_symbol_1(TERRAIN_TYPE, 0);
lvl_symbol_0(NOP);
// transitions
lvl_symbol_5(TRANSITION, 0, 0, 0);
lvl_symbol_1(BLACKOUT, 0);
lvl_symbol_1(GAMMA, 0);
// music
lvl_symbol_2(SET_BACKGROUND_MUSIC, 0, 0);
lvl_symbol_1(SET_MENU_MUSIC, 0);
lvl_symbol_1(STOP_MUSIC, 0);
// misc
lvl_symbol_1(MACRO_OBJECTS, 1);
lvl_symbol_5(CMD3A, 0, 0, 0);
lvl_symbol_6(WHIRLPOOL, 0, 0, 0);
lvl_symbol_2(GET_OR_SET, 0, 0);
lvl_symbol_0(ADV_DEMO);
lvl_symbol_0(CLEAR_DEMO_PTR);
// object
if (_Symbol == "OBJECT") {
u64 topTokenIndex = aTokenIndex;
bool foundModel = true;
bool foundBeh = true;
LevelScript model = ParseLevelScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &foundModel);
LevelScript posX = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
LevelScript posY = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
LevelScript posZ = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
LevelScript angleX = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
LevelScript angleY = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
LevelScript angleZ = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
LevelScript behParam = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
LevelScript beh = ParseLevelScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &foundBeh);
if (foundModel && foundBeh) {
aGfxData->mPointerList.Add(aHead + 5);
LevelScript _Ls[] = { OBJECT(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, beh) };
memcpy(aHead, _Ls, sizeof(_Ls));
aHead += (sizeof(_Ls) / sizeof(_Ls[0]));
} else if (foundModel) {
u32 behIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 5, aNode->mTokens[topTokenIndex + 8]);
LevelScript _Ls[] = { OBJECT_EXT(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, behIndex) };
memcpy(aHead, _Ls, sizeof(_Ls));
aHead += (sizeof(_Ls) / sizeof(_Ls[0]));
} else {
u32 modelIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 5, aNode->mTokens[topTokenIndex + 0]);
u32 behIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 6, aNode->mTokens[topTokenIndex + 8]);
LevelScript _Ls[] = { OBJECT_EXT2(modelIndex, posX, posY, posZ, angleX, angleY, angleZ, behParam, behIndex) };
memcpy(aHead, _Ls, sizeof(_Ls));
aHead += (sizeof(_Ls) / sizeof(_Ls[0]));
}
return;
}
// object with acts
if (_Symbol == "OBJECT_WITH_ACTS") {
u64 topTokenIndex = aTokenIndex;
bool foundModel = true;
bool foundBeh = true;
LevelScript model = ParseLevelScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &foundModel);
LevelScript posX = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
LevelScript posY = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
LevelScript posZ = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
LevelScript angleX = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
LevelScript angleY = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
LevelScript angleZ = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
LevelScript behParam = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
LevelScript beh = ParseLevelScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &foundBeh);
LevelScript acts = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
if (foundModel && foundBeh) {
aGfxData->mPointerList.Add(aHead + 5);
LevelScript _Ls[] = { OBJECT_WITH_ACTS(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, beh, acts) };
memcpy(aHead, _Ls, sizeof(_Ls));
aHead += (sizeof(_Ls) / sizeof(_Ls[0]));
} else if (foundModel) {
u32 behIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 5, aNode->mTokens[topTokenIndex + 8]);
LevelScript _Ls[] = { OBJECT_WITH_ACTS_EXT(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, behIndex, acts) };
memcpy(aHead, _Ls, sizeof(_Ls));
aHead += (sizeof(_Ls) / sizeof(_Ls[0]));
} else {
u32 modelIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 5, aNode->mTokens[topTokenIndex + 0]);
u32 behIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 6, aNode->mTokens[topTokenIndex + 8]);
LevelScript _Ls[] = { OBJECT_WITH_ACTS_EXT2(modelIndex, posX, posY, posZ, angleX, angleY, angleZ, behParam, behIndex, acts) };
memcpy(aHead, _Ls, sizeof(_Ls));
aHead += (sizeof(_Ls) / sizeof(_Ls[0]));
}
return;
}
// LOAD_MODEL_FROM_GEO
if (_Symbol == "LOAD_MODEL_FROM_GEO") {
u64 topTokenIndex = aTokenIndex;
bool foundGeo = false;
LevelScript model = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
LevelScript geo = ParseLevelScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &foundGeo);
if (foundGeo) {
aGfxData->mPointerList.Add(aHead + 1);
LevelScript _Ls[] = { LOAD_MODEL_FROM_GEO(model, geo) };
memcpy(aHead, _Ls, sizeof(_Ls));
aHead += (sizeof(_Ls) / sizeof(_Ls[0]));
} else {
u32 geoIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 1, aNode->mTokens[topTokenIndex + 1]);
LevelScript _Ls[] = { LOAD_MODEL_FROM_GEO_EXT(model, geoIndex) };
memcpy(aHead, _Ls, sizeof(_Ls));
aHead += (sizeof(_Ls) / sizeof(_Ls[0]));
}
return;
}
// JUMP_AREA
if (_Symbol == "JUMP_AREA") {
LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
LevelScript _Arg1 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
LevelScript _Arg2 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
aGfxData->mPointerList.Add(aHead + 2);
LevelScript _Ls[] = { JUMP_AREA_EXT(_Arg0, _Arg1, _Arg2) };
memcpy(aHead, _Ls, sizeof(_Ls));
aHead += (sizeof(_Ls) / sizeof(_Ls[0]));
return;
}
// Unknown
PrintError(" ERROR: Unknown lvl symbol: %s", _Symbol.begin());
}
DataNode<LevelScript>* DynOS_Lvl_Parse(GfxData* aGfxData, DataNode<LevelScript>* aNode, bool aDisplayPercent) {
if (aNode->mData) return aNode;
// Level script data
aNode->mData = New<LevelScript>(aNode->mTokens.Count() * LEVEL_SCRIPT_SIZE_PER_TOKEN);
LevelScript* _Head = aNode->mData;
Array<u64> _SwitchNodes;
for (u64 _TokenIndex = 0; _TokenIndex < aNode->mTokens.Count();) { // Don't increment _TokenIndex here!
ParseLevelScriptSymbol(aGfxData, aNode, _Head, _TokenIndex, _SwitchNodes);
if (aDisplayPercent && aGfxData->mErrorCount == 0) { PrintNoNewLine("%3d%%\b\b\b\b", (s32) (_TokenIndex * 100) / aNode->mTokens.Count()); }
}
if (aDisplayPercent && aGfxData->mErrorCount == 0) { Print("100%%"); }
aNode->mSize = (u32)(_Head - aNode->mData);
aNode->mLoadIndex = aGfxData->mLoadIndex++;
return aNode;
}
static DataNode<LevelScript> *GetLevelScript(GfxData *aGfxData, const String& aGeoRoot) {
for (DataNode<LevelScript> *_Node : aGfxData->mLevelScripts) {
if (_Node->mName == aGeoRoot) {
return _Node;
}
}
return NULL;
}
/////////////
// Writing //
/////////////
static void DynOS_Lvl_Write(FILE* aFile, GfxData* aGfxData, DataNode<LevelScript> *aNode) {
if (!aNode->mData) return;
// Name
WriteBytes<u8>(aFile, DATA_TYPE_LEVEL_SCRIPT);
aNode->mName.Write(aFile);
// Data
WriteBytes<u32>(aFile, aNode->mSize);
for (u32 i = 0; i != aNode->mSize; ++i) {
LevelScript *_Head = &aNode->mData[i];
if (aGfxData->mPointerList.Find((void *) _Head) != -1) {
DynOS_Pointer_Write(aFile, (const void *) (*_Head), aGfxData);
} else if (aGfxData->mLuaPointerList.Find((void *) _Head) != -1) {
DynOS_Pointer_Lua_Write(aFile, *(u32 *)_Head, aGfxData);
} else {
WriteBytes<u32>(aFile, *((u32 *) _Head));
}
}
}
static bool DynOS_Lvl_WriteBinary(const SysPath &aOutputFilename, GfxData *aGfxData) {
FILE *_File = fopen(aOutputFilename.c_str(), "wb");
if (!_File) {
PrintError(" ERROR: Unable to create file \"%s\"", aOutputFilename.c_str());
return false;
}
for (u64 i = 0; i != aGfxData->mLoadIndex; ++i) {
for (auto &_Node : aGfxData->mLights) {
if (_Node->mLoadIndex == i) {
DynOS_Lights_Write(_File, aGfxData, _Node);
}
}
for (auto &_Node : aGfxData->mLightTs) {
if (_Node->mLoadIndex == i) {
DynOS_LightT_Write(_File, aGfxData, _Node);
}
}
for (auto &_Node : aGfxData->mAmbientTs) {
if (_Node->mLoadIndex == i) {
DynOS_AmbientT_Write(_File, aGfxData, _Node);
}
}
for (auto &_Node : aGfxData->mTextures) {
if (_Node->mLoadIndex == i) {
DynOS_Tex_Write(_File, aGfxData, _Node);
}
}
for (auto &_Node : aGfxData->mTextureLists) {
if (_Node->mLoadIndex == i) {
DynOS_TexList_Write(_File, aGfxData, _Node);
}
}
for (auto &_Node : aGfxData->mVertices) {
if (_Node->mLoadIndex == i) {
DynOS_Vtx_Write(_File, aGfxData, _Node);
}
}
for (auto &_Node : aGfxData->mDisplayLists) {
if (_Node->mLoadIndex == i) {
DynOS_Gfx_Write(_File, aGfxData, _Node);
}
}
for (auto &_Node : aGfxData->mGeoLayouts) {
if (_Node->mLoadIndex == i) {
DynOS_Geo_Write(_File, aGfxData, _Node);
}
}
for (auto &_Node : aGfxData->mCollisions) {
if (_Node->mLoadIndex == i) {
DynOS_Col_Write(_File, aGfxData, _Node);
}
}
for (auto &_Node : aGfxData->mLevelScripts) {
if (_Node->mLoadIndex == i) {
DynOS_Lvl_Write(_File, aGfxData, _Node);
}
}
for (auto &_Node : aGfxData->mMacroObjects) {
if (_Node->mLoadIndex == i) {
DynOS_MacroObject_Write(_File, aGfxData, _Node);
}
}
for (auto &_Node : aGfxData->mTrajectories) {
if (_Node->mLoadIndex == i) {
DynOS_Trajectory_Write(_File, aGfxData, _Node);
}
}
for (auto &_Node : aGfxData->mMovtexs) {
if (_Node->mLoadIndex == i) {
DynOS_Movtex_Write(_File, aGfxData, _Node);
}
}
for (auto &_Node : aGfxData->mMovtexQCs) {
if (_Node->mLoadIndex == i) {
DynOS_MovtexQC_Write(_File, aGfxData, _Node);
}
}
for (auto &_Node : aGfxData->mRooms) {
if (_Node->mLoadIndex == i) {
DynOS_Rooms_Write(_File, aGfxData, _Node);
}
}
}
fclose(_File);
return true;
}
/////////////
// Reading //
/////////////
static DataNode<LevelScript>* DynOS_Lvl_Load(FILE *aFile, GfxData *aGfxData) {
DataNode<LevelScript> *_Node = New<DataNode<LevelScript>>();
// Name
_Node->mName.Read(aFile);
// Data
_Node->mSize = ReadBytes<u32>(aFile);
_Node->mData = New<LevelScript>(_Node->mSize);
// Add it
if (aGfxData != NULL) {
aGfxData->mLevelScripts.Add(_Node);
}
// Read it
for (u32 i = 0; i != _Node->mSize; ++i) {
u32 _Value = ReadBytes<u32>(aFile);
void *_Ptr = DynOS_Pointer_Load(aFile, aGfxData, _Value);
if (_Ptr) {
_Node->mData[i] = (uintptr_t) _Ptr;
} else {
_Node->mData[i] = (uintptr_t) _Value;
}
}
return _Node;
}
GfxData *DynOS_Lvl_LoadFromBinary(const SysPath &aFilename, const char *aLevelName) {
struct DynosGfxDataCache { SysPath mPackFolder; Array<Pair<const char *, GfxData *>> mGfxData; };
static Array<DynosGfxDataCache *> sDynosGfxDataCache;
// Load data from binary file
GfxData *_GfxData = NULL;
FILE *_File = fopen(aFilename.c_str(), "rb");
if (_File) {
_GfxData = New<GfxData>();
for (bool _Done = false; !_Done;) {
switch (ReadBytes<u8>(_File)) {
case DATA_TYPE_LIGHT: DynOS_Lights_Load (_File, _GfxData); break;
case DATA_TYPE_LIGHT_T: DynOS_LightT_Load (_File, _GfxData); break;
case DATA_TYPE_AMBIENT_T: DynOS_AmbientT_Load (_File, _GfxData); break;
case DATA_TYPE_TEXTURE: DynOS_Tex_Load (_File, _GfxData); break;
case DATA_TYPE_TEXTURE_LIST: DynOS_TexList_Load (_File, _GfxData); break;
case DATA_TYPE_VERTEX: DynOS_Vtx_Load (_File, _GfxData); break;
case DATA_TYPE_DISPLAY_LIST: DynOS_Gfx_Load (_File, _GfxData); break;
case DATA_TYPE_GEO_LAYOUT: DynOS_Geo_Load (_File, _GfxData); break;
case DATA_TYPE_ANIMATION: DynOS_Anim_Load (_File, _GfxData); break;
case DATA_TYPE_ANIMATION_TABLE: DynOS_Anim_Table_Load (_File, _GfxData); break;
case DATA_TYPE_GFXDYNCMD: DynOS_GfxDynCmd_Load (_File, _GfxData); break;
case DATA_TYPE_COLLISION: DynOS_Col_Load (_File, _GfxData); break;
case DATA_TYPE_LEVEL_SCRIPT: DynOS_Lvl_Load (_File, _GfxData); break;
case DATA_TYPE_MACRO_OBJECT: DynOS_MacroObject_Load(_File, _GfxData); break;
case DATA_TYPE_TRAJECTORY: DynOS_Trajectory_Load (_File, _GfxData); break;
case DATA_TYPE_MOVTEX: DynOS_Movtex_Load (_File, _GfxData); break;
case DATA_TYPE_MOVTEXQC: DynOS_MovtexQC_Load (_File, _GfxData); break;
case DATA_TYPE_ROOMS: DynOS_Rooms_Load (_File, _GfxData); break;
default: _Done = true; break;
}
}
fclose(_File);
}
return _GfxData;
}
//////////////
// Generate //
//////////////
static bool DynOS_Lvl_GeneratePack_Internal(const SysPath &aPackFolder, Array<Pair<u64, String>> _ActorsFolders, GfxData *_GfxData) {
bool generated = false;
for (auto &_LvlNode : _GfxData->mLevelScripts) {
String _LvlRootName = _LvlNode->mName;
DataNode<LevelScript> *_LvlRoot = GetLevelScript(_GfxData, _LvlRootName);
if (_LvlRoot == NULL) { continue; }
if (_LvlRootName.Find("_entry") == -1) { continue; }
// If there is an existing binary file for this level, skip and go to the next level
SysPath _LvlFilename = fstring("%s/%s.lvl", aPackFolder.c_str(), _LvlRootName.begin());
if (fs_sys_file_exists(_LvlFilename.c_str())) {
continue;
}
// Init
_GfxData->mLoadIndex = 0;
_GfxData->mErrorCount = 0;
_GfxData->mModelIdentifier = _LvlRoot->mModelIdentifier;
_GfxData->mPackFolder = aPackFolder;
_GfxData->mPointerList = { NULL }; // The NULL pointer is needed, so we add it here
_GfxData->mPointerOffsetList = { };
_GfxData->mLuaPointerList = { };
_GfxData->mLuaTokenList = { };
_GfxData->mGfxContext.mCurrentTexture = NULL;
_GfxData->mGfxContext.mCurrentPalette = NULL;
_GfxData->mGeoNodeStack.Clear();
// Parse data
PrintNoNewLine("%s.lvl: Model identifier: %X - Processing... ", _LvlRootName.begin(), _GfxData->mModelIdentifier);
DynOS_Lvl_Parse(_GfxData, _LvlRoot, true);
// Force all of the movtexs, collisions, and trajectories into the compiled lvl
for (auto &_Node : _GfxData->mMovtexs) {
if (_Node->mModelIdentifier != _GfxData->mModelIdentifier) { continue; }
DynOS_Movtex_Parse(_GfxData, _Node, false);
}
for (auto &_Node : _GfxData->mMovtexQCs) {
if (_Node->mModelIdentifier != _GfxData->mModelIdentifier) { continue; }
DynOS_MovtexQC_Parse(_GfxData, _Node);
}
for (auto &_Node : _GfxData->mCollisions) {
if (_Node->mModelIdentifier != _GfxData->mModelIdentifier) { continue; }
DynOS_Col_Parse(_GfxData, _Node, false);
}
for (auto &_Node : _GfxData->mTrajectories) {
if (_Node->mModelIdentifier != _GfxData->mModelIdentifier) { continue; }
DynOS_Trajectory_Parse(_GfxData, _Node, false);
}
// Write if no error
if (_GfxData->mErrorCount == 0) {
DynOS_Lvl_WriteBinary(_LvlFilename, _GfxData);
} else {
Print(" %u error(s): Unable to parse data", _GfxData->mErrorCount);
}
// Clear data pointers
ClearLvlDataNodes(_GfxData->mLights);
ClearLvlDataNodes(_GfxData->mLightTs);
ClearLvlDataNodes(_GfxData->mAmbientTs);
ClearLvlDataNodes(_GfxData->mTextures);
ClearLvlDataNodes(_GfxData->mTextureLists);
ClearLvlDataNodes(_GfxData->mVertices);
ClearLvlDataNodes(_GfxData->mDisplayLists);
ClearLvlDataNodes(_GfxData->mGeoLayouts);
ClearLvlDataNodes(_GfxData->mCollisions);
ClearLvlDataNodes(_GfxData->mLevelScripts);
ClearLvlDataNodes(_GfxData->mMacroObjects);
ClearLvlDataNodes(_GfxData->mTrajectories);
ClearLvlDataNodes(_GfxData->mMovtexs);
ClearLvlDataNodes(_GfxData->mMovtexQCs);
ClearLvlDataNodes(_GfxData->mRooms);
_GfxData->mPointerList.Clear();
_GfxData->mPointerOffsetList.Clear();
_GfxData->mLuaPointerList.Clear();
_GfxData->mLuaTokenList.Clear();
generated = true;
}
_GfxData->mChildGeoLayouts.Clear();
return generated;
}
static void DynOS_Lvl_GeneratePack_Recursive(const SysPath &directory, GfxData *_GfxData) {
DIR *aPackDir = opendir(directory.c_str());
if (aPackDir) {
struct dirent *_PackEnt = NULL;
while ((_PackEnt = readdir(aPackDir)) != NULL) {
// Skip . and ..
if (SysPath(_PackEnt->d_name) == ".") continue;
if (SysPath(_PackEnt->d_name) == "..") continue;
SysPath path = fstring("%s/%s", directory.c_str(), _PackEnt->d_name);
// Recurse through subfolders
if (fs_sys_dir_exists(path.c_str())) {
DynOS_Lvl_GeneratePack_Recursive(path, _GfxData);
continue;
}
// skip files that don't end in '.c'
size_t nameLen = strlen(_PackEnt->d_name);
if (_PackEnt->d_name[nameLen - 2] != '.' || _PackEnt->d_name[nameLen - 1] != 'c') {
continue;
}
// read the file
DynOS_Read_Source(_GfxData, path.c_str());
}
closedir(aPackDir);
}
}
void DynOS_Lvl_GeneratePack(const SysPath &aPackFolder) {
Print("---------- Level pack folder: \"%s\" ----------", aPackFolder.c_str());
Array<Pair<u64, String>> _ActorsFolders;
GfxData *_GfxData = New<GfxData>();
_GfxData->mModelIdentifier = 0;
DIR *aPackDir = opendir(aPackFolder.c_str());
if (aPackDir) {
struct dirent *_PackEnt = NULL;
while ((_PackEnt = readdir(aPackDir)) != NULL) {
// Skip . and ..
if (SysPath(_PackEnt->d_name) == ".") continue;
if (SysPath(_PackEnt->d_name) == "..") continue;
// For each subfolder, read tokens from script.c
SysPath _Folder = fstring("%s/%s", aPackFolder.c_str(), _PackEnt->d_name);
if (!fs_sys_dir_exists(_Folder.c_str())) continue;
// Prevent generating from folders that likely already generated
SysPath _LvlFile = fstring("%s/level_%s_entry.lvl", aPackFolder.c_str(), _PackEnt->d_name);
if (fs_sys_file_exists(_LvlFile.c_str())) continue;
// Only parse folders with a 'script.c'
if (!fs_sys_file_exists(fstring("%s/script.c", _Folder.c_str()).c_str()) && !fs_sys_file_exists(fstring("%s/custom.script.c", _Folder.c_str()).c_str())) continue;
_GfxData->mModelIdentifier++;
DynOS_Lvl_GeneratePack_Recursive(_Folder, _GfxData);
}
closedir(aPackDir);
}
// Generate a binary file for each level found in the GfxData
DynOS_Lvl_GeneratePack_Internal(aPackFolder, _ActorsFolders, _GfxData);
DynOS_Gfx_Free(_GfxData);
}