sm64coopdx/levels/bits/areas/1/8/model.inc.c

148 lines
6.6 KiB
C

#include "pc/rom_assets.h"
// 0x07007F58 - 0x07008058
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07007F58, 0x0046c3a0, 47442, 0x00007f58, 256);
// 0x07008058 - 0x07008098
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07008058, 0x0046c3a0, 47442, 0x00008058, 64);
// 0x07008098 - 0x07008188
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07008098, 0x0046c3a0, 47442, 0x00008098, 240);
// 0x07008188 - 0x07008288
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07008188, 0x0046c3a0, 47442, 0x00008188, 256);
// 0x07008288 - 0x07008388
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07008288, 0x0046c3a0, 47442, 0x00008288, 256);
// 0x07008388 - 0x07008468
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07008388, 0x0046c3a0, 47442, 0x00008388, 224);
// 0x07008468 - 0x070084C8
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07008468, 0x0046c3a0, 47442, 0x00008468, 96);
// 0x070084C8 - 0x070085C8
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070084C8, 0x0046c3a0, 47442, 0x000084c8, 256);
// 0x070085C8 - 0x070086C8
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070085C8, 0x0046c3a0, 47442, 0x000085c8, 256);
// 0x070086C8 - 0x07008788
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070086C8, 0x0046c3a0, 47442, 0x000086c8, 192);
// 0x07008788 - 0x07008888
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07008788, 0x0046c3a0, 47442, 0x00008788, 256);
// 0x07008888 - 0x07008988
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07008888, 0x0046c3a0, 47442, 0x00008888, 256);
// 0x07008988 - 0x07008A08
static const Gfx bits_seg7_dl_07008988[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09001800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bits_seg7_vertex_07007F58, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 13, 15, 14, 0x0),
gsSPVertex(bits_seg7_vertex_07008058, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x07008A08 - 0x07008B70
static const Gfx bits_seg7_dl_07008A08[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09007000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bits_seg7_vertex_07008098, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 6, 7, 4, 0x0),
gsSP2Triangles( 6, 8, 9, 0x0, 10, 11, 12, 0x0),
gsSP2Triangles(10, 13, 11, 0x0, 10, 14, 13, 0x0),
gsSPVertex(bits_seg7_vertex_07008188, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 0, 3, 0x0, 8, 3, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 14, 0x0),
gsSP2Triangles(10, 15, 11, 0x0, 10, 14, 15, 0x0),
gsSPVertex(bits_seg7_vertex_07008288, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPVertex(bits_seg7_vertex_07008388, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 2, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSPVertex(bits_seg7_vertex_07008468, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 3, 2, 4, 0x0, 3, 4, 5, 0x0),
gsSPEndDisplayList(),
};
// 0x07008B70 - 0x07008C68
static const Gfx bits_seg7_dl_07008B70[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09001000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bits_seg7_vertex_070084C8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSP2Triangles( 0, 4, 5, 0x0, 0, 5, 1, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles(10, 8, 11, 0x0, 10, 6, 8, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPVertex(bits_seg7_vertex_070085C8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 15, 13, 0x0),
gsSPVertex(bits_seg7_vertex_070086C8, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
gsSPEndDisplayList(),
};
// 0x07008C68 - 0x07008D18
static const Gfx bits_seg7_dl_07008C68[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bits_seg7_texture_07001000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bits_seg7_vertex_07008788, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(11, 14, 12, 0x0, 0, 2, 15, 0x0),
gsSPVertex(bits_seg7_vertex_07008888, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 15, 13, 0x0),
gsSPEndDisplayList(),
};
// 0x07008D18 - 0x07008DB8
const Gfx bits_seg7_dl_07008D18[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bits_seg7_dl_07008988),
gsSPDisplayList(bits_seg7_dl_07008A08),
gsSPDisplayList(bits_seg7_dl_07008B70),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bits_seg7_dl_07008C68),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};