sm64coopdx/assets/anims/anim_34.inc.c

21 lines
431 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_34[] = {
1,
189,
0,
0,
0x10,
ANIMINDEX_NUMPARTS(anim_34_indices),
anim_34_values,
anim_34_indices,
0,
ANIM_FIELD_LENGTH(anim_34_values),
ANIM_FIELD_LENGTH(anim_34_indices),
};
ROM_ASSET_LOAD_ANIM(anim_34_indices, 0x00518230, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_34_values, 0x0051832c, 1300, 0x00000000, 1300);