Go to file
motoo-tobbler 7c82b37953 MacOS - Overcoming linker failure
modified:   Makefile
2023-12-27 08:14:05 +05:30
.github/ISSUE_TEMPLATE sm64coopdx 2023-10-30 01:03:36 -04:00
actors
assets Character Animation System (#441) 2023-10-27 17:43:45 -07:00
autogen
bin Bring back base FONT_NORMAL as FONT_ALIASED 2023-12-17 21:36:24 -05:00
data Revert "Disable DynOS compression" 2023-12-21 17:26:47 -05:00
developer Tear out External Data and make Free Cam always compile 2023-11-01 20:17:55 -04:00
docs/lua
dynos/packs
include Disable Waluigi animations for now 2023-11-26 21:31:17 -05:00
lang Update languages 2023-12-24 08:47:16 -05:00
levels
lib sm64coopdx 2023-10-30 01:03:36 -04:00
mods Update default mods 2023-12-24 16:05:21 -05:00
res
sound Remove percussion, the ext soundbank handles it as normal instruments instead 2023-12-10 06:07:05 +01:00
src
text
textures
tools
.clang-format
.clang-tidy
.gitattributes
.gitignore
CHANGES
Dockerfile
Makefile
Makefile.split Fix build, add fonts to dynos packs 2023-04-02 14:58:43 -07:00
README.md
assets.json
charmap.txt
charmap_menu.txt
credits.txt
dynos.mk
extract_assets.py
format.sh
pisetup.sh
sm64.eu.sha1
sm64.jp.sha1
sm64.sh.sha1
sm64.us.sha1
util.mk

README.md

sm64coopdx

Online multiplayer mod for SM64 that synchronizes all entities and every level for multiple players. Fork of sm64ex-coop.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract_assets.py --clean && make clean or make distclean to clear ROM assets, however this is unnecessary for contributing because the .gitignore file already excludes ROM assets.

How to Play

Instructions on how to play are available on the wiki.

Goal (accomplished)

Create a mod for the PC port where multiple people can play together online.

Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players interact with the same world at the same time.

Lua

sm64coopdx is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click here to see the Lua documentation.