sm64coopdx/levels/intro/geo.c

143 lines
4.6 KiB
C

#include <ultra64.h>
#include "sm64.h"
#include "geo_commands.h"
#include "game/level_geo.h"
#include "game/geo_misc.h"
#include "game/camera.h"
#include "game/moving_texture.h"
#include "game/screen_transition.h"
#include "game/paintings.h"
#include "menu/debug_level_select.h"
#include "menu/intro_geo.h"
#include "make_const_nonconst.h"
#include "levels/intro/header.h"
// 0x0E0002D0
const GeoLayout intro_geo_0002D0[] = {
GEO_NODE_SCREEN_AREA(0, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2),
GEO_OPEN_NODE(),
GEO_ZBUFFER(0),
GEO_OPEN_NODE(),
GEO_NODE_ORTHO(100),
GEO_OPEN_NODE(),
GEO_BACKGROUND_COLOR(0x0001),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ZBUFFER(1),
GEO_OPEN_NODE(),
GEO_CAMERA_FRUSTUM(45, 128, 16384),
GEO_OPEN_NODE(),
GEO_CAMERA(0, 0, 0, 3200, 0, 0, 0, 0x00000000),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_intro_super_mario_64_logo),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ZBUFFER(0),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_intro_tm_copyright),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_END(),
};
// 0x0E00035C
const GeoLayout intro_geo_mario_head_regular[] = {
GEO_NODE_SCREEN_AREA(0, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2),
GEO_OPEN_NODE(),
GEO_ZBUFFER(0),
GEO_OPEN_NODE(),
GEO_NODE_ORTHO(100),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_intro_regular_backdrop),
#ifdef VERSION_SH
GEO_ASM(0, geo_intro_face_easter_egg),
#endif
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ZBUFFER(1),
GEO_OPEN_NODE(),
GEO_CAMERA_FRUSTUM(45, 128, 16384),
GEO_OPEN_NODE(),
GEO_ASM(2, geo_draw_mario_head_goddard),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
#ifdef VERSION_SH
GEO_ZBUFFER(0),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_intro_rumble_pak_graphic),
GEO_CLOSE_NODE(),
#endif
GEO_CLOSE_NODE(),
GEO_END(),
};
// 0x0E0003B8
const GeoLayout intro_geo_mario_head_dizzy[] = {
GEO_NODE_SCREEN_AREA(0, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2),
GEO_OPEN_NODE(),
GEO_ZBUFFER(0),
GEO_OPEN_NODE(),
GEO_NODE_ORTHO(100),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_intro_gameover_backdrop),
#ifdef VERSION_SH
GEO_ASM(0, geo_intro_face_easter_egg),
#endif
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ZBUFFER(1),
GEO_OPEN_NODE(),
GEO_CAMERA_FRUSTUM(45, 128, 16384),
GEO_OPEN_NODE(),
GEO_ASM(3, geo_draw_mario_head_goddard),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
#ifdef VERSION_SH
GEO_ZBUFFER(0),
GEO_OPEN_NODE(),
GEO_ASM(1, geo_intro_rumble_pak_graphic),
GEO_CLOSE_NODE(),
#endif
GEO_CLOSE_NODE(),
GEO_END(),
};
// 0x0E000414
const GeoLayout intro_geo_000414[] = {
GEO_NODE_SCREEN_AREA(0, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2),
GEO_OPEN_NODE(),
GEO_ZBUFFER(0),
GEO_OPEN_NODE(),
GEO_NODE_ORTHO(100),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_intro_regular_backdrop),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ZBUFFER(1),
GEO_OPEN_NODE(),
GEO_CAMERA_FRUSTUM(45, 128, 16384),
GEO_OPEN_NODE(),
GEO_CAMERA(0, 0, 0, 1200, 0, 0, 0, 0x00000000),
GEO_OPEN_NODE(),
GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, -230, 300, 0, debug_level_select_dl_07000858),
GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, -120, 300, 0, debug_level_select_dl_07001100),
GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, -20, 300, 0, debug_level_select_dl_07001BA0),
GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, 100, 300, 0, debug_level_select_dl_070025F0),
GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, 250, 300, 0, debug_level_select_dl_07003258),
GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, -310, 100, 0, debug_level_select_dl_07003DB8),
GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, -90, 100, 0, debug_level_select_dl_070048C8),
GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, 60, 100, 0, debug_level_select_dl_07005558),
GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, 180, 100, 0, debug_level_select_dl_070059F8),
GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, 300, 100, 0, debug_level_select_dl_070063B0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_END(),
};