105 lines
3.2 KiB
C++
105 lines
3.2 KiB
C++
#include "dynos.cpp.h"
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extern "C" {
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#include "engine/behavior_script.h"
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#include "src/pc/lua/smlua_hooks.h"
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}
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Array<Pair<const char *, GfxData *>> &DynOS_Bhv_GetArray() {
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static Array<Pair<const char *, GfxData *>> sDynosCustomBehaviorScripts;
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return sDynosCustomBehaviorScripts;
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}
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void DynOS_Bhv_Activate(s32 modIndex, const SysPath &aFilename, const char *aBehaviorName) {
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auto &_CustomBehaviorScripts = DynOS_Bhv_GetArray();
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// check for duplicates
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for (s32 i = 0; i < _CustomBehaviorScripts.Count(); ++i) {
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if (!strcmp(_CustomBehaviorScripts[i].first, aBehaviorName)) {
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return;
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}
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}
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u16 behaviorLen = strlen(aBehaviorName);
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char *behaviorName = (char *)calloc(1, sizeof(char) * (behaviorLen + 1));
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strcpy(behaviorName, aBehaviorName);
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GfxData *_Node = DynOS_Bhv_LoadFromBinary(aFilename, behaviorName);
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if (!_Node) {
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free(behaviorName);
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return;
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}
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// Remember index
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_Node->mModIndex = modIndex;
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// Add to behaviors
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_CustomBehaviorScripts.Add({ behaviorName, _Node });
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}
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void DynOS_Bhv_ModShutdown() {
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auto &_CustomBehaviorScripts = DynOS_Bhv_GetArray();
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while (_CustomBehaviorScripts.Count() > 0) {
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auto &pair = _CustomBehaviorScripts[0];
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Delete(pair.second);
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free((void *)pair.first);
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_CustomBehaviorScripts.Remove(0);
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}
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}
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GfxData *DynOS_Bhv_GetActiveGfx(BehaviorScript *bhvScript) {
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auto &_CustomBehaviorScripts = DynOS_Bhv_GetArray();
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for (s32 i = 0; i < _CustomBehaviorScripts.Count(); ++i) {
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auto &gfxData = _CustomBehaviorScripts[i].second;
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auto &scripts = gfxData->mBehaviorScripts;
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if (bhvScript == scripts[scripts.Count() - 1]->mData) {
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return gfxData;
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}
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}
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return NULL;
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}
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s32 DynOS_Bhv_GetActiveModIndex(BehaviorScript *bhvScript) {
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auto &_CustomBehaviorScripts = DynOS_Bhv_GetArray();
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for (s32 i = 0; i < _CustomBehaviorScripts.Count(); ++i) {
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auto &gfxData = _CustomBehaviorScripts[i].second;
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auto &scripts = gfxData->mBehaviorScripts;
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if (bhvScript == scripts[scripts.Count() - 1]->mData) {
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return gfxData->mModIndex;
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}
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}
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return -1;
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}
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const char *DynOS_Bhv_GetToken(BehaviorScript *bhvScript, u32 index) {
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GfxData *gfxData = DynOS_Bhv_GetActiveGfx(bhvScript);
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if (gfxData == NULL) {
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return NULL;
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}
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// have to 1-index due to to pointer read code
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index = index - 1;
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if (index >= gfxData->mLuaTokenList.Count()) {
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return NULL;
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}
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return gfxData->mLuaTokenList[index].begin();
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}
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void DynOS_Bhv_HookAllCustomBehaviors() {
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auto &_CustomBehaviorScripts = DynOS_Bhv_GetArray();
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for (s32 i = 0; i < _CustomBehaviorScripts.Count(); ++i) {
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auto &scriptName = _CustomBehaviorScripts[i].first;
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auto &aGfxData = _CustomBehaviorScripts[i].second;
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auto &script = aGfxData->mBehaviorScripts[aGfxData->mBehaviorScripts.Count() - 1]->mData;
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// Theres currently no better place but to do this here.
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if (smlua_hook_customn_bhv(script, scriptName) == 0) {
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PrintError(" ERROR: Failed to add custom behavior '%s'!", scriptName);
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}
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}
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} |