sm64coopdx/assets/anims/anim_31.inc.c

21 lines
433 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_31[] = {
1,
189,
0,
0,
0x8C,
ANIMINDEX_NUMPARTS(anim_31_indices),
anim_31_values,
anim_31_indices,
0,
ANIM_FIELD_LENGTH(anim_31_values),
ANIM_FIELD_LENGTH(anim_31_indices),
};
ROM_ASSET_LOAD_ANIM(anim_31_indices, 0x00512b64, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_31_values, 0x00512c60, 10660, 0x00000000, 10660);