sm64coopdx/mods/mquake/_mquake_g_api.lua

143 lines
5.5 KiB
Lua

local function sv_get_gravity() return gGlobalSyncTable.Convar_Gravity end
local function sv_get_air_accel() return gGlobalSyncTable.Convar_AirAccelerate end
local function sv_get_air_clamp() return gGlobalSyncTable.Convar_AirClamp end
local function sv_get_ground_accel() return gGlobalSyncTable.Convar_Accelerate end
local function sv_get_speed() return gGlobalSyncTable.Convar_PlayerSpeed end
local function sv_get_friction() return gGlobalSyncTable.Convar_PlayerFriction end
local function sv_get_jump_height() return gGlobalSyncTable.Convar_PlayerJumpHeight end
local function sv_get_allow_groundpound() return gGlobalSyncTable.Convar_PlayerAllow_GroundPound end
local function sv_get_allow_walljump() return gGlobalSyncTable.Convar_PlayerAllow_WallJump end
local function sv_get_allow_interact() return gGlobalSyncTable.Convar_PlayerAllow_Interact end
local function sv_set_gravity(v) gGlobalSyncTable.Convar_Gravity = v end
local function sv_set_air_accel(v) gGlobalSyncTable.Convar_AirAccelerate = v end
local function sv_set_air_clamp(v) gGlobalSyncTable.Convar_AirClamp = v end
local function sv_set_ground_accel(v) gGlobalSyncTable.Convar_Accelerate = v end
local function sv_set_speed(v) gGlobalSyncTable.Convar_PlayerSpeed = v end
local function sv_set_friction(v) gGlobalSyncTable.Convar_PlayerFriction = v end
local function sv_set_jump_height(v) gGlobalSyncTable.Convar_PlayerJumpHeight = v end
local function sv_set_allow_groundpound(v) gGlobalSyncTable.Convar_PlayerAllow_GroundPound = v end
local function sv_set_allow_walljump(v) gGlobalSyncTable.Convar_PlayerAllow_WallJump = v end
local function sv_set_allow_interact(v) gGlobalSyncTable.Convar_PlayerAllow_Interact = v end
local function cl_set_allow_action(a,o)
DM_ACTIONS[tonumber(a)] = o
end
local function cl_set_action_crouchair(a,o)
DM_ACTIONS_CROUCHAIR[tonumber(a)] = o
end
local function cl_set_action_allowgrab(a,o)
DM_ACTIONS_ALLOWGRAB[tonumber(a)] = o
end
local function cl_set_action_uses_qphys(a,o)
DM_ACTION_QPHYS[tonumber(a)] = o
end
local function cl_set_action_forceangle(a,o)
DM_ACTION_FORCEANGLE[tonumber(a)] = o
end
local function cl_set_action_transfer_to_qphys(a,o)
DM_ACTION_TRANSFERS[tonumber(a)] = o
end
local function cl_set_action_prerun_func(a,o)
DM_ACTION_PREFUNCS[tonumber(a)] = o
end
local function cl_set_action_postrun_func(a,o)
DM_ACTION_FUNCTIONS[tonumber(a)] = o
end
local function cl_set_action_ignore_fp(a,o)
DM_ACTION_DONT_OVERRIDE_FP[tonumber(a)] = o
end
local function cl_set_interaction_func(a,o)
interactOverrides[tonumber(a)] = o
end
local function cl_set_throw_func(a,o)
throwOverrides[tonumber(a)]=o
end
local function cl_set_drop_func(a,o)
dropOverrides[tonumber(a)]=o
end
local api = {
version = 1,
hotfix = 0,
server = {
get = { -- Allows modders to get server convars
stickyslope = sv_get_stickyslope,
gravity = sv_get_gravity,
airaccelerate = sv_get_air_accel,
airclamp = sv_get_air_clamp,
accelerate = sv_get_ground_accel,
speed = sv_get_speed,
friction = sv_get_friction,
jumpheight = sv_get_jump_height,
groundpound = sv_get_allow_groundpound,
walljump = sv_get_allow_walljump,
interact = sv_get_allow_interact
},
set = { -- Allows modders to override server convars
stickyslope = sv_set_stickyslope,
gravity = sv_set_gravity,
airaccelerate = sv_set_air_accel,
airclamp = sv_set_air_clamp,
accelerate = sv_set_ground_accel,
speed = sv_set_speed,
friction = sv_set_friction,
jumpheight = sv_set_jump_height,
groundpound = sv_set_allow_groundpound,
walljump = sv_set_allow_walljump,
interact = sv_set_allow_interact
}
},
physics = { -- Allows modders to access mQuakes physics functions
update = local_update,
airaccelerate = SV_AirAccelerate,
accelerate = SV_Accelerate,
playermovement = SV_PlayerMovement,
watermovement = SV_WaterMovement,
gravity = SV_UserGravityEx,
friction = SV_UserFriction,
getplayerangles = GetAngleVectors,
handlefloors = SV_HandleSpecialFloors,
addrelativevelocity = SV_PlayerMovement_Relative,
storeplayerposvel = SV_PlayerMovement_Store,
velcollide = PHYS_CollideWithNormal
},
actions = { -- Allows modders to access mQuakes action override tables
set_allow_action = cl_set_allow_action,
set_action_crouchair = cl_set_action_crouchair,
set_action_allowgrab = cl_set_action_allowgrab,
set_action_uses_qphys = cl_set_action_uses_qphys,
set_action_forceangle = cl_set_action_forceangle,
set_action_transfer_to_qphys = cl_set_action_transfer_to_qphys,
set_action_prerun_func = cl_set_action_prerun_func,
set_action_postrun_func = cl_set_action_postrun_func,
set_action_ignore_fp = cl_set_action_ignore_fp,
get_allowed_action_list = function() return DM_ACTIONS end,
get_crouchair_action_list = function() return DM_ACTIONS_CROUCHAIR end,
get_allowgrab_action_list = function() return DM_ACTIONS_ALLOWGRAB end,
get_qphys_action_list = function() return DM_ACTION_QPHYS end,
get_nofp_action_list = function() return DM_ACTION_DONT_OVERRIDE_FP end,
get_forceangle_action_list = function() return DM_ACTION_FORCEANGLE end,
get_transfer_action_list = function() return DM_ACTION_TRANSFERS end,
get_prefunc_action_list = function() return DM_ACTION_PREFUNCS end,
get_postfunc_action_list = function() return DM_ACTION_FUNCTIONS end
},
interactions = { -- Allows modders to override interactions
set_interaction_override = cl_set_interaction_func,
set_throw_override = cl_set_throw_func,
set_drop_override = cl_set_drop_func
}
}
_G.mQuake_API = api