sm64coopdx/actors/toad_player/geo.inc.c

948 lines
40 KiB
C

#include "geo_header.h"
const GeoLayout toad_player_toad_player_head_capless[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_Head_Capless_Switch_Option_Head_Capless_mesh_layer_4),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_toad_player_left_hand_closed[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 26, 0, 0, toad_player_Left_Hand_DL_mesh_layer_1),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_toad_player_left_hand_open[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 26, 0, 0, toad_player_Left_Hand_Open_Switch_Option_Left_Hand_Open_mesh_layer_1),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_toad_player_right_hand_open[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 26, 0, 0, toad_player_Right_Hand_Open_Switch_Option_Right_Hand_Open_mesh_layer_1),
GEO_OPEN_NODE(),
GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_toad_player_right_hand_peace[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 26, 0, 0, toad_player_Right_Hand_Peace_Switch_Option_Right_Hand_Peace_mesh_layer_1),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_toad_player_right_hand_cap[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 26, 0, 0, toad_player_right_hand_cap),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_right_hand_cap_decal),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_toad_player_right_hand_wing_cap[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 26, 0, 0, toad_player_right_hand_cap),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_right_hand_cap_decal),
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_player_head_capless[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_Head_Capless_Switch_Option_Head_Capless_mesh_layer_4),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_player_left_hand_closed[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 26, 0, 0, toad_player_Left_Hand_DL_mesh_layer_1),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_player_left_hand_open[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 26, 0, 0, toad_player_Left_Hand_Open_Switch_Option_Left_Hand_Open_mesh_layer_1),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_player_right_hand_open[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 26, 0, 0, toad_player_Right_Hand_Open_Switch_Option_Right_Hand_Open_mesh_layer_1),
GEO_OPEN_NODE(),
GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_player_right_hand_peace[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 26, 0, 0, toad_player_Right_Hand_Peace_Switch_Option_Right_Hand_Peace_mesh_layer_1),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_player_right_hand_cap[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 26, 0, 0, toad_player_right_hand_cap),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_right_hand_cap_decal),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_player_right_hand_wing_cap[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 26, 0, 0, toad_player_right_hand_cap),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_right_hand_cap_decal),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_Eye_Switch_opt1[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_Head_DL_mesh_layer_1_mat_override_eyes_half_closed_1),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_Eye_Switch_opt2[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_Head_DL_mesh_layer_1_mat_override_eyes_closed_2),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_Eye_Switch_opt3[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_Head_DL_mesh_layer_1_mat_override_eyes_right_3),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_Eye_Switch_opt4[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_Head_DL_mesh_layer_1_mat_override_eyes_left_4),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_Eye_Switch_opt5[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_Head_DL_mesh_layer_1_mat_override_eyes_up_5),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_Eye_Switch_opt6[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_Head_DL_mesh_layer_1_mat_override_eyes_down_6),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_Eye_Switch_opt7[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_Head_DL_mesh_layer_1_mat_override_eyes_dead_7),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_2_Cap_Effect_Switch_opt1[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 40, 0, NULL),
GEO_OPEN_NODE(),
GEO_SCALE(LAYER_FORCE, 262144),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_move_mario_part_from_parent),
GEO_ASM(0, geo_mario_tilt_torso),
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, toad_player_Torso_mesh_layer_1),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 83, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_head_rotation),
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_cap_base),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_cap_decal),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_player_head_capless),
GEO_CLOSE_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_Head_DL_mesh_layer_1),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt1_Eye_Switch_opt1),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt1_Eye_Switch_opt2),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt1_Eye_Switch_opt3),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt1_Eye_Switch_opt4),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt1_Eye_Switch_opt5),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt1_Eye_Switch_opt6),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt1_Eye_Switch_opt7),
GEO_CLOSE_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_FORCE, 138, -117, 132, -22, 40, -135),
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_rotate_wing_cap_wings),
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_cap_wings),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_FORCE, 138, -117, -132, 22, -40, -135),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_rotate_wing_cap_wings),
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_cap_wings),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 65, -3, 52, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, toad_player_Left_Arm_Color_mesh_layer_1),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 20, 0, 0, toad_player_Left_Forearm_mesh_layer_1),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(1, geo_switch_mario_hand),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 26, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_hand_foot_scaler),
GEO_SCALE(LAYER_FORCE, 65536),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_Left_Hand_DL_mesh_layer_1),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_player_left_hand_open),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_player_left_hand_closed),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_player_left_hand_closed),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_player_left_hand_closed),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 65, -3, -52, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, toad_player_Right_Arm_Color_mesh_layer_1),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 20, 0, 0, toad_player_Right_Forearm_mesh_layer_1),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_hand),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 26, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_hand_foot_scaler),
GEO_SCALE(LAYER_FORCE, 65536),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_Right_Hand_DL_mesh_layer_1),
GEO_CLOSE_NODE(),
GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_player_right_hand_open),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_player_right_hand_peace),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_player_right_hand_cap),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_player_right_hand_wing_cap),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 4, 7, 38, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 21, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 16, 0, 0, toad_player_Left_Shoe_mesh_layer_1),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 4, 7, -38, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 21, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 16, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(2, geo_mario_hand_foot_scaler),
GEO_SCALE(LAYER_FORCE, 65536),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_Right_Shoe_DL_mesh_layer_1),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_2_Cap_Effect_Switch_opt2_jump_toad_player_toad_player_head_capless[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_Head_Capless_Switch_Option_Head_Capless_mesh_layer_4),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_2_Cap_Effect_Switch_opt2_jump_toad_player_toad_player_left_hand_closed[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 26, 0, 0, toad_player_Left_Hand_DL_mesh_layer_1_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_2_Cap_Effect_Switch_opt2_jump_toad_player_toad_player_left_hand_open[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 26, 0, 0, toad_player_Left_Hand_Open_Switch_Option_Left_Hand_Open_mesh_layer_1_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_2_Cap_Effect_Switch_opt2_jump_toad_player_toad_player_right_hand_open[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 26, 0, 0, toad_player_Right_Hand_Open_Switch_Option_Right_Hand_Open_mesh_layer_1_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_2_Cap_Effect_Switch_opt2_jump_toad_player_toad_player_right_hand_peace[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 26, 0, 0, toad_player_Right_Hand_Peace_Switch_Option_Right_Hand_Peace_mesh_layer_1_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_2_Cap_Effect_Switch_opt2_jump_toad_player_toad_player_right_hand_cap[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 26, 0, 0, toad_player_right_hand_cap_metal),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_2_Cap_Effect_Switch_opt2_jump_toad_player_toad_player_right_hand_wing_cap[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 26, 0, 0, toad_player_right_hand_cap_metal),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_2_Cap_Effect_Switch_opt2[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 40, 0, NULL),
GEO_OPEN_NODE(),
GEO_SCALE(LAYER_FORCE, 262144),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_move_mario_part_from_parent),
GEO_ASM(0, geo_mario_tilt_torso),
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, toad_player_Torso_mesh_layer_1_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 83, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_head_rotation),
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_metal_cap),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt2_jump_toad_player_toad_player_head_capless),
GEO_CLOSE_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_Head_DL_mesh_layer_1_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_FORCE, 138, -117, 132, -22, 40, -135),
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_rotate_wing_cap_wings),
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_metal_cap_wings),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_FORCE, 138, -117, -132, 22, -40, -135),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_rotate_wing_cap_wings),
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_metal_cap_wings),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 65, -3, 52, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, toad_player_Left_Arm_Color_mesh_layer_1_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 20, 0, 0, toad_player_Left_Forearm_mesh_layer_1_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(1, geo_switch_mario_hand),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 26, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_hand_foot_scaler),
GEO_SCALE(LAYER_FORCE, 65536),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_Left_Hand_DL_mesh_layer_1_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt2_jump_toad_player_toad_player_left_hand_open),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt2_jump_toad_player_toad_player_left_hand_closed),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt2_jump_toad_player_toad_player_left_hand_closed),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt2_jump_toad_player_toad_player_left_hand_closed),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 65, -3, -52, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, toad_player_Right_Arm_Color_mesh_layer_1_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 20, 0, 0, toad_player_Right_Forearm_mesh_layer_1_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_hand),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 26, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_hand_foot_scaler),
GEO_SCALE(LAYER_FORCE, 65536),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_Right_Hand_DL_mesh_layer_1_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt2_jump_toad_player_toad_player_right_hand_open),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt2_jump_toad_player_toad_player_right_hand_peace),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt2_jump_toad_player_toad_player_right_hand_cap),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt2_jump_toad_player_toad_player_right_hand_wing_cap),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 4, 7, 38, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 21, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 16, 0, 0, toad_player_Left_Shoe_mesh_layer_1_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 4, 7, -38, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 21, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 16, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(2, geo_mario_hand_foot_scaler),
GEO_SCALE(LAYER_FORCE, 65536),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_Right_Shoe_DL_mesh_layer_1_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_player_head_capless[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_Head_Capless_Switch_Option_Head_Capless_mesh_layer_4),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_player_left_hand_closed[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 26, 0, 0, toad_player_Left_Hand_DL_mesh_layer_1_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_player_left_hand_open[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 26, 0, 0, toad_player_Left_Hand_Open_Switch_Option_Left_Hand_Open_mesh_layer_1_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_player_right_hand_open[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 26, 0, 0, toad_player_Right_Hand_Open_Switch_Option_Right_Hand_Open_mesh_layer_1_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_player_right_hand_peace[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 26, 0, 0, toad_player_Right_Hand_Peace_Switch_Option_Right_Hand_Peace_mesh_layer_1_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_player_right_hand_cap[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 26, 0, 0, toad_player_right_hand_cap_metal),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_right_hand_cap_metal),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_player_right_hand_wing_cap[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 26, 0, 0, toad_player_right_hand_cap_metal),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_right_hand_cap_metal),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_2_Cap_Effect_Switch_opt3[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 40, 0, NULL),
GEO_OPEN_NODE(),
GEO_SCALE(LAYER_FORCE, 262144),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_move_mario_part_from_parent),
GEO_ASM(0, geo_mario_tilt_torso),
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, toad_player_Torso_mesh_layer_1_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 83, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_head_rotation),
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_metal_cap),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_player_head_capless),
GEO_CLOSE_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_Head_DL_mesh_layer_1_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_FORCE, 138, -117, 132, -22, 40, -135),
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_rotate_wing_cap_wings),
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_metal_cap_wings),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_FORCE, 138, -117, -132, 22, -40, -135),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_rotate_wing_cap_wings),
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_metal_cap_wings),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 65, -3, 52, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, toad_player_Left_Arm_Color_mesh_layer_1_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 20, 0, 0, toad_player_Left_Forearm_mesh_layer_1_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(1, geo_switch_mario_hand),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 26, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_hand_foot_scaler),
GEO_SCALE(LAYER_FORCE, 65536),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_Left_Hand_DL_mesh_layer_1_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_player_left_hand_open),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_player_left_hand_closed),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_player_left_hand_closed),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_player_left_hand_closed),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 65, -3, -52, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, toad_player_Right_Arm_Color_mesh_layer_1_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 20, 0, 0, toad_player_Right_Forearm_mesh_layer_1_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_hand),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 26, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_hand_foot_scaler),
GEO_SCALE(LAYER_FORCE, 65536),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_Right_Hand_DL_mesh_layer_1_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_player_right_hand_open),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_player_right_hand_peace),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_player_right_hand_cap),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_player_right_hand_wing_cap),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 4, 7, 38, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 21, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 16, 0, 0, toad_player_Left_Shoe_mesh_layer_1_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 4, 7, -38, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 21, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 16, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(2, geo_mario_hand_foot_scaler),
GEO_SCALE(LAYER_FORCE, 65536),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_Right_Shoe_DL_mesh_layer_1_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_2_Cap_Effect_Switch_opt0_Eye_Switch_opt1[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_Head_DL_mesh_layer_1_mat_override_eyes_half_closed_1),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_2_Cap_Effect_Switch_opt0_Eye_Switch_opt2[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_Head_DL_mesh_layer_1_mat_override_eyes_closed_2),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_2_Cap_Effect_Switch_opt0_Eye_Switch_opt3[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_Head_DL_mesh_layer_1_mat_override_eyes_right_3),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_2_Cap_Effect_Switch_opt0_Eye_Switch_opt4[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_Head_DL_mesh_layer_1_mat_override_eyes_left_4),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_2_Cap_Effect_Switch_opt0_Eye_Switch_opt5[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_Head_DL_mesh_layer_1_mat_override_eyes_up_5),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_2_Cap_Effect_Switch_opt0_Eye_Switch_opt6[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_Head_DL_mesh_layer_1_mat_override_eyes_down_6),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_2_Cap_Effect_Switch_opt0_Eye_Switch_opt7[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_Head_DL_mesh_layer_1_mat_override_eyes_dead_7),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_geo[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SHADOW(1, 180, 100),
GEO_OPEN_NODE(),
GEO_SCALE(LAYER_FORCE, 4096),
GEO_OPEN_NODE(),
GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors),
GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors),
GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
GEO_ASM(LAYER_OPAQUE << 2, geo_mirror_mario_backface_culling),
GEO_ASM(LAYER_ALPHA << 2, geo_mirror_mario_backface_culling),
GEO_ASM(LAYER_TRANSPARENT << 2, geo_mirror_mario_backface_culling),
GEO_ASM(0, geo_mirror_mario_set_alpha),
GEO_SWITCH_CASE(0, geo_switch_mario_cap_effect),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 40, 0, NULL),
GEO_OPEN_NODE(),
GEO_SCALE(LAYER_FORCE, 262144),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_move_mario_part_from_parent),
GEO_ASM(0, geo_mario_tilt_torso),
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, toad_player_Torso_mesh_layer_1),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 83, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_head_rotation),
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_cap_base),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_cap_decal),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, toad_player_toad_player_head_capless),
GEO_CLOSE_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_Head_DL_mesh_layer_1),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt0_Eye_Switch_opt1),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt0_Eye_Switch_opt2),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt0_Eye_Switch_opt3),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt0_Eye_Switch_opt4),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt0_Eye_Switch_opt5),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt0_Eye_Switch_opt6),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt0_Eye_Switch_opt7),
GEO_CLOSE_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_FORCE, 138, -117, 132, -22, 40, -135),
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_rotate_wing_cap_wings),
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_cap_wings),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_FORCE, 138, -117, -132, 22, -40, -135),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_rotate_wing_cap_wings),
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_cap_wings),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 65, -3, 52, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, toad_player_Left_Arm_Color_mesh_layer_1),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 20, 0, 0, toad_player_Left_Forearm_mesh_layer_1),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(1, geo_switch_mario_hand),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 26, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_hand_foot_scaler),
GEO_SCALE(LAYER_FORCE, 65536),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_Left_Hand_DL_mesh_layer_1),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, toad_player_toad_player_left_hand_open),
GEO_BRANCH(1, toad_player_toad_player_left_hand_closed),
GEO_BRANCH(1, toad_player_toad_player_left_hand_closed),
GEO_BRANCH(1, toad_player_toad_player_left_hand_closed),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 65, -3, -52, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, toad_player_Right_Arm_Color_mesh_layer_1),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 20, 0, 0, toad_player_Right_Forearm_mesh_layer_1),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_hand),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 26, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_hand_foot_scaler),
GEO_SCALE(LAYER_FORCE, 65536),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_Right_Hand_DL_mesh_layer_1),
GEO_CLOSE_NODE(),
GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, toad_player_toad_player_right_hand_open),
GEO_BRANCH(1, toad_player_toad_player_right_hand_peace),
GEO_BRANCH(1, toad_player_toad_player_right_hand_cap),
GEO_BRANCH(1, toad_player_toad_player_right_hand_wing_cap),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 4, 7, 38, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 21, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 16, 0, 0, toad_player_Left_Shoe_mesh_layer_1),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 4, 7, -38, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 21, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 16, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(2, geo_mario_hand_foot_scaler),
GEO_SCALE(LAYER_FORCE, 65536),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_Right_Shoe_DL_mesh_layer_1),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt1),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt2),
GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt3),
GEO_CLOSE_NODE(),
GEO_ASM((LAYER_OPAQUE << 2) | 1, geo_mirror_mario_backface_culling),
GEO_ASM((LAYER_ALPHA << 2) | 1, geo_mirror_mario_backface_culling),
GEO_ASM((LAYER_TRANSPARENT << 2) | 1, geo_mirror_mario_backface_culling),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_material_revert_render_settings),
GEO_CLOSE_NODE(),
GEO_END(),
};