sm64coopdx/assets/anims/anim_A8.inc.c

21 lines
431 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_A8[] = {
1,
189,
0,
0,
0x32,
ANIMINDEX_NUMPARTS(anim_A8_indices),
anim_A8_values,
anim_A8_indices,
0,
ANIM_FIELD_LENGTH(anim_A8_values),
ANIM_FIELD_LENGTH(anim_A8_indices),
};
ROM_ASSET_LOAD_ANIM(anim_A8_indices, 0x00563514, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_A8_values, 0x00563610, 3910, 0x00000000, 3910);