20 lines
838 B
C
20 lines
838 B
C
#include "pc/rom_assets.h"
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// 0x0700F680 - 0x0700F6C0
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ROM_ASSET_LOAD_VTX(wf_seg7_vertex_0700F680, 0x00496090, 31162, 0x0000f680, 64);
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// 0x0700F6C0 - 0x0700F758
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const Gfx wf_seg7_dl_0700F6C0[] = {
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gsDPPipeSync(),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPLoadTextureBlock(wf_seg7_texture_07002800, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 16, 0, G_TX_WRAP | G_TX_MIRROR, G_TX_WRAP | G_TX_MIRROR, 4, 4, G_TX_NOLOD, G_TX_NOLOD),
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gsSPVertex(wf_seg7_vertex_0700F680, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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