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GL
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PR
Initial DJUI commit
2021-06-18 15:23:59 -07:00
dxsdk
merge gfx updates from sm64-port
2020-07-07 15:21:14 +03:00
libc
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stb
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audio_defines.h
Added Luigi sounds ( #77 )
2020-10-16 11:54:59 -07:00
behavior_data.h
Rewrote how players are initialized, stored, and displayed
2020-09-06 18:52:52 -07:00
behavior_table.h
Improvements to late-join synchronization
2021-06-09 22:35:34 -07:00
command_macros_base.h
merge refresh 10
2020-06-20 02:49:59 +03:00
config.h
merge refresh 10
2020-06-20 02:49:59 +03:00
course_table.h
merge refresh 10
2020-06-20 02:49:59 +03:00
dialog_ids.h
merge refresh 10
2020-06-20 02:49:59 +03:00
eu_translation.h
merge refresh 10
2020-06-20 02:49:59 +03:00
geo_commands.h
merge refresh 10
2020-06-20 02:49:59 +03:00
gfx_dimensions.h
merge refresh 10
2020-06-20 02:49:59 +03:00
helper_macros.h
merge refresh 10
2020-06-20 02:49:59 +03:00
level_commands.h
Rewrote how players are initialized, stored, and displayed
2020-09-06 18:52:52 -07:00
level_misc_macros.h
merge refresh 10
2020-06-20 02:49:59 +03:00
level_table.h
merge refresh 10
2020-06-20 02:49:59 +03:00
luigi_audio_defines.h
Translated Luigi sounds through new Character system
2020-10-16 23:33:41 -07:00
macro_preset_names.h
merge refresh 10
2020-06-20 02:49:59 +03:00
macro_presets.h
Improvements to late-join synchronization
2021-06-09 22:35:34 -07:00
macros.h
merge refresh 10
2020-06-20 02:49:59 +03:00
macros.inc
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make_const_nonconst.h
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mario_animation_ids.h
merge refresh 10
2020-06-20 02:49:59 +03:00
mario_geo_switch_case_ids.h
merge refresh 10
2020-06-20 02:49:59 +03:00
model_ids.h
Enemy hat fixes ( #83 )
2020-10-16 03:03:25 -07:00
moving_texture_macros.h
merge refresh 10
2020-06-20 02:49:59 +03:00
object_constants.h
Enemy hat fixes ( #83 )
2020-10-16 03:03:25 -07:00
object_fields.h
Resynchronized DDD poles to use area timer system
2021-06-15 18:01:03 -07:00
platform_info.h
merge refresh 10
2020-06-20 02:49:59 +03:00
prevent_bss_reordering.h
merge refresh 10
2020-06-20 02:49:59 +03:00
segment_symbols.h
merge refresh 10
2020-06-20 02:49:59 +03:00
segments.h
merge refresh 10
2020-06-20 02:49:59 +03:00
seq_ids.h
merge refresh 10
2020-06-20 02:49:59 +03:00
seq_luigi.inc
Added Luigi sounds ( #77 )
2020-10-16 11:54:59 -07:00
seq_macros.inc
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sm64.h
Allow exiting from course at any time
2020-09-08 09:52:48 -07:00
special_preset_names.h
merge refresh 10
2020-06-20 02:49:59 +03:00
special_presets.h
merge refresh 10
2020-06-20 02:49:59 +03:00
surface_terrains.h
merge refresh 10
2020-06-20 02:49:59 +03:00
text_menu_strings.h.in
merge refresh 10
2020-06-20 02:49:59 +03:00
text_options_strings.h.in
Added Luigi sounds ( #77 )
2020-10-16 11:54:59 -07:00
text_strings.h.in
merge refresh 10
2020-06-20 02:49:59 +03:00
textures.h
merge refresh 10
2020-06-20 02:49:59 +03:00
tinfl.h
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trig_tables.inc.c
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types.h
Synchronized respawners and entities created after level load
2021-06-08 21:21:52 -07:00
ultra64.h
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