sm64coopdx/assets/anims/anim_B5_B6.inc.c

35 lines
724 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_B5[] = {
1,
189,
0,
0,
0x14,
ANIMINDEX_NUMPARTS(anim_B5_B6_indices),
anim_B5_B6_values,
anim_B5_B6_indices,
0,
ANIM_FIELD_LENGTH(anim_B5_B6_values),
ANIM_FIELD_LENGTH(anim_B5_B6_indices),
};
static const struct Animation anim_B6[] = {
1,
189,
19,
0,
0x14,
ANIMINDEX_NUMPARTS(anim_B5_B6_indices),
anim_B5_B6_values,
anim_B5_B6_indices,
0,
ANIM_FIELD_LENGTH(anim_B5_B6_values),
ANIM_FIELD_LENGTH(anim_B5_B6_indices),
};
ROM_ASSET_LOAD_ANIM(anim_B5_B6_indices, 0x0056acf4, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_B5_B6_values, 0x0056adf0, 1382, 0x00000000, 1382);