46 lines
1.6 KiB
Lua
46 lines
1.6 KiB
Lua
local function on_level_init()
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if gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_RAINBOW then
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set_lighting_dir(1, -10)
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elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_CITY then
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set_lighting_dir(1, -1)
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elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_CITADEL then
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set_lighting_dir(1, -10)
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elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_FORTS then
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set_lighting_dir(1, -10)
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elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_ORIGIN then
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set_lighting_dir(1, -10)
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elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_PILLARS then
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set_lighting_dir(1, -10)
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else
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set_lighting_dir(1, 0)
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end
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end
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--- @param m MarioState
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local function mario_update(m)
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if gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_CITY then
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m.marioBodyState.lightR = 255
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m.marioBodyState.lightG = 225
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m.marioBodyState.lightB = 115
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m.marioBodyState.shadeR = 19
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m.marioBodyState.shadeG = 58
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m.marioBodyState.shadeB = 212
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elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_RAINBOW then
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m.marioBodyState.lightR = 255
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m.marioBodyState.lightG = 255
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m.marioBodyState.lightB = 255
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m.marioBodyState.shadeR = 19
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m.marioBodyState.shadeG = 58
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m.marioBodyState.shadeB = 212
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else
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m.marioBodyState.lightR = 255
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m.marioBodyState.lightG = 255
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m.marioBodyState.lightB = 255
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m.marioBodyState.shadeR = 127
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m.marioBodyState.shadeG = 127
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m.marioBodyState.shadeB = 127
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end
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end
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hook_event(HOOK_MARIO_UPDATE, mario_update)
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hook_event(HOOK_ON_LEVEL_INIT, on_level_init) |