43 lines
1.8 KiB
C
43 lines
1.8 KiB
C
#include "pc/rom_assets.h"
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// Yellow Sphere (used in a lot of things)
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// 0x05000000
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ROM_ASSET_LOAD_VTX(yellow_sphere_seg5_vertex_05000000, 0x0012a7e0, 32879, 0x00000000, 64);
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// 0x05000040
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ROM_ASSET_LOAD_TEXTURE(yellow_sphere_seg5_texture_05000040, "actors/yellow_sphere_small/small_yellow_sphere.rgba16.inc.c", 0x0012a7e0, 32879, 0x00000040, 2048);
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// 0x05000840 - 0x05000888
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const Gfx yellow_sphere_seg5_dl_05000840[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPEndDisplayList(),
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};
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// 0x05000888 - 0x050008C8
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const Gfx yellow_sphere_seg5_dl_05000888[] = {
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gsSPVertex(yellow_sphere_seg5_vertex_05000000, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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// 0x050008C8 - 0x050008F8
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const Gfx yellow_sphere_seg5_dl_050008C8[] = {
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gsSPDisplayList(yellow_sphere_seg5_dl_05000840),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, yellow_sphere_seg5_texture_05000040),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPDisplayList(yellow_sphere_seg5_dl_05000888),
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gsSPEndDisplayList(),
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};
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