sm64coopdx/assets/anims/anim_CA.inc.c

21 lines
432 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_CA[] = {
0,
189,
25,
0,
0x1E,
ANIMINDEX_NUMPARTS(anim_CA_indices),
anim_CA_values,
anim_CA_indices,
0,
ANIM_FIELD_LENGTH(anim_CA_values),
ANIM_FIELD_LENGTH(anim_CA_indices),
};
ROM_ASSET_LOAD_ANIM(anim_CA_indices, 0x00576104, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_CA_values, 0x00576200, 1998, 0x00000000, 1998);