sm64coopdx/levels/lll/sinking_square_platform/collision.inc.c

4 lines
153 B
C

#include "pc/rom_assets.h"
// 0x0701D450 - 0x0701D510
ROM_ASSET_LOAD_COLLISION(lll_seg7_collision_sinking_pyramids, 0x004784a0, 83204, 0x0001d3c0, 192);