35 lines
723 B
C
35 lines
723 B
C
#include "pc/rom_assets.h"
|
|
static const struct Animation anim_0F[] = {
|
|
1,
|
|
189,
|
|
0,
|
|
0,
|
|
0x01,
|
|
ANIMINDEX_NUMPARTS(anim_0F_10_indices),
|
|
anim_0F_10_values,
|
|
anim_0F_10_indices,
|
|
0,
|
|
ANIM_FIELD_LENGTH(anim_0F_10_values),
|
|
ANIM_FIELD_LENGTH(anim_0F_10_indices),
|
|
};
|
|
|
|
static const struct Animation anim_10[] = {
|
|
1,
|
|
189,
|
|
1,
|
|
0,
|
|
0x12,
|
|
ANIMINDEX_NUMPARTS(anim_0F_10_indices),
|
|
anim_0F_10_values,
|
|
anim_0F_10_indices,
|
|
0,
|
|
ANIM_FIELD_LENGTH(anim_0F_10_values),
|
|
ANIM_FIELD_LENGTH(anim_0F_10_indices),
|
|
};
|
|
|
|
|
|
ROM_ASSET_LOAD_ANIM(anim_0F_10_indices, 0x004f5010, 252, 0x00000000, 252);
|
|
|
|
ROM_ASSET_LOAD_ANIM(anim_0F_10_values, 0x004f510c, 1502, 0x00000000, 1502);
|
|
|