sm64coopdx/assets/anims/anim_B3.inc.c

21 lines
431 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_B3[] = {
1,
189,
0,
0,
0x53,
ANIMINDEX_NUMPARTS(anim_B3_indices),
anim_B3_values,
anim_B3_indices,
0,
ANIM_FIELD_LENGTH(anim_B3_values),
ANIM_FIELD_LENGTH(anim_B3_indices),
};
ROM_ASSET_LOAD_ANIM(anim_B3_indices, 0x00568a1c, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_B3_values, 0x00568b18, 6494, 0x00000000, 6494);