50 lines
2.1 KiB
C
50 lines
2.1 KiB
C
#include "pc/rom_assets.h"
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// 0x0700E7D0 - 0x0700E7E8
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static const Lights1 wf_seg7_lights_0700E7D0 = gdSPDefLights1(
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0x66, 0x66, 0x66,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x0700E7E8 - 0x0700E8E8
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ROM_ASSET_LOAD_VTX(wf_seg7_vertex_0700E7E8, 0x00496090, 31162, 0x0000e7e8, 256);
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// 0x0700E8E8 - 0x0700E918
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ROM_ASSET_LOAD_VTX(wf_seg7_vertex_0700E8E8, 0x00496090, 31162, 0x0000e8e8, 48);
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// 0x0700E918 - 0x0700E9B8
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static const Gfx wf_seg7_dl_0700E918[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09006800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&wf_seg7_lights_0700E7D0.l, 1),
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gsSPLight(&wf_seg7_lights_0700E7D0.a, 2),
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gsSPVertex(wf_seg7_vertex_0700E7E8, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 4, 7, 8, 0x0, 4, 9, 5, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 6, 0x0),
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gsSP2Triangles(13, 1, 0, 0x0, 13, 14, 15, 0x0),
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gsSP1Triangle(13, 15, 1, 0x0),
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gsSPVertex(wf_seg7_vertex_0700E8E8, 3, 0),
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gsSP1Triangle( 0, 1, 2, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700E9B8 - 0x0700EA28
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const Gfx wf_seg7_dl_0700E9B8[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(wf_seg7_dl_0700E918),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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