21 lines
431 B
C
21 lines
431 B
C
#include "pc/rom_assets.h"
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static const struct Animation anim_1A[] = {
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1,
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189,
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0,
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0,
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0x11,
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ANIMINDEX_NUMPARTS(anim_1A_indices),
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anim_1A_values,
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anim_1A_indices,
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0,
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ANIM_FIELD_LENGTH(anim_1A_values),
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ANIM_FIELD_LENGTH(anim_1A_indices),
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};
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ROM_ASSET_LOAD_ANIM(anim_1A_indices, 0x004fbc30, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_1A_values, 0x004fbd2c, 1146, 0x00000000, 1146);
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