sm64coopdx/assets/anims/anim_A0.inc.c

21 lines
429 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_A0[] = {
1,
189,
0,
0,
0x0A,
ANIMINDEX_NUMPARTS(anim_A0_indices),
anim_A0_values,
anim_A0_indices,
0,
ANIM_FIELD_LENGTH(anim_A0_values),
ANIM_FIELD_LENGTH(anim_A0_indices),
};
ROM_ASSET_LOAD_ANIM(anim_A0_indices, 0x0055dee0, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_A0_values, 0x0055dfdc, 390, 0x00000000, 390);