21 lines
432 B
C
21 lines
432 B
C
#include "pc/rom_assets.h"
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static const struct Animation anim_25[] = {
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65,
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189,
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0,
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0,
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0x64,
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ANIMINDEX_NUMPARTS(anim_25_indices),
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anim_25_values,
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anim_25_indices,
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0,
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ANIM_FIELD_LENGTH(anim_25_values),
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ANIM_FIELD_LENGTH(anim_25_indices),
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};
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ROM_ASSET_LOAD_ANIM(anim_25_indices, 0x00505b08, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_25_values, 0x00505c04, 8018, 0x00000000, 8018);
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