ed06b57649
Allows mods to register themselves so that mismatches don't occur. This does not automagically detect when someone modified the game, so the mods will have to insert a function like this into their patch: static void __attribute__((constructor)) _register_this_mod() { network_register_mod("mod name here"); } |
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.. | ||
behavior_table | ||
scrap | ||
x64/Debug | ||
sm64ex.sln | ||
sm64ex.vcxproj | ||
sm64ex.vcxproj.filters | ||
sm64ex.vcxproj.user |