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MysterD 93a1b7af8c Fix sounds compilation problems
Stopped copying over peach's lines from the mario folder to wario/luigi sound folders
Stopped compiling peach's lines for wario/luigi sound folders
Created a tool to precompile the aiffc tables and append them into custom sounds
    this matches what mario's sound files are like

I believe the issue is that previously we would copy over the sound files and
they were either incomplete or would be compiled during the copying process

I noticed that Mario's sounds had their sound tables inserted into the aiff
file already, and none of our custom sounds did. This caused a different path
to be taken for mario sounds than the rest of ours. In order to prevent the
possibility that there was a problem with that seperate path, I've created
a tool that can insert the table into the file to match how mario sounds are.
2023-04-25 11:25:46 -07:00
.github/ISSUE_TEMPLATE
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autogen Made nametags mod interpolate names and health 2023-04-24 16:45:25 -07:00
bin Adjusted kerning 2023-04-22 02:44:19 -07:00
data djui_hud_set_rotation (#356) 2023-04-24 06:34:21 -04:00
developer Beta 32.0.1 (#325) 2023-03-26 01:15:28 -04:00
docs/lua Made nametags mod interpolate names and health 2023-04-24 16:45:25 -07:00
doxygen
include Adding hazardType to HOOK_ALLOW_HAZARD_SURFACE; more loading info (#355) 2023-04-23 12:11:56 -04:00
lang Added temp english strings into Italian 2023-04-20 21:11:43 -07:00
levels
lib Update linux coopnet 2023-04-23 00:46:41 -07:00
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mods Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop 2023-04-24 16:45:59 -07:00
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sound Fix sounds compilation problems 2023-04-25 11:25:46 -07:00
src Prevent rumbling when other players are swimming 2023-04-24 17:00:29 -07:00
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textures Added cyrillic to normal/tiny fonts 2023-04-20 20:54:19 -07:00
tools Fix sounds compilation problems 2023-04-25 11:25:46 -07:00
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.gitignore Force tools to rebuild if they weren't built before the luigi sound fix 2023-04-01 17:54:21 -07:00
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Makefile.split Fix build, add fonts to dynos packs 2023-04-02 14:58:43 -07:00
README.md Clarify README (#317) 2023-03-23 17:12:50 -04:00
README_es_ES.md
README_pt_BR.md
README_zh_CN.md
SAVE_FORMAT.MD
asmdiff.jp.sh
assets.json
c2obj.py
charmap.txt
charmap_menu.txt
credits.txt
diff.py
diff_settings.py
dynos.mk
extract_assets.py Add Extended Soundbank (#254) 2023-03-22 19:04:16 -04:00
first-diff.py
format.sh
obj2c.py
pisetup.sh
rename_sym.sh
sm64.eu.sha1
sm64.jp.sha1
sm64.ld
sm64.sh.sha1
sm64.us.sha1
undefined_syms.txt
util.mk

README.md

sm64ex-coop

Online multiplayer mod for SM64 that synchronizes all entities and every level for multiple players. Fork of sm64pc/sm64ex.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract_assets.py --clean && make clean or make distclean to remove ROM-originated content.

How to Play

Instructions on how to play are available on the wiki.

Goal (accomplished)

Create a mod for the PC port where multiple people can play together online.

Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players interact with the same world at the same time.

Lua

sm64ex-coop is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click here to see the Lua documentation.

Contribution

If you want to make a PR to sm64ex-coop, join the Discord server and communicate with us about your PR. We work on new sm64ex-coop releases on a private repo and push all of our changes to the main repo once we've added everything, so if you contact us we can give you access to that repo where you can PR your changes there.

Discord

https://discord.gg/TJVKHS4