168 lines
3.9 KiB
C++
168 lines
3.9 KiB
C++
#include "dynos.cpp.h"
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extern "C" {
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#include "src/game/moving_texture.h"
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void *dynos_swap_cmd(void *cmd) {
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return DynOS_SwapCmd(cmd);
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}
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// -- built in -- //
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void *dynos_update_cmd(void *cmd) {
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return DynOS_UpdateCmd(cmd);
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}
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void dynos_update_gfx() {
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return DynOS_UpdateGfx();
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}
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void dynos_update_opt(void *pad) {
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return DynOS_UpdateOpt(pad);
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}
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s32 dynos_tex_import(void **output, void *ptr, s32 tile, void *grapi, void **hashmap, void *pool, s32 *poolpos, s32 poolsize) {
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return DynOS_Tex_Import(output, ptr, tile, grapi, hashmap, pool, (u32 *) poolpos, (u32) poolsize);
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}
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void dynos_gfx_swap_animations(void *ptr) {
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return DynOS_Anim_Swap(ptr);
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}
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// -- warps -- //
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bool dynos_warp_to_level(s32 aLevel, s32 aArea, s32 aAct) {
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return DynOS_Warp_ToLevel(aLevel, aArea, aAct);
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}
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bool dynos_warp_restart_level(void) {
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return DynOS_Warp_RestartLevel();
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}
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bool dynos_warp_exit_level(s32 aDelay) {
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return DynOS_Warp_ExitLevel(aDelay);
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}
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bool dynos_warp_to_castle(s32 aLevel) {
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return DynOS_Warp_ToCastle(aLevel);
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}
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// -- dynos packs -- //
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int dynos_pack_get_count(void) {
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return DynOS_Pack_GetCount();
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}
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const char* dynos_pack_get_name(s32 index) {
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PackData* _Pack = DynOS_Pack_GetFromIndex(index);
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if (_Pack) {
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return _Pack->mDisplayName.begin();
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}
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return NULL;
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}
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bool dynos_pack_get_enabled(s32 index) {
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PackData* _Pack = DynOS_Pack_GetFromIndex(index);
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if (_Pack) {
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return _Pack->mEnabled;
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}
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return false;
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}
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void dynos_pack_set_enabled(s32 index, bool value) {
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PackData* _Pack = DynOS_Pack_GetFromIndex(index);
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if (_Pack) {
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DynOS_Pack_SetEnabled(_Pack, value);
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}
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}
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void dynos_pack_init(void) {
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DynOS_Pack_Init();
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}
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void dynos_generate_packs(const char* directory) {
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DynOS_Gfx_GeneratePacks(directory);
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}
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// -- geos -- //
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void dynos_actor_override(void** aSharedChild) {
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DynOS_Actor_Override(aSharedChild);
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}
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void dynos_add_actor_custom(const char *filePath, const char* geoName) {
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DynOS_Actor_AddCustom(filePath, geoName);
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}
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const void* dynos_geolayout_get(const char *name) {
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return DynOS_Actor_GetLayoutFromName(name);
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}
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void *dynos_geolayout_to_graphnode(const void *geoLayout, bool keepInMemory) {
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return DynOS_Geo_GetGraphNode(geoLayout, keepInMemory);
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}
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// -- collisions -- //
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void dynos_add_collision(const char *filePath, const char* collisionName) {
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DynOS_Col_Activate(filePath, collisionName);
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}
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Collision* dynos_collision_get(const char* collisionName) {
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return DynOS_Col_Get(collisionName);
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}
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// -- textures -- //
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void dynos_add_texture(const char *filePath, const char* textureName) {
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SysPath _FilePath = filePath;
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DynOS_Tex_AddCustom(_FilePath, textureName);
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}
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bool dynos_texture_get(const char* textureName, struct TextureInfo* outTextureInfo) {
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return DynOS_Tex_Get(textureName, outTextureInfo);
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}
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// -- movtexqcs -- //
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void dynos_movtexqc_register(const char* name, s16 level, s16 area, s16 type) {
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DynOS_MovtexQC_Register(name, level, area, type);
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}
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struct MovtexQuadCollection* dynos_movtexqc_get_from_id(u32 id) {
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DataNode<MovtexQC> *node = DynOS_MovtexQC_GetFromId(id);
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if (node == NULL) { return NULL; }
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return node->mData;
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}
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struct MovtexQuadCollection* dynos_movtexqc_get_from_index(s32 index) {
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DataNode<MovtexQC> *node = DynOS_MovtexQC_GetFromIndex(index);
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if (node == NULL) { return NULL; }
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return node->mData;
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}
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// -- levels -- //
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void dynos_add_level(s32 modIndex, const char *filePath, const char* levelName) {
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DynOS_Lvl_Activate(modIndex, filePath, levelName);
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}
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const char* dynos_level_get_token(u32 index) {
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return DynOS_Lvl_GetToken(index);
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}
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Trajectory* dynos_level_get_trajectory(const char* name) {
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return DynOS_Lvl_GetTrajectory(name);
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}
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void dynos_level_load_background(void *ptr) {
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DynOS_Lvl_LoadBackground(ptr);
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}
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// -- other -- //
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void dynos_mod_shutdown(void) {
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DynOS_Mod_Shutdown();
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}
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} |