sm64coopdx/assets/anims/anim_82.inc.c

21 lines
431 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_82[] = {
1,
189,
0,
0,
0x43,
ANIMINDEX_NUMPARTS(anim_82_indices),
anim_82_values,
anim_82_indices,
0,
ANIM_FIELD_LENGTH(anim_82_values),
ANIM_FIELD_LENGTH(anim_82_indices),
};
ROM_ASSET_LOAD_ANIM(anim_82_indices, 0x0054cd6c, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_82_values, 0x0054ce68, 5770, 0x00000000, 5770);