sm64coopdx/autogen/lua_functions/mario_actions_object.c

5 lines
255 B
C

void animated_stationary_ground_step(struct MarioState *m, s32 animation, u32 endAction);
s32 mario_update_punch_sequence(struct MarioState *m);
s32 check_common_object_cancels(struct MarioState *m);
s32 mario_execute_object_action(struct MarioState *m);