129 lines
5.4 KiB
C
129 lines
5.4 KiB
C
#include "geo_header.h"
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// 0x16000CA4
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const GeoLayout marios_cap_geo[] = {
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75),
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GEO_OPEN_NODE(),
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GEO_SCALE(0x00, 16384),
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GEO_OPEN_NODE(),
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GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors),
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GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors),
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GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
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GEO_ASM(10, geo_update_layer_transparency),
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GEO_SWITCH_CASE(2, geo_switch_anim_state),
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GEO_OPEN_NODE(),
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_ALPHA, mario_cap_m_logo_decal),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_seg3_dl_03022F48),
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GEO_CLOSE_NODE(),
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_m_logo_decal),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_seg3_dl_03022F48),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_material_revert_render_settings),
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GEO_DISPLAY_LIST(LAYER_ALPHA, mario_cap_material_revert_render_settings),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_material_revert_render_settings),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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// 0x16000CF0
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const GeoLayout marios_metal_cap_geo[] = {
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75),
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GEO_OPEN_NODE(),
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GEO_SCALE(0x00, 16384),
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GEO_OPEN_NODE(),
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GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors),
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GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors),
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GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
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GEO_ASM(10, geo_update_layer_transparency),
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GEO_SWITCH_CASE(2, geo_switch_anim_state),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_seg3_dl_03022FF8),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_seg3_dl_03022FF8),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_material_revert_render_settings),
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GEO_DISPLAY_LIST(LAYER_ALPHA, mario_cap_material_revert_render_settings),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_material_revert_render_settings),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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// 0x16000D3C
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const GeoLayout marios_wing_cap_geo[] = {
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75),
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GEO_OPEN_NODE(),
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GEO_SCALE(0x00, 16384),
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GEO_OPEN_NODE(),
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GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors),
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GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors),
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GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
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GEO_ASM(10, geo_update_layer_transparency),
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GEO_SWITCH_CASE(2, geo_switch_anim_state),
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GEO_OPEN_NODE(),
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_ALPHA, mario_cap_m_logo_decal),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_seg3_dl_03022F48),
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GEO_DISPLAY_LIST(LAYER_ALPHA, mario_cap_seg3_dl_030230B0),
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GEO_CLOSE_NODE(),
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_m_logo_decal),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_seg3_dl_03023160),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_material_revert_render_settings),
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GEO_DISPLAY_LIST(LAYER_ALPHA, mario_cap_material_revert_render_settings),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_material_revert_render_settings),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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// 0x16000DA8
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const GeoLayout marios_winged_metal_cap_geo[] = {
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75),
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GEO_OPEN_NODE(),
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GEO_SCALE(0x00, 16384),
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GEO_OPEN_NODE(),
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GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors),
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GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors),
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GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
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GEO_ASM(10, geo_update_layer_transparency),
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GEO_SWITCH_CASE(2, geo_switch_anim_state),
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GEO_OPEN_NODE(),
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_seg3_dl_03022FF8),
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GEO_DISPLAY_LIST(LAYER_ALPHA, mario_cap_seg3_dl_03023108),
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GEO_CLOSE_NODE(),
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_seg3_dl_03023298),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_material_revert_render_settings),
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GEO_DISPLAY_LIST(LAYER_ALPHA, mario_cap_material_revert_render_settings),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_material_revert_render_settings),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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