21 lines
431 B
C
21 lines
431 B
C
#include "pc/rom_assets.h"
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static const struct Animation anim_C8[] = {
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1,
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189,
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6,
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0,
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0x14,
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ANIMINDEX_NUMPARTS(anim_C8_indices),
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anim_C8_values,
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anim_C8_indices,
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0,
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ANIM_FIELD_LENGTH(anim_C8_values),
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ANIM_FIELD_LENGTH(anim_C8_indices),
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};
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ROM_ASSET_LOAD_ANIM(anim_C8_indices, 0x005750d8, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_C8_values, 0x005751d4, 1648, 0x00000000, 1648);
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