sm64coopdx/levels/castle_inside/water_level_pillar/collision.inc.c

4 lines
166 B
C

#include "pc/rom_assets.h"
// 0x07078E80 - 0x07078EF8
ROM_ASSET_LOAD_COLLISION(inside_castle_seg7_collision_water_level_pillar, 0x00396340, 232834, 0x00078e80, 120);